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Armoured Commander II News

Update 6.0.5

This update brings a new Early War campaign, allowing you to join German forces in their invasion of Russia up to December 1941. I've also added a number of new units in preparation for a Late War German campaign, coming in a few weeks or so. As always, please report bugs and crashes on the discussion board. Changelog follows:

[h2]Changelog for 6.0.5[/h2]

ADD: New German campaign: Barbarossa to Moscow (Germany)
ADD: T-28E M40, KV-1 M39/40, KV-1E, KV-1 M41, KV-2
ADD: 76.2mm PP obr. 27, 76.2mm obr. 36, 76.2mm obr. 39, 107mm obr. 10/30, 122mm G obr. 10/30, 122mm G obr. 38, 152mm G obr. 38, 152mm GP obr. 37
ADD: Il-2 Sturmovik
ADD: Panzer III L, Panzer IV J (not used yet)
ADD: Bazooka Team, PIAT Team (not used yet)
ADD: M5A1 Stuart, M10 Wolverine, M18 Hellcat (not used yet)
ADD: Very Slow Traverse turret type, for heavy turrets that rotate very slowly (eg. KV-2)
ADD: Large Turret stat for units, greater chance of a hit being allocated to the turret rather than the hull
ADD: Poor quality roads stat in region definitions, doubles base road travel time in Muddy ground conditions
ADD: "Stealthy Firing" stat for units, firing when concealed does not make them easier to spot (only used for PIAT team at the moment)
CNG: Campaign selection menu won't display empty categories any longer
FIX: Ballistic attacks can no longer be saved by Hull Down
FIX: Improved appearance and timing of "Loading" text when entering a new scenario from the Campaign Day map

Update 6.0.4

A few bugfixes and minor changes in this update, as well as a few new unit definitions that will be used in the next campaign to be added:

[h2]Changelog for 6.0.4[/h2]
ADD: Panzer 38(t) E, Panzer III J, Panzer IV F1 (not added to any campaigns yet)
ADD: T-26 M37/39, T-34 M40, T-34 M41, T-60 M40, T-60 M42 (not added to any campaigns yet)
ADD: Winter conditions vehicle breakdown modifier, Finnish forces and Soviet forces from 1941 onward not affected

CNG: Backup saved campaign file only created at start of a calendar day, should speed up gameplay
CNG: Move into Terrain command brings a penalty for forward/reverse movement success

FIX: Bug where a Player Commander could not return to duty on the very last combat day of a campaign
FIX: Crew in open-topped or always exposed positions were not having their visible hexes set to the correct distance
FIX: Bug where Advancing Fire would be applied if player was attacked in a friendly zone while waiting for resupply
FIX: Incorrect calculation of local sunrise and sunset times
FIX: Crash when continuing into a new campaign and no Early War campaigns are available in campaign selection menu

Update 6.0.3

One addition and one bugfix in this minor update:

Changelog for 6.0.3

ADD: Players may now set and reset crewman first and last names, and nicknames, via the crewman menu
FIX: Crash when Player Commander finished a campaign in the field hospital, and then continued into a new campaign

Update 6.0.2

A small but important QoL and bugfix update:

[h2]Changelog for 6.0.2[/h2]
ADD: "Drive Into Terrain" command for Driver, if selected and tank moves, will prompt player for a desired new terrain type
CNG: Drive command no longer promptes player for desired destination terrain
FIX: Broken weapons were not being displayed correctly right away after returning to the campaign day interface
FIX: Crash upon artillery fire resolution

Update 6.0.1

Issued a quick fix for a minor but annoying issue with the in-game messages:

[h2]Changelog for 6.0.1[/h2]

ADD: Western Russia region definitions
FIX: If "Must Dismiss Messages" game option was active, game may not display some messages properly
FIX: Removed some debug console messages that had been left in by accident