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Armoured Commander II News

Update 4.0.10

One minor but important update:

FIX: Bug where the damage modifier was being applied incorrectly when player tank was knocked-out

Many Tanks

Just over a week ago I released Armoured Commander II to the public on Steam. At the time I was hoping for maybe 100 sales on the first day, and ideally reaching close to 200 by the end of the first week. The fact that more than a thousand of you have bought the game during its first week on Steam is enormously encouraging. I know that Early Access games are very hit or miss (mostly miss) but I'm thankful that you took a chance on my little game, I hope you're enjoying it so far, and I hope that you'll enjoy what's in store for the future.

Over the past week I've been responding to bug and crash reports on the discussion boards as quickly as I can, issuing fixes and updates, discussing improvements to the game system, and listening to ideas for the future. At the same time that I've been updating the current version 4.0 (10 updates so far, plus stealth updates to apply quick fixes), I've been working on the next major update, which will bring ArmCom2 to the early-war campaigns in North Africa. I've already published some preview screenshots on Steam, and I continue to work on the different terrain, weather, and units of this theatre.

My goal for 5.0 is to cover all the major campaigns of the early war, from September 1939 to the end of 1941, apart from the Eastern European front, which will be the focus of 6.0. This of course misses out on a number of important battles, such as the invasions of Norway and Greece, and entire theatres that are about to be pulled into the global conflict, such as the early phase of the Second Sino-Japanese War, which began in 1937. These will hopefully also be covered in the future, but for now I want to keep my focus on the most central conflicts in Europe and North Africa, working from early-war, through mid-war, and into late-war, before turning to these other areas.

I'm very excited to see where this small community and this game will go over the next year or so. This is a passion project for me, something that I've been working on off and on for four years now (more if you count the original Armoured Commander too!) and so it's immensely pleasing to see the enthusiasm, energy, and excitement of the players.

Rev. Sudasana

Update 4.0.9

Some minor but important fixes in this update:

ADD: Display of gun ammo while viewing Manage Ready Rack command in Command Phase
FIX: Crash during bail-out procedure (thought it was fixed previously!)
FIX: Tank will no longer burn up in bail-out procedure when abandoning tank
FIX: Rivers will no longer be generated in such a way that the player could be trapped after moving to a new Campaign Day map area

Update 4.0.8

Small update to fix a few things and add a few features I've been working on:

Changelog for 4.0.8

ADD: Load Campaign menu will display all campaigns but tell player if save is incompatible with current version
FIX: Rare crash when trying to draw a Campaign Day map that had no fields but did have a hex with a road on the top row
FIX: Bug where tank model VP multipler would not apply to the campaign VP total
FIX: Crash during Bail-out procedure (and perhaps in other cases) after an injury check on a crewman
FIX: Rare crash when trying to Button Up all tank hatches

Update 4.0.7

Small but important update today, if you played without the Player Commander campaign option enabled you likely encountered a serious crash that has now been fixed. Changelog follows:

Changelog for 4.0.7


FIX: Incorrect display of end-of-day display in fullscreen mode
FIX: Crash when trying to advance to next combat day when Player Commander is off