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Armoured Commander II News

Update 4.0.6

Another minor update, fixing a few bugs and making a few minor changes that should improve the play experience. Changelog follows:

Changelog for 4.0.6


ADD: Key in Command Phase to Button Up all hatches
ADD: Temporary sound effect for Assault Gun vehicles while moving
ADD: Very Long and Extra Long message pause length options
FIX: Bug where the Supply tab on the Campaign Day layer was not working or displaying correctly
FIX: Ability to rotate the non-existant turret on the StuG III B
FIX: Bug where weapon jam test was be triggered before confirming the attack
FIX: Crash when trying to scroll the day journal
FIX: Rarity factors not being applied properly to player tank selection menu

Update 4.0.5

Very minor update to fix the mouseover info on the Campaign Day view while in fullscreen mode.

Edit: Also changed the Pyinstaller settings to enable the console - this will create a black console window behind the game window, but it appears to have been causing issues for some players without it, and it should not detract in any way from the game.

Update 4.0.4

I just uploaded a very minor update to the 4.0 branch, with just some minor fixes. This is the last planned minor update, so unless there are game-crashing bugs that emerge, I'll be working on the 5.0 major update from now on. As always, you may have to restart Steam to download the update, and saved campaigns are still compatible. Changelog follows:

Changelog for 4.0.4


ADD: Campaigns can now define restrictions on tank models availible at start of campaign, used in Winter War (Finland)
FIX: Campaign day VP now properly modified after choosing to return to base

Update 4.0.3

Based on player feedback and testing I've made a number of minor changes and improvements, as always if you encoutner any apparent bugs or crashes please report them in the discussion board. You may have to restart Steam before this update is downloaded and applied. Changelog follows:

Changelog for 4.0.3


ADD: After reposition action, new terrain type for player unit is displayed in message
ADD: LoS display when selecting targets in Shooting phase, target recticle not displayed any more
ADD: At start of Shooting phase, game will try to select an intial default target for each player weapon
ADD: Targets of an Overrun attack now have a chance for a defensive fire attack
ADD: Sound effect for broken weapon
CNG: Campaign Day now has "Return to Base" command in Travel menu tab instead of "Abandon Tank"
CNG: HE always has a minimum effective firepower of 1 regardless of modifiers
CNG: Replaced all "Backspace" commands with "Escape" (although Backspace will still be recognized)
CNG: Replaced all "Enter" commands with "Tab" (although Enter will still be recognized)
CNG: Minor adjustments to the Battle of France (Germany) campaign
CNG: Slight change to add skill / increase stat sound effect
FIX: Hull Down now properly not allowed when player/squad is on overrun
FIX: 'Unarmoured' no longer displayed for non-vehicle units
FIX: If AP check had no chance to penetrate, don't check for possible crew stun
FIX: Guns and vehicles with hull-mounted main guns should now have their unit stack number positioned correctly
FIX: Unit stack number no longer drawn if a unit is moving
FIX: Armour bonuses of 0 no longer displayed in Armour Penetration roll
FIX: Bug in Patton's Best campaign calendar definitions that could lead to an infinite calendar loop

Update 4.0.2

First of all, many thanks to everyone who bought the game today! This is just the beginning of over a year of planned additions and updates to the game, and I'm grateful that there's been such an impressive show of interest in the Steam release.

Based on testing and feedback from players today I've just pushed version 4.0.2 to Steam. I released 4.0.1 sneakily earlier in the day, just to fix some obvious and easy display bugs, and to enable a small bootlog that is exported to the ArmCom2 directory in your user folder.

4.0.2 is a more substantial update. All saved campaigns from earlier 4.x versions can still be continued in the new version. You may have to restart Steam to download the update, however. Any further bugs or crashes, please do report them on the Discussion Board. Changelog follows:

Changelog for 4.0.1


ADD: Basic bootlog saved to user folder
FIX: Minor display bugs

Changelog for 4.0.2


ADD: Player squad won't do any actions in Allied Action phase if all enemy units have been destroyed
ADD: If ambushed, player squad starts scenario Moving
ADD: Can use Escape to cancel new campaign from the Tank Selection menu
CNG: Guns now have a minimum RoF chance: 5% if using Ready Rack, 2% if not
CNG: Increased support level from random event now between 20% and 40%
CNG: Overrun attacks now allowed for units with no MG weapons
CNG: Multiplier for exp award at end of day
CNG: Select Weapon and Cycle Ammo commands combined in Scenario for Shooting Phase commands
CNG: Timing of sound effect for AI unit movement
CNG: Resupply no longer replenishes player squad
FIX: Control and enemy strength indicators now update right after end of scenario after return to Campaign Day map
FIX: Field of view display now hidden while air or artillery support attacks are being resolved
FIX: Scenario time console (upper middle) should now update as soon as player is spotted
FIX: Smoke not drawn during unit movement animation in scenario
FIX: Reposition message hidden for player when on overun action
FIX: Bug where pressing F would being up Fate Point prompt even when its use was not allowed
FIX: Trying to fire AP at a concealed enemy will no longer reveal if it is Infantry or Gun
FIX: Rare bug where a crewman could be sent to the Field Hospital for 0 days