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Armoured Commander II News

Update 1.2.43 Hotfix

CNG: Enemy trucks in a Convoy Attack scenario will now all be spawned in the same hex in front of the player, will all start off moving, and facing either to the left or right

Update 1.2.43

ADD: Separate volume settings for music and sound effects
CNG: North African zones that don't normally have a capture VP value with a road in them are now worth 2 VP if captured by the player

FIX: Controller inputs to change battlegroup command were not being recognized in the Battlegroup menu tab on the Campaign Day layer
FIX: Keyboard inputs were not being handled properly in View Mode on the Campaign Day map

Update 1.2.42

CNG: Updated given and family names for German crewmen (thanks JFS!)
CNG: Updated given and family names for Italian crewmen (thanks FLVFF INVICTA!)
CNG: Increased enemy aggressiveness on higher difficulty levels
CNG: Slightly reduced average number of enemy units spawned in a scenario
CNG: Slightly reduced chance of Enemy Reinforcement scenario random event
CNG: Increased protection bonus when CE crewman is on a command that does not allow spotting
CNG: Increased protection bonus for Hunker Down command
CNG: CE crewmen in an armoured vehicle now have a base protection bonus if they don't enjoy either of the above two bonuses
CNG: Heroic units will now never surrender
CNG: Deployed Guns being moved by their crew no longer have a to-hit penalty when targeted by Point Fire

FIX: Immobile guns now always spawn deployed
FIX: Immobile units will now never be spawned as reinforcements

Update 1.2.41

FIX: Crewman remaining in field hospital at end of a campaign could not continue into a new campaign with the player, additionally the process to release crewmen from the field hospital when continuing into a new campaign was bugged
FIX: Dakka Dakka! skill now correctly increases Area Fire attack chance to affect when on an Overrun attack
FIX: Crack/Expert Shot skills now correctly stack with Target Tracker, Sniper, and Target Focus
FIX: Zones with a Convoy Attack objective will no longer be selected for the craters or flooding random Campaign Day events
FIX: Sd. Kfz. 13 now correctly has no radio

1.2.40 Hotfix

CNG: Clearer message for when a gun cannot fire due to not having selected ammo type
CNG: Defensive Fire attacks can no longer maintain RoF - there's no time for more than a single shot in this situation!
CNG: Clearer message when an enemy unit attempts to engage in defensive fire

FIX: Side turret armour value for M4A3E2(75)W Sherman
FIX: Unarmed units no longer test to activate for defensive fire