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Armoured Commander II News

Update 1.2.40

ADD: Pop-up message for when units being overrun activate for defensive fire
CNG: Increased odds of units activating for a defensive fire attack when overrun. Base chance is now 60%, -40% for Pinned units or -25% for Lax units, +25% for elite units, modified by campaign AI difficulty level

Update 1.2.39

Note: Updated data for vehicles won't apply to any unit that's already been spawned into a campaign, they will only affect newly spawned units.

FIX: Updated description and rarity factor for Churchill IV NA(75)
FIX: If combat calendar is a single day long, it's now possible to get both the King and Queen of Spades Steam achievements on the same day
FIX: Corrected rarity dates and updated BU visible zones for crew positions for Lee and Grant tanks (thanks PowderTrail!)
FIX: Corrected rarity dates, armour values, and Loader BU visibility for the Jumbo Sherman (thanks PowderTrail!)
FIX: Minor fixes for British/Commonwealth Shermans (thanks PowderTrail!)
FIX: Improved crash handling when modded unit definitions are not formatted correctly in JSON

Update 1.2.38

ADD: Longer lists of possible support units can now be scrolled up and down in the Unit Support selection menu
FIX: List of possible armoured support units is now regenerated at start of every campaign week, will now include units that become available during the campaign

Update 1.2.37 Hotfix

FIX: Crash when a crewman with an extended character in their name was shot at by a sniper

Update 1.2.37

ADD: Description for Acclimatized (Desert) skill, added by some modded campaigns

CNG: Immobilization attempts on Wheeled targets are now only -25 to hit, and on Half-Tracked targets -35 to hit; all other targets still -50 to hit
CNG: Penetrating hits on the player vehicle that don't knock it out can still cause spalling injuries to crew in the hit location
CNG: For guns where RoF is NA and there's one or more dedicated Loaders, there is now a penalty to hit if the Loader is / Loaders are not on Reload orders (player unit only)

FIX: Stock and captured Crusader III availability began too early (thanks Marsouin!)
FIX: Hull Loaders in Grant tanks can now no longer fire the turret smoke mortar; does not apply to units spawned before the update is applied (thanks Marsouin!)
FIX: 'Advanced Gyro Use' skill now properly replaces the basic version
FIX: Occasional crash after final campaign log is exported
FIX: Changed requirements for adding 'Coordination' skill, since previously 'Natural Leader' was a prerequisite but could be replaced by 'Inspiring Leader'
FIX: When a crewmen gained familiarly with a crew position, the previous level of the skill that it replaced was not removed