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Harvest Island News

Additional Horror elements Build V1.46

-Added more jump scares and weird things happening on the island. This is a semi big update.

One big feedback from the community/review was that the game doesn't have enough horror. I will add those slowly every update patches and make sure that this game is a horror farming simulator. The updates will continue until this game feels like a horror game which was my initial game design. The game will feel incredibly different from first release to when I finish implementing all the horror ideas. Give me like 2 weeks-1 month to finish these ideas.

Normal Mode Balancing Build V1.45

-Increase crop yield by +1
-Changing tides requires less energy to us.
-Starting energy in Normal mode is now 125 instead of 100

These changes requires a new game in normal mode to be applied.

Fast travel bug Build V1.44

-Fixed a fast travel bug early in the game

Harvest Island Guide

Exploration in Harvest Island is difficult. So I have made a guide to help with that. This guide will help with the main story and it's spoiler free. It'll be posted in the steam forum discussion. And will also be working on other small guides as well. Enjoy! If the community grows bigger, I will translate these guides later on.


https://yobobgames.com/harvest-island-guide/

Reduction to crafting + Balancing Build V1.43

-Reduce crafting at the home bench. This will help with the game's early progress a lot.
-Adjusted the gods blessings on the god statues. Most of the god statues will require one of each unique items. This will encourage players to utilize the god's buffs and help speed the gameplay up.
-Fixed Sheep pen open bug

String: Cotton 2=>1
Rope: Cotton 2=>1 Twig 3 => 2
Ladder: Twig 5 =>3
Fishing net: String 10 => 5
Bug Net: String 5=>3
Sickle: Long stick 5=>3 Rope 5=>2 Stone 15=>5
Crab Net: string 15=> 3 Twig 10=>3 Long stick 5=>2

Because the game is story driven and one of the greatest highlights for Harvest Island, the game mechanics needs to be a lot easier to achieve a faster pace storytelling.