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Ash of Gods: The Way News

CATS & MEMES #2

Hello, friends!

While the work on the new update is still in progress, we decided to have some fun and share more funny moments related to the development of the game. You really welcomed our previous post and this is the second part — unlike our game, which IS NOT A SEQUEL TO REDEMPTION, as we're never tired of reminding everyone :) There will be lots of silly memes and adorable cats, just as promised in the title.

CATS & MEMES


If you've already played The Way, you know how much Kleta appreciates good beer. That's why our art director decided to give him a special gift in the form of an exclusive T-shirt. 100% Berkanan cotton.


Kleta obviously has never met Dr. Livsay. But we've watched "Treasure Island" carefully, so we're warning you:



Meanwhile, things were happening on the battle arenas. The death of a comrade made one of the warriors so angry that he went berserk.



And in Wodan, an enraged mother has come to the battlefield to find out who bullied her little boy.


Meanwhile, the archer still couldn't calm down...



Of course, we hoped for the best and followed the golden rule...


But Eik got tired of that nonsense and decided to leave with the only person he considered worthy:


And the berserk archer had already managed to inspire other fighters...



It went on for so long that birds started building nests on the visual effects:



Archer wasn't paying attention, though. He was busy working hard to hit Guinness Book of Records as a perfect ''glass canon''.



In the end, Unity gave up and decided to put an end to it by displaying a grim version of the main menu. It was us, of course, who added the guy with the sand. To achieve a more dramatic effect.


The art director wasn't happy about that, so he decided to add some colors to the game... Can you help Finn find his way?


Yes, we are not into cats and memes only, we are also in love with animation. That's why we refer to the girl in charge of QA as Lady Bug, the protagonist from "Miraculous: Tales of Ladybug & Cat Noir" series.


Since in our region the cartoon is known as "Ladybug and Super Cat," we quickly turned it into "Lady Bug and Super Code." Although our programmers have repeatedly hinted to us that the code is actually с#@p :( Which is probably why they have to resort to unconventional methods to keep everything from falling apart.



Sometimes we had to resolve serious conflicts between characters. Chief Hargell refused to turn to the advisor when he found out that he was spending too much time with the protagonist.


Meanwhile, the protagonist was busy with a very important task — battling a worthy opponent.



Fortunately, no matter what problems we faced, our pets always supported us!


As you can see, we still don't have any dogs, but we do have a parrot enthusiast. We also tried to train MidJourney, and here's what it came up with for the queries 'Ash of Gods', 'Ash of Gods: The Way', and 'Ash of Gods: Redemption':



And we were also thinking about how much emojis say about a person. We made a VERY IMPORTANT research (after all, who needs work?) and gathered the necessary statistics. However, we'll leave the conclusions up to you:



That's all for now. We hope you enjoyed our silly memes.



As for us, we're getting back to work on the update. We really wanted to release it in the middle of the month, but most likely it will become available on June, 29th — coinciding with the start of the Summer Sale — as there have been more changes than we initially planned. Well, you know how it goes:



Nonetheless, we are working hard and really want to thank each and every one of you for your invaluable support, for sharing your thoughts and giving feedback. Thanks to you, the game has significantly improved since the beginning of the development — it now has a story and dialogues, mechanics that make the game more enjoyable, and many other small yet significant enhancements.

Make sure to join our Discord if you want to discuss something or simply chat with the developers. We would also greatly appreciate your support in the form of a review on Steam — it will help us reach new players and uplift the spirits of the team.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

We wish you all a fantastic summer,
A.

UPCOMING CHANGES

Hello, friends!

We’re back from our vacation and are ready to continue improving Ash of Gods: The Way with renewed energy. So today we'd like to share some important changes including those you have requested. Let’s take a sneak peek at what we’ve accomplished so far.

[h2]Free game mode[/h2]


When you complete the tournament in Wodan, the game ends, and to replay any fights you have to start from the beginning. In the upcoming update we want to provide you with the option to get back to the tournaments and start any fight (including battles against the Champions) with any deck you have.

There won’t be any attempt restrictions in the fights, and all the stars you've earned will be reset. The enemies’ cards will be upgraded to the highest level. Additionally, in these fights you can get rewards that you may have missed during your playthrough. as well as combat achievements.

But of course, the main highlight is the introduction of a new deck.

[h2]Enses' deck[/h2]

Many of you mentioned that they’d like to see additional content after completing the game. That’s why we’re adding a powerful deck that you could see in the final tournament in Wodan — the Enses' deck. With this deck, you can replay the game in free mode and try these mighty warriors in every fight across the four tournaments.

The Enses' deck comes with unique features. Card upgrades are not available for them as they are already formidable, and they also possess some special abilities such as protection against ranged attacks. Instead, enses have an ability to use the support cards from any faction which offers a lot of opportunities for experimentation. We hope you’ll enjoy it!

[h2]New upgrade and deck management system[/h2]


As the game revolves around constant experimentation and search for interesting tactics to solve combat puzzles, it’s crucial to have an easy and convenient way to interact with the deck. Our initial approach in the release version wasn’t perfect, so now we’re working on a new system that will enhance the deck management experience.

First of all, we plan to improve cards' upgrade. Now when you remove a card from your hand, it becomes inactive, but retains its upgrades without consuming experience or gold — so you can use it for another card's improvement. When you add the card back to your hand, its upgrades become active again. However, if you don’t have enough resources, the game will notify you.



We have also implemented a clearer indicator to track your upgrade level, replacing the previous text-based description. This allows you to easily see the current upgrade level and differentiate identical cards with different upgrades. They will also be kept separate in the deck. Basic, not upgraded cards won’t have such indicator.

[h2]Replay the tournaments[/h2]


Another feature that many of you have requested is the ability to replay the tournaments.

We plan to make this function available in the upcoming build providing you with more choices. With this option you’ll be able to get back to any of the tournaments you have completed. However, please, note — if you choose to do this you’ll lose your current progress.

[h2]Adjutant Eirinn[/h2]



We are carefully reading all of your feedback, that’s why we have changed the harder version of the fight against Adjutant Eirinn in Gollah, where the Gell deck is required. According to many players, the fight felt excessively hard and unpredictable due to powerful hidden traps that disrupted any strategies. We believe that the new version will address this issue.

[h2]UI improvement[/h2]

In the latest update we’ve taken your suggestion into account and added a display of Finn’s complete answers. We didn’t have enough time to finalize the visual aspect, but we’re going to improve this feature in the upcoming update. The window will look neater, no longer obstructing the characters’ faces and will adjust based on the size of displayed text.

[h2]Other improvements [/h2]


In addition, we have already fixed numerous small bugs, addressed a few localization issues and improved some visual effects. We hope it will improve your overall gaming experience!

Furthermore, we are planning to release builds for Mac and Linux.

The update will become available closer to mid-June, and for now we'll be happy to get your feedback on Steam and in Discord. Thanks to your valuable input, we’ve already made a lot of significant improvements and are really grateful for sharing your experience with us.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Join our Discord channel, we’re always eager to discuss your ideas or just have a casual chitchat. Thank you for your support.

A.

Community Update #1

Hey Challengers!

It’s been a week since the release, and we would like to thank all of you for reporting bugs and sharing your ideas with us. You’ve been a great help, and this update is based on your popular requests.


For those, who just discovered the game, please, keep in mind, you are always welcome to share your feedback. We are carefully reading everything and doing our best to answer any questions you might have.

Also, if you face any issue, please, do not hesitate to contact us via Discord. This way you can easily share some files to help us solve the problem ASAP. The folder you need is this one:

C:\Users\{USER NAME}\AppData\LocalLow\AurumDust LLC\Ash of Gods The Way

But let’s move to the changes we actually managed to deliver today.



CHANGELOG


The very first thing we wanted to improve is your experience with the story and dialogues. This is especially important in the third tournament because the consequences are based on the way you talk to the Chieftain.

From now on, you can see what Finn is actually going to say by hovering the cursor over the button. This way it will be much easier to choose what you actually want to say, especially when you talk to Hargell.



Later, we will do our best to make this window more neat but for now we just wanted to make sure that there is enough space for lines in German and French which are usually quite long.

Another important thing, Chieftain Hargell now reacts to your answers. This way you can easily understand if he likes or dislikes what you say, and can use that knowledge to understand the character.



Keep in mind that Hargell may not react to some of your answers, which simply means that you failed to insult him or to earn his respect.

When that happens a lot or if you have mixed reactions, the Chieftain will more likely stay neutral towards you, and this will end the tournament in a certain way. But we actually reworked this part, and now you will get another option which some of you may find more attractive (and it has its benefits!).


That’s it with the big changes so far for the story and dialogue. Let’s move to gameplay.

There were a few cases when the game couldn’t transfer the turn and the only thing you could do is to surrender. We fixed everything we found but also added a simple workaround for those who might experience that issue again. Now, if the issue happens, the game should forcibly transfer the turn in 40 seconds.

We also fixed a few other critical things but if you managed to find anything to block your progress, please, contact us, we will fix your save in no time.


Other changes are relatively small. There are fixes for voice over and localizations and some changes for UI. For example, now you will see a proper tutorial window if you play with keyboard and mouse even if your controller is active.

And the last thing to mention is a lot of fixes for achievements. Now all of them should work as intended. Also, achievements shouldn’t spam anymore with constant notifications about progress.



WHAT’S NEXT?


We aim to deliver the next update approximately at the end of the month. It will include a few important features that you, our community, requested.

First of all, we are working on a system to significantly improve your user experience with deck management. It will make constant deck changes and card upgrades less tiresome.


Second, we are going to release some kind of New Game Plus kind of thing for those who would like to continue playing after the end. All the fights in the game will be unlocked and upgraded to the level of the last tournament, its conditions will be reset. This way you will be able to replay any fight with the deck of your choice — for example, try to beat the first tournament with a Gellian deck.

Last thing you asked us to add is the ability to replay a tournament for those who are not very fond of the outcome. We will do that.


If you have any other requests, feel free to share them in the comments. Meanwhile, we will take a week off to get some proper sleep because God knows we really haven’t for quite a while.

If you want to support us, please, leave an honest review about the game and spread the word. And once again, thank you very much for your feedback.

A.

Let us know how you feel about Ash of Gods: The Way, leave a review!




Hello friends!

Ash of Gods: The Way has been out for five days now! A massive thank you to everyone who has supported the game so far. Early support is incredibly important for an indie game developer, so we’re very happy with everyone who’s been enjoying our game so far!

We’ve been having discussions with a lot of you about what makes the game appealing to you and what we could improve upon. A lot of this feedback has been noted, and we’ve already shared some of our hopes for the future of Ash of Gods: The Way.

Now, we’d like to get a good overview of how the community as a whole feels about the game as it stands now. That’s why we’d like to ask you to leave an honest Steam review on the game, whether it’s positive or negative! The score the game gets will give us and new players a good idea of the general reception of Ash of Gods: The Way.

You can leave a review once you feel like you’ve seen enough to know what it’s all about, though we recommend defeating the first Tournament’s Champion to get to grips with the gameplay(?). The more in-depth the review, the more helpful it is to us! If you want to give a mixed review instead of a positive or negative one, feel free to share your thoughts in a discussion thread instead.

[h3]Here’s a quick link to the Ash of Gods: The Way store page:[/h3]

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/


Again, thank you all for the early support. We look forward to reading your reviews!

Ash of Gods: The Way is OUT NOW!

Hello friends!

It’s official! After several years of development, multiple demos and a lot of feedback from the community, we are over the moon to announce that Ash of Gods: The Way has officially been released and is now available to play worldwide.

[h3]Watch the official Ash of Gods: The Way Release Trailer:[/h3]

[previewyoutube][/previewyoutube]


Ash of Gods: The Way is available for €24.99 / $24.99 / £20.99. The full game features 4 tournaments, 4 playable card decks, 5 total card decks to be used by your opponents and a gripping storyline that’s shaped by the choices you make. All of these features add up to shape what we believe to be a greatly replayable experience!

[h3]Get it here:[/h3]

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/


[h2]Summary of Ash of Gods: The Way[/h2]

  • Many battles spread across 4 tournaments – every battle is a completely unique and tailor-made challenge of wits and strategy
  • Put it all to the test with Challenger Battles – rematch previously won battles with new mechanics and stronger enemy units, and be handsomely rewarded for a victory!
  • Customize your decks to your liking with unit, item and spell cards from 4 different factions, all with unique playstyles, strengths and weaknesses.
  • Try 3 difficulty modes: Story, Normal and Hard. The Story mode is for those that may struggle with the gameplay and want to focus on the story and Hard mode is suited for veterans of the strategy, deckbuilding and tactics game genres.
  • Experience a gripping story about war, loyalty and revenge – your choices will shape the road you walk. Explore many different endings and story paths, fully voiced in English.
  • Localization for English, German, French, Spanish (Spain), Ukrainian, Simplified Chinese and Russian.




[h2]Explore more of Ash of Gods[/h2]

What edition of the game is right for you? Explore your options below!

[h3]Ash of Gods: The Way Deluxe Edition[/h3]

Alongside Ash of Gods: The Way, you get the full soundtrack of the game and the digital art book.

https://store.steampowered.com/bundle/31866/ash_of_gods_deluxe_edition

[h3]Ash of Gods Universe Bundle[/h3]

Get the full story of the Ash of Gods universe with this bundle including both Ash of Gods: The Way and its predecessor Ash of Gods: Redemption. Keep in mind that Ash of Gods: The Way is not a sequel to Ash of Gods: Redemption and the stories are separate from each other!

https://store.steampowered.com/bundle/31865/ash_of_gods_universe_bundle

[h3]Ash of Gods Fan Edition Bundle[/h3]

Experience all of Ash of Gods so far! This bundle includes both Ash of Gods: The Way and Ash of Gods: Redemption, as well as all their digital extras.

https://store.steampowered.com/bundle/31820/ash_of_gods_fan_bundle

[h2]Let’s hear from you![/h2]

We would love to hear what you think of Ash of Gods: The Way! Feel free to start a conversation in the Steam discussion thread or join us for a chat on our Discord server.

Reviews are important to us, as they’re a good way for us to gauge the current state of the game as well as general player sentiment. So, we’d like to ask you to leave a review on the game whenever you feel like you’ve played enough to get a feel for the game. Whether the review is positive or negative, an honest review is what’s most important to us!

Encountered a bug or issue? Make a post in the Feedback & bugs section on Steam or find us in the support channel on our Discord server. Fixing issues is our main priority after launch, so we’ll make sure to get back to you!

[hr][/hr]

From everyone at AurumDust, thank you all so much for your love and support on the demos and the big release. We were especially happy with the reception of the Ash of Gods: The Way Prologue and the feedback we got! 92% positive reviews is a big deal to us, as it lets us know the game is in a good spot. We hope to continue the transparency and make this game the best it possibly can be!



[h3]For questions about the game, be sure to check out our FAQ.[/h3]

[h3]Connect with us[/h3]

Twitter: https://twitter.com/AshOfGods

VK: https://vk.com/ash_of_gods

Discord: https://discord.gg/ashofgods

YouTube: https://www.youtube.com/channel/UC_Es3rxqdtXgpgQzJdbXGOw