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Devlog: Teasing new physics, climbing and new level of hand interactions

Want to share the progress we made with new body physics and hand interactions.
GIFs quality is lowered to fit into Steam website image restrictions.

[h2]New Gun Grab Mechanic[/h2]

You'll be able to hold any weapon for any part, but main gun parts are still interactable and functional too — just like in real life!

And notice the enertion one hand gives to another! New arms are strong!

This opens us new possibilities to add new complex weapons and polish the current ones again. Just look at this odd thingy we turn around and play with — how many cool interactable things we can create!



[h2]Flaweless movements and arms[/h2]


You'll be able do any trick you want without your hands stuck somewhere in a box or table.
All punches and hits are so precise — it feels like you are doing them in real life with your own hands.

We are really proud to say we got very close to AAA quality physics VR top-sellers have.

You can get more info and footage about new hands from the previous Devlog post:
Devlog: Gory Machines & Body Physics



[h2]Climbing[/h2]


This is an experimental feature cause originally Hard Bullet was not supposed for this type of locomotion. We still considering adding this mechanic into Rougelite mode. Whant do you think?

[h2]Brutal Machines this week[/h2]


Had to move Brutal Machines Update to this first week of spring soo we can polish everything, sorry for delay!

This update will bring deadly instruments to Sandbox and some Arenas, also expect greatly updated Sandbox level!

All weapons will be reorganized to improve your experience, new room space, new materials will make it more unique and closer to Hard Bullet graphic style you can see on artworks.






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