Control Changes for Index and Vive. Hands Controls Swap option added.
[h2]Main/Off hand controls swap[/h2]

Now changing hand controls works correctly for all controller models. You can swap button mapping in Player Settings.
[h2]Index Controls Changes[/h2]

Made some changes according to user feedback, this will affect experience for older users.
[h2]Vive Wands new Options[/h2]

Now you can choose the way you interact with Trackpad panel when you move or turn.
[h2]Sandbox UI Changes[/h2]
Sandbox is far from being a user-friendly place and we are trying to improve it. These small updates should make creators life a little easier.
[h3]Gravity Field is bigger[/h3]

So you can get most of its space to create new crazy things.
[h3]Physical buttons changed to 2D UI[/h3]

To prevent accidential wave launches or terminations and better work with zero gravity field.
[h2]Vive Cosmos Support[/h2]

Works since October but today we can officially confirm — gen 1 Cosmos controllers work with Hard Bullet just fine!
[h2]Related Devlog Posts:[/h2]

Rooftop Arena and Improvements Wall Jump and Airkick New Brutality
Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Now changing hand controls works correctly for all controller models. You can swap button mapping in Player Settings.
[h2]Index Controls Changes[/h2]

Made some changes according to user feedback, this will affect experience for older users.
- Jump is on both Touchpads.
- Slow Motion and Pause Menu swaped. Slow Motion is on Left Hand now!
[h2]Vive Wands new Options[/h2]

Now you can choose the way you interact with Trackpad panel when you move or turn.
[h2]Sandbox UI Changes[/h2]
Sandbox is far from being a user-friendly place and we are trying to improve it. These small updates should make creators life a little easier.
[h3]Gravity Field is bigger[/h3]

So you can get most of its space to create new crazy things.
[h3]Physical buttons changed to 2D UI[/h3]

To prevent accidential wave launches or terminations and better work with zero gravity field.
[h2]Vive Cosmos Support[/h2]

Works since October but today we can officially confirm — gen 1 Cosmos controllers work with Hard Bullet just fine!
[h2]Related Devlog Posts:[/h2]

Rooftop Arena and Improvements Wall Jump and Airkick New Brutality
Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬