Wall Jump and Air Kick, Bugfixes and Improvements
[h2]Wall Jump and Air Kick[/h2]

As a part of Player Body update we a happy to return Wall Jump and reworked Air Kick — two cool features of that first Hard Bullet from 2020.
Press Jump Button again while you are in the air near a wall or enemy. You can perform it only once during jump.

[h3]Other Body Improvements[/h3]
[h2]Enemies Spawn Improved[/h2]
[h2]Other Fixes and Improvements[/h2]
[h2]Related Devlog Posts:[/h2]

New Brutality Physics Update and Beta closed
Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

As a part of Player Body update we a happy to return Wall Jump and reworked Air Kick — two cool features of that first Hard Bullet from 2020.
Press Jump Button again while you are in the air near a wall or enemy. You can perform it only once during jump.
- Air Kick: Added animation that is controlled by physics to make the kick more realistic and leg to target your enemy. Will make enemy fall to the ground and loose weapon.
- Wall Jump: We changed how the knock-off works — now it depends on where your body was turned to. Does not have it's own animation yet.

[h3]Other Body Improvements[/h3]

- Added Damage to Player's Body.
- Arms Twist issue solved! This annoying hand bug won't screw up your experience!
- Artifical Turn is not affected by slow motion anymore.
[h2]Enemies Spawn Improved[/h2]

- Fixed spawn of first agressive enemies during Endless Waves. They wear random outfits from the start.
- First kills won't cause micro performance spikes on some systems.
- Slightly reworked Waves Spawner inner logic.
[h2]Other Fixes and Improvements[/h2]
- Blood splashes won't stuck in the air anymore
- Reworked Jump, Player Body Bugs Fixed
[h2]Related Devlog Posts:[/h2]

New Brutality Physics Update and Beta closed
Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬