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Wall Jump and Air Kick, Bugfixes and Improvements

[h2]Wall Jump and Air Kick[/h2]


As a part of Player Body update we a happy to return Wall Jump and reworked Air Kick — two cool features of that first Hard Bullet from 2020.

Press Jump Button again while you are in the air near a wall or enemy. You can perform it only once during jump.

  • Air Kick: Added animation that is controlled by physics to make the kick more realistic and leg to target your enemy. Will make enemy fall to the ground and loose weapon.
  • Wall Jump: We changed how the knock-off works — now it depends on where your body was turned to. Does not have it's own animation yet.


[h3]Other Body Improvements[/h3]
  • Added Damage to Player's Body.
  • Arms Twist issue solved! This annoying hand bug won't screw up your experience!
  • Artifical Turn is not affected by slow motion anymore.


[h2]Enemies Spawn Improved[/h2]
  • Fixed spawn of first agressive enemies during Endless Waves. They wear random outfits from the start.
  • First kills won't cause micro performance spikes on some systems.
  • Slightly reworked Waves Spawner inner logic.


[h2]Other Fixes and Improvements[/h2]



[h2]Related Devlog Posts:[/h2]


New Brutality Physics Update and Beta closed





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