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Bugfixes & Improvements Update

[h2]Hand Jittering Issue[/h2]
It appears that the recent "hand shaking" bug was a result of our new system, which was designed to move hands with objects through walls. For the moment, we've deactivated this feature and plan to investigate the issue more thoroughly once the team returns from the Holidays.

We apologize for any inconvenience this may have caused. Everything should now be functioning as normal. Thanks for your reports.

Physics-based full-body VR setups can be challenging to perfect. If you're encountering persistent issues with elbows or other body parts, and recalibration doesn't resolve them, consider switching to "Hands Only" mode in the Player Settings for a more stable experience.


[h2]Other Improvements[/h2]
  • Added Snowball Piles to Hand Spawner menu.

  • Updated the preview images for Kowloon and Dead End levels. To indicate which ones have been revamped in line with our new, more narrative-driven environmental approach, we're adding a special icon. More details about our vision can be found in the Melee Throws Update description.
  • We've rebaked the lighting in several arenas for enhanced visual quality.
  • Weldnig works with the spruce.
Current game version: EA 0.5.39.7


[h2]Related Devlog Posts:[/h2]





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