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More Spawnable Enemies, Explosions optimization and other updates

[h2]Different Spawnable Enemies[/h2]


Some updates for Hand Spawner — now you can change enemies armor types and even spawn dat blood(y) skeleton again.

The Aggressive Enemies Setting now features a red color highlight, making it more noticeable and helping you easily see if it's still activated.


[h2]Explosion optimization[/h2]
Greateley reworked amount of effects during explosions, reducing annoying performance spikes that could create noticable freezes.


[h2]Dismemberment from Explosions[/h2]
The improvements made to explosions have also affected the number of enemy limbs that can be blown off simultaneously. We've significantly increased this amount. Brace yourself for some intense and gory action.


[h2]Updated Melee Models[/h2]


We've updated several classic Asian bladed weapons with higher quality models — an early gift in celebration of the upcoming Lunar New Year.


[h2]New Options[/h2]


We've added a feature to disable distance grab. When turned off, it greatly reduces the grab range, so you can only pick up weapons when your hand is very close.

Additionally, those grab-related settings have been consolidated under the Interactions tab.



[h2]Other Improvements[/h2]
  • Long melee weapons can now be holstered on your back.
  • Enhanced the video quality for in-game Tips.
  • Added underlines to certain UI elements for better clarity.
Current game version: EA 0.5.41.1


[h2]Related Devlog Posts:[/h2]






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