Public Beta: New Physics for Firearms and Melee Weapons

[h2]Hello and welcome to our new Public Beta![/h2]
As we are deep in work with our new RIDE game mode, we are also updating the physics related to weight and how weapons are handled in Hard Bullet.
Today we are excited to introduce a prototype of weapon inertia. The main goal of this test is to determine which inertia system suits our game better (with or without inertia).
Now, different types of weapons have varying weights, and recoil has been adjusted accordingly. Our goal is to make each class of weapon unique, and this is one of the first steps.

⚠️ ACCESS: Right-click HARD BULLET in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and choose there “Public Beta”. New game version will start downloading immediately.
📢 FEEDBACK: Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.

[h2]Firearms[/h2]
The test location features two stands with different types of inertia. The left stand has inertia, while the right stand does not. At this stage, we need to determine if this mechanic provides a more positive experience than a negative one.

[h3]Tips for best experience:[/h3]
- Weapon Comparison: Compare two similar weapons from different stands to clearly see the differences.
- Reloading: Use arcade reloading to focus on gun movements without needing to physically reload.
- Shooting:
- Start with the New Inertia Examples.
- Shoot with various firearm types to feel the differences between them.
- Start with the New Inertia Examples.
- Movement: Move around, strafe, and rotate to observe how different weapon types behave.
- Inertia: Take similar firearms and swing them in the air to understand their weight and inertia.
[h2]Melee[/h2]
You can also notice a stand with melee weapons. All of them have been updated but still need some work. Right now, we'd like to focus on testing the firearms, but feedback on melee weapons is also welcome.

[h2]Known Issues[/h2]
- Hands can shake when starting or stopping movement, it also happens when you change direction quickly. This issue is more noticeable with new weapons, but we are working on fixing it.
- Melee Hand Poses are not ready, so your virtual fingers won't align weapons handls perfectly. This visual glitch may be noticable on some objects.
[h2]Feedback and Suggestions[/h2]
Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.
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