Firearms Update: Gun Weight, Inertia, New Recoil, Spread and Impact effects
Second major update, huh? Those who participated in our Public Beta test already have an idea of what's coming. Thank you to everyone who took the time to help us test the new physics and weapon inertia during last month.
[h2]Firearms Updated[/h2]
[h3]Weight & Inetria[/h3]
We've added noticeable weight and inertia to all weapons. Now, it won't be as easy to quickly wave big, heavy guns in your hands, making gameplay and handling more realistic.
[h3]Recoil & Spread[/h3]

We've updated the recoil and spread for all Hard Bullet weapons, adjusting the recoil for both one-handed and two-handed grips. Now all firearms has their own spread pattern too.
Summing up the significant improvements to the firearms in Hard Bullet:
[h2]Other Weapon Updates[/h2]
[h3]Lights on Impact[/h3]

Added a quick real-time light effect to particles when bullets hit metallic surfaces. It shouldn't impact performance significantly, but if you experience FPS drops, you can turn it off in the Graphics settings.
[h3]New and updated guns[/h3]

Automatic 12 gauge
[h3]Adjusted Weapon Unlock Order[/h3]

Slightly changed weapon unlock order in RIDE to make it more balanced. This will prevent overwhelming players with new weapons and gradually add new ones to the collection.
The changes are minor, so they won't affect early- or late-game players and should be smooth for those at mid-level too.
[h2]Player Body[/h2]
[h3]Elbows Physics Changes[/h3]
Elbow physics is now off by default. After research, we've concluded that additional physics simulation in players' elbows isn't necessary for most of our players, because mostly firearms and melee weapons are used to kill bots.
Today, we're adding a new option to Player's Body Settings. You can now choose between two full body modes:
If you prefer close combat martial arts gameplay, you can switch on the old mode to deal damage and push enemies with your elbows. For the rest of the players, the "no elbow physics" mode will be the default. This should reduce instances of elbows getting stuck and improve movement through locations.
[h3]We recommend all Hard Bullet players choose the No Elbow Physics option to enhance your shooting experience.[/h3]
[h3]Mirror Feature[/h3]

Can ragdolls recognize themselves in the mirror? That's the question we're going to answer today!
We've added a work-in-progress mirror, currently available only in the Lobby location. In future updates, we plan to add more features to it, including the ability to switch between different outfits without needing to visit Player Settings in the menu.
[h2]Other Improvements[/h2]
[h2]Nearest Development Plans[/h2]
[h2]Related Devlog Posts:[/h2]
Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬
[h2]Firearms Updated[/h2]
[h3]Weight & Inetria[/h3]
We've added noticeable weight and inertia to all weapons. Now, it won't be as easy to quickly wave big, heavy guns in your hands, making gameplay and handling more realistic.
[h3]Recoil & Spread[/h3]

We've updated the recoil and spread for all Hard Bullet weapons, adjusting the recoil for both one-handed and two-handed grips. Now all firearms has their own spread pattern too.
Summing up the significant improvements to the firearms in Hard Bullet:
- Unique Spread and Recoil: Each firearm now has its own spread pattern and recoil.
- Extensive Collection: Nearly 100 firearms in the game.
- Unique Characteristics: Each gun features unique sounds, spread patterns, and recoil.
- Realistic Handling: Guns now have weight and handle differently.
[h2]Other Weapon Updates[/h2]
[h3]Lights on Impact[/h3]

Added a quick real-time light effect to particles when bullets hit metallic surfaces. It shouldn't impact performance significantly, but if you experience FPS drops, you can turn it off in the Graphics settings.
[h3]New and updated guns[/h3]

Automatic 12 gauge
- Sisu — grandfather of all automatic shotguns.
- Wicked — don't hesitate, Mr. Wick.
- Rupert Mini
- Coyote
- CS75 — deadly eastern handgun in all its beauty.
- Samuel 911
- Muller 45 SMG
- Maverick — new model, kept the old shell holsters for now.
- Moss Shorty — came to change older low-poly Cruiser shotgun.

[h3]Adjusted Weapon Unlock Order[/h3]

Slightly changed weapon unlock order in RIDE to make it more balanced. This will prevent overwhelming players with new weapons and gradually add new ones to the collection.
The changes are minor, so they won't affect early- or late-game players and should be smooth for those at mid-level too.
[h2]Player Body[/h2]
[h3]Elbows Physics Changes[/h3]
Elbow physics is now off by default. After research, we've concluded that additional physics simulation in players' elbows isn't necessary for most of our players, because mostly firearms and melee weapons are used to kill bots.
Today, we're adding a new option to Player's Body Settings. You can now choose between two full body modes:
- The old mode with elbow physics.
- A new mode with a visible full body model but only hand physics, similar to most VR physics games.
If you prefer close combat martial arts gameplay, you can switch on the old mode to deal damage and push enemies with your elbows. For the rest of the players, the "no elbow physics" mode will be the default. This should reduce instances of elbows getting stuck and improve movement through locations.
[h3]We recommend all Hard Bullet players choose the No Elbow Physics option to enhance your shooting experience.[/h3]
[h3]Mirror Feature[/h3]

Can ragdolls recognize themselves in the mirror? That's the question we're going to answer today!
We've added a work-in-progress mirror, currently available only in the Lobby location. In future updates, we plan to add more features to it, including the ability to switch between different outfits without needing to visit Player Settings in the menu.
[h2]Other Improvements[/h2]
- Fixed an issue where enemy weapons could disappear in the player's hands, causing the hands to get stuck in the air.
- Arena Spawns: Fixed Starways and Rooftop waves menu.
- Inner code refactoring for Armory and UIs.
[h2]Nearest Development Plans[/h2]
- We're working on new baked lighting to enhance the atmosphere in our locations. While GIFs can't fully capture how gorgeous it will be, they should give you a small preview.


- Working on new outfits and gloves for player model.

- We're starting work on optimization and player body improvements. This complex process will take the entire summer, but we have big plans to significantly improve FPS and player movement.
- Work on Challenges is progressing well, and we plan to roll them out in the next update this summer.
[h2]Related Devlog Posts:[/h2]

- RIDE Game Mode, Player Progression, Gun Skins, New Arena and more!
- Public Beta: New Physics for Firearms and Melee Weapons
Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬