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Hard Bullet News

Melee Weapons Reworked, Revolvers, New Sandbox and More Improvements

[h2]Melee Reworked[/h2]
[h3]Sharp Moves[/h3]


Waving weapons around is easier and your hits are much more precise now. Cut, chop and pierce your enemies as never before!


[h3]New Damage from Bladed Weapons[/h3]
Piercing damage depends on the length of the blade and distance it went inside the body. It will make ragdoll fall to the ground and moan, or instantly kills it if you pushed too far.


Enemies with weapons in their bodies will fall to the ground and recieve damage over time until death.



[h2]Revolvers[/h2]
New weapon family — revolvers!

Today you'll meet three types of revolver cylinders: Top-break, Fixed and Swing-out — all sure are tricky to load, especially when you are doing it one by one.

Happy to share that we have a Speedloader option for you — choose it in the Interactions in the Settings and it will appear in your hand when needed.




[h2]Dead End — Classic Sandbox is back![/h2]


And agian, you asked and we delivered — meet our first sandbox level from 2020 Hard Bullet in brand new look.

It is the same size location with all the brutal activities on their places. We are going to add more details and objects during further updates.


[h2]Other Bugfixes & Improvements[/h2]
  • Break Actions: Injectors added — now you can notice how injectors pull out the bullets when you open the barrels;
  • Break Actions: Hummers now move correctly;
  • Welding: You can weld things and ragdolls to Wall Targets and Climbing Holds;
  • 5.56 Rifles and Some SMGs: sliders now move correctly;
  • Ammo Bench: if you charm a shotgun-type weapon its new pallets won't stuck on shot as it used to happen before;
  • Arena Selector: Returned Action to Pause Menu Arenas list;
  • Some sound bugs removed;


[h2]Known Issues[/h2]
  • Revolver Cylinder may rotate in wrong direction sometimes;
  • Lack of some sounds;


[h2]Region Prices Change in January[/h2]


In the beginning of the next year we are going to revise prices in most regions, which probably will result in 20-40% price rise.
The USD price stays the same $19.99.

We will use recommended Steam prices algorithm, so there won't be any manual changes, just the prices Valve thinks are the best.

Amid new Valve price policy, the there is one more reason why we have to make these changes. After successfully relocating our team from east-european war and establishing new EU office we faced new challenges and unexpected expenses that may need help to cover.

We are happy to have so many users all around the world and believe that war and violence should be met only in games but not real world.


[h2]Related Devlog Posts:[/h2]







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Bugfixes & Improvements

[h2]No Waist Ammo UI Tweaked[/h2]


Added a possibility to enable reloads right from the Pause Menu. You can turn it ON again from any Wave Spawner on arenas or sandboxes.

Sorry for the inconvenience.


[h2]Other Bugfixes & Improvements[/h2]
  • Fixed Health modes not switching at City Sandbox;
  • Fixed giant bots stuck in walls after creating them with Enemy Generators;
  • Tuned ZeroG field color again;
  • Rebaked lights at City Sandbox;



[h2]Related Devlog Posts:[/h2]







Join our communities to directly talk to us:
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Arena Spawner Modes, Teasing Revolvers, Performance Improvements


[h2]Wave Settings[/h2]
Added more settings to Enemy Waves Spawner on Arenas. This will add new challenges and inreach your experience.

New Player Settings:
  • Added new Health mode — only 50% from default amount.
  • Waist Ammo on/off — turn Waist Ammo off (to False) so you won't be able to take new magazines from your waist and have to find new guns on arena or take them from enemies.
More Enemy Settings:
  • Minutes Remain — set how long the wave should last. Adds 5 minutes with every click.
  • Total Enemies — set how many enemies you need to beat until the end.
  • No Firearms — enemies won't use any guns, just their fists.



[h2]Teasing Revolvers Progress[/h2]


After bringing you break action fun, it's time to add another family of awesome weapons that make you feel soooo op. Ability to rotate the cilinder is here too.




Some other cool features we hope to add this year:
  • Reworked bladed weapons mechanics;
  • New design for Ammo Workbench and Enemy Generator;
  • Proper hand poses for firearms;

We'll try to add some holidays-related stuff, however, we have a lot to do and there is a chance this time we won't add so many things like we used to.


[h2]City Sandbox Improvements[/h2]


We mostly worked on performance and there are still a few things to do in the future. Right now we added a few solutions to improve FPS for some situations but there still may be spikes, we are working on further improvements.

Added More Zipline Handles - now you can put more ragdolls to the ride or ride together with them like in a deadly theme park with guns. We also tweaked the rail road a little so ragdolls should not glitch so much during rides anymore.



[h2]Region Prices Change in January[/h2]


In the beginning of the next year we are going to revise prices in most regions, which probably will result in 20-40% price rise.
The USD price stays the same $19.99.

We will use recommended Steam prices algorithm, so there won't be any manual changes, just the prices Valve thinks are the best.

Amid new Valve price policy, the there is one more reason why we have to make these changes. After successfully relocating our team from east-european war and establishing new EU office we faced new challenges and unexpected expensess that may need help to cover.

We are happy to have so many users all around the world and believe that war and violence should be met only in games but not real world.


[h2]Related Devlog Posts:[/h2]







Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements for Big Sandbox Update



Connected all the rooftops so enemies should be able to find the player and won't stuck at places anymore. This also creates some intense plank fights!

  • Fixed Karambit knife issue that could break Spawner;
  • Snake Charmer can be put into front and leg holsters;
  • Added Melee loadout to starting point;



[h2]Related Devlog Posts:[/h2]





Join our communities to directly talk to us:
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Bugfixes & Improvements for Big Sandbox Update



  • Added climbable pipes to places where player could accidentally fall and could not get out;
  • Fire stairs leading to rooftops are more accessible now;
  • Added a few physics objects here and there;
  • Zipline colliders improved;
  • More lights in some very dark zones;




  • Zero-G: Reduced intense green color to more neutral;
  • Ammo Workbench: If a gun has magazine/bullets inside, it will eject them and set those you want to use. This generates some useless bullets under the gun — we'll fix this soon;
  • Enemy Generator: Gave it more space so giant enemies won't stuck in the wall behind anymore;




  • Starting Lobby: Slightly changed Map Menu layout;
  • Pause Menu: Larger active button zones for Camera, Reloading, Spawner and Remover;



[h2]Related Devlog Posts:[/h2]





Join our communities to directly talk to us:
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