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Big Sandbox Update: Break Action Rifles, Large Sandbox and More!

Big Sandbox Update

[h2]New Sandbox Arena[/h2]


Present you the biggest Hard Bullet map yet — Sandbox arena under open night sky at rooftops!

Torture Rooftop with all the fun things brought together:


Enemy Spawing area for cool shootouts. Wave Spawner will activate all the spawning locations at once, so be prepared.


Creative Zone with welding and large Zero-G field. As the one at small sandbox, Zero-G works only with non-organic objects.


Separate zone with melee weapons.



[h2]Spawner available on all arenas[/h2]


Now object spawner can be used on all arenas, so basically any map can become a Sandbox!
Prepare location before starting a fight, or just have fun with puppets — its up to you.

Welding Tool was added to Spawner too, you can find it in the Others tab.


[h2]Enemy AI Options[/h2]


We added a few enemy presets to Spawner Menu with direct AI controls:
  • Enemy spawns with different gun types on/off;
  • Calm AI that will ignore everything you do to him;
  • AI that will attack if recieves significant damage;
  • Button to make everyone angry at you immediately;


[h2]Arena Selector in Pause Menu[/h2]


Choose any map you want to go to from the Pause Menu. No need to go through lobby when you are having so much fun on arenas!


[h2]Ammo Workbench Updated[/h2]


No need to use Magazine as a separate object anymore — just set the prop you want to use as ammo, tune it if needed and make your gun shoot endlessly with those! Reload as usual — gun won't loose its magic and will always load with the prop you chose.


Break Action Rifles

[h2]New weapon type — Break Action[/h2]


As you know, we love physics so we could not give you weapons that won't physically open/close with your own hands. Happy to present you our first solution for such realistic interactions!



First, the easy part — you can just open/close the barrels when you press B (drop mag) button, just like it is in every other VR shooter that have break actions. You can close barrel with a rapid hand movement too.

Now the real deal: use both hands to open and close barrels.

  • Keep your main hand still and grab the barrel with your second hand;
  • Pull the barrel down to "breake" it like in real life;
Notice: main hand that holds the handle should not move at all! Keep it in one place, no need to move it down too. Use only your second hand.

It may take a few minutes to figure out how to physicaly open barrels with two hands, no worries if you did not make it from the first try — you always can use B (drop mag) button on your controllers to instantly open and close.

There are a few options (the same the shotguns have) so you can choose to press the trigger on your second hand, when "breaking" the barrel to exclude unwanted openings.

In Arcade reloading, barrels will auto-open when they are empty, just move them near your waist to auto-reload — you only need to close the barrels by moving them up in the air or with the B button.



[h2]New Bullet Type .410[/h2]


Amid those break action monsters a dangerous snake is hiding — this silver beauty shots with lots of small pallets that grind skin from your opponent, but do not dismember.

Caution: if you decide to "charm" an automatic gun with .410 — your PC may melt because of lots of fast collisions.


[h2]New shots spread for 12 gauge[/h2]
  • Added one more pallet to the bullet (now it's 8 like it should be);
  • Tuned every shotgun in the game to make their shots more realistic depending on the barrel length;
  • Shotguns won't dismember from far distances anymore;


[h2]Updated Gun Models[/h2]


Managed to update a few models that where not so good, now James, Swiss 226, Scorpio, Ingram and K90 SMG look much better. Also added one more Warther to the family — a compact one.


UI Improvements

[h2]New Map Selector[/h2]


Reorganized how game modes show up in Lobby, what activities are available and what to expect.

[h2]Show Ammo Option[/h2]

Added an option to show the current ammo amount. It will also highlight if you need to put a bullet into chamber or have few bullets left in the mag.



[h2]Bugfixes and Improvements[/h2]
  • Brought back bullet holes on all objects — where were they before? Who knows! But now they are back;
  • No more shotgun flights — it was fun, but would become a totall mess when using break actions lol. Use the boosters;



[h2]Known Issues[/h2]
Here are some issues we plan to resolve during the nearest small updates:
  • LOD glitches at Rooftop Sandbox;
  • Lack of some sounds and overall sound quality of new guns;
  • Visual artefacts on some new guns;
  • Holding new guns for handguard is not so flawless like on older ones;




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Wave Spawner Settings Updated

[h2]Wave Spawner Updated[/h2]
Wave Spawner becomes a powerful tool to control all your arenas settings. No need to tune everything again — Wave Spawner settings will be saved every time you start Waves.



Sandbox settings are saved separately, so you always have your favorite setups with you anytime!



[h2]Related Devlog Posts:[/h2]





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Hands Only, New Health Mode, Enemies Drop Guns, Offline Mode

[h2]Hands Only On/Off[/h2]


Now you can turn off the player's body and leave only hands. Some players find such visuals more realistic than having twisting full body, go check it out in the Player Settings and decide yourself!




[h2]Added Health Modes to Arenas[/h2]


After getting lots of positive feedback, we decided to add more Health modes in the future.
So today in the Armory you'll be able to select between:
  • Normal Health — just as it used to be;
  • God Mode — you are immortal;
  • One Shot Kills — you'll die from any shot;

A few more words about Wave Spawner — we are working on saving system that will bring your settings to all arenas so no need to change everything after reloading. Sandbox will save it's settings too during every session. Right now this feature should work with Health modes, saving the mode even after death/restart.


[h2]Enemies Drop Guns when hand is damaged[/h2]


Returned feature when enemies droped weapons after they got hit to the hand. Only gunshots and stabs will work, regular physical hits with fists won't.


[h2]Steam Offline Mode Fix[/h2]

It took us a while but finally Hard Bullet works in offline mode too.


[h2]Related Devlog Posts:[/h2]





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Slider Return, God Mode, Teasing Break Actions, Bugfixes

[h2]Slider Return on Trigger[/h2]


This is the first eteration of this highly-anticipated feature. Right now the Slider will return and chamber a bullet after you insert a fresh magazine and press Trigger.

We are going to gather your feedback and watch your videos to make it more realistic in future updates and add more options, like switching between Trigger and Mag Drop buttons to use.




[h2]God Mode[/h2]


You can become immortal on Arenas if you want to spend more time with ragdolls without restarts. Select Gode Mode in the Wave Spawner in any Armory.




[h2]Violence Settings Updated [/h2]


Added more options and logic to Violence settings. Now you can completely turn off any kind of violence, even from explosions.
  • Turning blood off will turn off all the gore;
  • Added an option to turn the inner skeleton off;



[h2]Enemy Improvements and Fixes[/h2]
  • Angry Faces are more aggresive;
  • Fixed Jaw position for all faces;
  • Fixed eyes positions to move more accurate when following player;
  • Fixed strange .99999 numbers in Enemy Spawner;
  • Fixed enemies not dying if pushed with boosters too far. Now any enemy that falls dramaticaly beneath arena level will die.


[h2]New Arrows in Armory[/h2]


Now arrows to change the loadouts are on top, right next to the name of the loadout. This should help new players discover more guns.


[h2]Other Bugfixes & Improvements[/h2]
  • Welding: Fixed not working with machines, now it works;
  • Real Time lighting added to booter flames. You can turn it on in the Settings menu;
  • Lots of inner code improvements;



[h2]Nearest Updates[/h2]


Work on new types of weapons is going pretty well, here are some examples of upcoming break action weapons. It's still work-in-progress and weapon models are placeholders.




[h2]Related Devlog Posts:[/h2]


New Faces, Group Tool




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New Faces, Group Tool, Bugfixes and Improvements

[h2]New Faces[/h2]


Meet new enemies! These desperate thugs have gathered from all over the world to try and shoot you in the face.

[h2]Group Tool[/h2]


A special Tool that allows to connect multiply explosives into one group and start them all simultaneously. This tool replaces old "knock-to-connect" mechanic and makes it easier to controll various Boosters.
  • Use B (drop magazine) button to switch between Add/Remove to Group and Ignite modes.
  • Press Trigger to Add/Remove to Group or Ignite the connected explosives.
  • Take another Grouop Tool to create another group.
Notice: Endless Booster can be started only with Group Tool.

Group Tool and Boosters are avilable on all Arenas, so good luck flying over Kowloon and Rofftops!

[h2]Sandbox Updated[/h2]
  • New lighting and visuals for Ammo Workshop and Zero-G field;
  • Large hall to fly to the top;


[h2]Ammo Workshop Improved[/h2]


Brought more logic to the Ammo Workshop and how guns work with different ammo types:
  • It's possible to create a pistol/machine gun clip with any ammo, so pistols will shoot with shotgun pellets or grenades;
  • All 12-gauge are the same, you can use any 12-gauge shell with any shotgun without changing them;


[h2]Fists and Objects Damage[/h2]


Increased hand damage to be more significant. Now you'll be able to beat enemies to death with your fists or surrounding objects. Things like floors and walls deal damage too.

Slightly decreased visible damage from blants and fists to look more realistic and less awkward.


[h2]Bugfixes & Improvements[/h2]
  • Added Second holster on the back;
  • Front holsters work with swords again;
  • Enemy Spawner: body skin now changes accordingly to chosen enemy head;
  • Returned Whacky Cast cap;
  • Removed lots of visual glitches from dismemberment and explosions;
  • Fixed situations when hand could stuck in some pistols and grenades;
  • Sticky grenades are more sticky and grabing them is better;
  • Added Office Chair to Props in Spawn Menu;
  • Added a pop-up with a tip to some objects in Armory;


[h2]Small Update from the 5th of August[/h2]
  • Fixed: Bots walking endlessly after last gun was taken from them;
  • Fixed: Immortal enemies going silent after being beheaded. Now they will cry again;
  • Fixed: Grenade Launcher reloading issues;
  • Changed Boosters loadout in Armory a little;


[h2]Related Devlog Posts:[/h2]


Explosive Update Part Two Explosive Update Part One



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