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Hard Bullet News

Bugfixes and Improvements for a Sound Update

[h2]Two more SMGs[/h2]


SMGs from Sandbox Spawner now avaliable in every Armory. For now they will use already existing sounds and we will get new ones in the next updates.


[h2]Stairways Arena Updates:[/h2]
  • Removed railing on the second floor for better access to swinging lamps and easier for drop downs.
  • Added new elements to location.


[h2]Bugfixes & Improvements:[/h2]
  • Weapons won't fall out of your hands anymore when you walk near machines.
  • Adjusted some grab points on magazines.
  • Adjusted Shredder dismemberment zones.
  • Removed some unused assets for faster game loading.
  • Fixed: Magazines clipping with gun models after releasing them.


[h2]Related Devlog Posts:[/h2]
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Sound Overhaul Update Nearest Updates and New Roadmap



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Sound Overhaul Update. Melee Weapons Reworked. New Soundtrack.



[h2]Sound Update with FMOD Sound Engine[/h2]


New important milestone for Hard Bullet — now uses FMOD Sound Engine to immerse you deeper into our brutal cinematic action.

We will continue adding new sound events and sounds in the future updates.


[h2]New Soundtrack[/h2]
We now have a new Electronic Soundtrack that was made specially for Hard Bullet. We'll bring the Metal one back as we finish work on built-in Music Player that will alow player change the playlists on the go.

Let us know what do you think about new music!


[h2]Melee and Gun Recoil Reworked[/h2]
[h3]Melee Improvements[/h3]
  • Greatly improved how weapons handle.
  • Two-handed weapons are much more useful now.
  • Enemy bodies will now show different resistances to blades depending on the length of the blade and the depth of the pierce/slash.

[h3]Guns Recoil Improved[/h3]


Added more randomness to recoil and reworked the center of mass of all guns and weapons. We made some significant improvements in code to allow us to add more diversity to gunplay in the future


[h2]New Arena: Stairway[/h2]


We are happy to present to you the new Arena map! It was inspired by famous movies and was selected by our Discord community.

Thanks for all your ideas and suggestions!


[h2]Roadmap Updates Moved Further[/h2]


This February and March started a cruel test for all eastern-europeans who do not support conflicts in Ukraine and of course it affected our team.

It hit much more than we expected in the beggining and right now Hard Bullet development is slowed and updates will come, but it will take more time and effort than before.

Please, don't foget that most of our team is still in a country where even talking about such theme may put you into jail due to the latest laws.

The nearest updates we are working on:
  • Explosive Update
  • New AI Update
  • New Arena


[h2]Related Devlog Posts:[/h2]


Nearest Updates and New Roadmap





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Small Update: Some Bugfixes & Improvements



  • Grinder is back;
  • Now you can dig deeper into enemy guts with shotguns and big caliber pistols;
  • Fixed visual glitch when an eye was destroyed, but still had some poligons left;


[h2]Related Posts:[/h2]


Faces and Armor Update Nearest Updates and New Roadmap





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Faces and Armor Update: Emotions, Helmets, Armor and Clothes

[h2]New Faces with Emotions[/h2]


Today we are shipping Faces and Emotions Update. This is not just to make game more realistic — we worked out a decent way to add more faces and characters to the game, so expect more enemy updates in the future!




[h2]Helmets, Armor and Clothes[/h2]


[h3]Helmets and Armor[/h3]
  • Armor now blocks 30% of damage.
  • You can shoot the helmets off.

[h3]Clothes[/h3]


New UI elements added to Enemy Generator. Now you can select from different color schemes when creating your unique fighter.


[h3]Updated Spawner in Sandbox and Arenas[/h3]


You can choose if enemies are allowed to use armor and helmets or not.


[h2]Gore Updates[/h2]

New effects for melee bladed weapons — now wounds look more realistic.


[h2]Performance Improvements[/h2]
  • Reworked enemy spawner and bot pool, now it should not lag on wave start.
  • Dismembering enemies won't cause as many performance drops as it used to.


[h2]COVID attacks GexagonVR[/h2]
Previous pandemic years were quite kind to us, but right now most part of our team is in bed with 39°C (102 °F) fever so this probably will affect the updates we planned for February.

Stay safe!


[h2]Temporal Limitations[/h2]
  • Removed Explosives, will bring them back in Explosives Update in February.
  • Enemy jaw is not destructible.


[h2]Related Devlog Posts:[/h2]


Nearest Updates and New Roadmap





Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬