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Giants, Dwarves, Crazy Weapons, Custom Ammo and Enemy Workshop



Hi all, today we add a lot of crazy things and improve what was already here. Meet Ammo Workshop 2.0, New Enemy Customization, Tutorial sequence and updated Grab System.



[h2]Enemy Workshop — Giants and Dwarves[/h2]


Now you have more possibilities to tune Sandbox enemies. And it's not just some outfit!

You can change their size to create true giants or dwarfs. You also can change if they will stay immortal or die like regular enemies.



Right now this feature is available only for spawned calm enemies and will come to Attacker Spawner too with some improvements.


[h2]Custom Ammo Workshop 2.0[/h2]


With this new Ammo Workshop you'll be able to create more crazy weapons of all sizes. Large pencils and micro pitchforks going to deal a lot of pain to your enemies!

Notice: if object gets bigger it becomes heavier too!

For now Ammo Workshop does not work with enemy limbs, this feature will be added later.



[h2]Updated Distance Grab and UI[/h2]


Reworked how Distance Grab works and looks from the player perspective.
Now you can select between three possible visual appearances to help you catch guns in the air. Overall system is more predictable during weapon selection from wall armory.

Replaced physical buttons in Firearms Wall so it's much easier to switch the presets. New pointer in Pause menu is not so annoyingly green anymore.



[h2]Tutorial Sequence[/h2]


We want our users to be prepared for basic Hard Bullet interactions so during this sequence you'll learn and customize a better experience for yourself.

We recommend everyone to visit Tutorial and leave your feedback to help us form a better knowledge of the game. This is still a Beta during Early Access so it's very far from the final result we all want to see.

[h2]Work on Gun Balance[/h2]
Now after so many things are done we can return to Gun Balance System we were building a few months ago.

Thanks to our physics based systems we use for guns and hand weapons our game designer will be able to continue his work and will bring some changes to guns in Hard Bullet.

A lot of more to come in the future for gun mechanics and gun types so this is a great start of new firearms gunplay. Stay tuned for small updates and Updates Recaps to get more info when something changes.

[h2]UPD 07/02/2021: Hand Poser 2.0[/h2]


Now you can tune your hand positions for more comfort and make better use of weapons. Changing positions will affect both hands simultaneously.

Controller Offsets Tuner is on the right during game launch sequence or you can find it in Controls in the Pause Menu anytime.

[h2]Related Devlog Posts:[/h2]


Dismemberment in Physics Beta Physics Beta Launched




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Dismemberment, Advanced Gore and Latest Updates Recap

Hi all! During last two weeks we've been bringing back features from the old Hard Bullet and reworking some according to new physics. Today we return one of the core features of Hard Bullet — brutal gore and dismemberment.

Before you start gory mayhem journey, let's say thanks to everyone who sends feedback and helps during bugs catching process! This community is awesome!

[h2]Gore and Dismemberment[/h2]


Returned of Dismemberment and Advanced Gore.

A lot is still work-in-progress state and we have big plans on making more complex wounds and realistic visuals.

In the Sandbox, the Default immortal soldiers are still immortal so get ready for some crazy gory situations. This is for our testing purposes, we are still in Beta!

If you spawn agressive enemies or visit Arenas, Soldiers will become vulnerable as usuall and won't try to get up when loosing their limbs. Nasty!



[h2]Gunplay and New Weapons[/h2]


Arcade Reload returned. You can switch in Pause Menu between Arcade/Tactic anytime.

Arcade makes it much easier to dualwield because it almost removes the need to change your magazines.

Just bring your guns closer to your hips and they will get a fresh portion of bullets right away! You still can drop mags with the button pressed.

Weapon List Updated. In Beta you can find a lot of new guns and we work on bringing more. Here is a List of real world analogs and inspirers of the models we use in game.

If you have cool ideas and want to see new weapons — leave your feedback on our forums or Discord.

NEW SMGs

[h2]Melee weapons reworked[/h2]


Сuts and cut wounds. Now shows more accurate cuts pojections than are in Main.

You can cut, pierce and hit with different parts of the same weapon and deal different type of damage. This will allow us to add more creative melee weapons and show correct visual effects after hits.

Holsters on the front work with small melee. Big two-handed (spear, axe etc) are still in work and will be added to back holster later.

NEW BLADED

[h2]Enemies[/h2]


Totally reworked behavior system. This will allow us to add more interesting animations and realistic reactions in the future

New Behavior: fighting with bare hands. They will try to avoid your hits and attack from the sides.
New Behavior: running in shootout. Now they can run after you and strafe while shooting.

FIX: No more snake eyes.
FIX: Enemy heads now better follow their targets (bodies still needs some work though).
FIX: Enemies won't shoot each others anymore.
FIX: Enemies won't spawn one on another.
FIX: Enemies won't fall when magazine slightly hits them.

[h2]Wide FOV Camera[/h2]


Added special option for all content creators. Switching to FOV Camera in the Pause Menu will toggle additional in-game camera that is placed at your forehead.

Notice, this will increase your PC calculations and may cause visible stuttering. Make sure everything is fine before starting your Stream.

We will continue to add features for creators to make Hard Bullet a truly cinematic experience.

[h2]Rift S Crash Issue Solved[/h2]
Game had problems on some systems than caused an instant crash for Rift S users. Now everything is fine. Please, report if you got any troubles on our forums or Discord.

[h2]Other Bugfixes and Improvements[/h2]


FIX: Spawn Menu on Arenas now works.
FIX: Default settings in Spawn Menu increased for bigger body counts.
FIX: All piercing torture objects moved to new melee setup and work fine.
FIX: Enemies hand poses for two-handed firearms.
UPD: Added some discriptions to Pause Menu.

[h2]Known Bugs and Issues:[/h2]
Enemies: When loosing pistol weapon, enemies do not go to boxing state until recieving damage.
Enemies: Visible stitch on libs.
Melee: Removed some wepons, will return soon too.

[h2]Related Devlog Posts:[/h2]
Physics Beta Launched




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Physics Update — now in public Beta! New Guns, Enemies and Tricks!

[h2]Fully Physics based interactions[/h2]


We built complex systems and inventive solutions to bring you one of the most advanced physics setups on the market.

[h2]Complex Gun Physics[/h2]


Hold guns for any part, perform one handed reloads with shotgans and pistols and any crazy trick you can come up with!



[h2]New enemy system[/h2]

New optimised ragdolls, death animations, physics interactions and much easier to punch and hit with objects!

[h2]New Narrative Lobby[/h2]


As you know we are working on Story mode for Hard Bullet and the new lobby is much closer to the story we going to tell.

This lair of our pratogonist has several very important points of interest we'd like to talk.

[h3]New Armory Layout[/h3]


Legendary weapons are grouped and we are working on new gun appearence. In the future updates we'll add more variations of how you can navigate and group firearms by types, style, ammo type etc.

Such system will allow us to bring new weapon packs and make more noticable updates for shooting side of Hard Bullet.

Press buttons below the layouts to change them.

[h3]Level Selector[/h3]


Trying to make is more user friendly and add more functionality. Right now only Sandbox, Baths and Action maps are avaliable.

Right now there is no Loading symbol, you just need to wait after you chose the Map. Just stay calm and wait a little, especially if the game is not on SSD. It's loading.

[h2]New WIP Sandbox[/h2]


Everything is work-in-progress, we going to improve user experience with every update.

[h3]Different level presets. [/h3]
We made a couple of presets to showcase a sandbox level as we see it.
To make it better and more fun for gamers and content makers we decided to include defferent location into one scene that you can controll.

Right now you can switch between different objects collections on-the-go, try different outfits on a special puppet (soon will be for all), try new guns we are working on.


[h3]Weapons and Melee collection[/h3]


We are proud to present not only greately improved weapons and melee mechanics but also whole new world of guns, blades and blunts we are adding.

[h3]Climbing Mechanic[/h3]


Now, when player has fully physical body, you can perform all kind of physics experiments!
You can climb obslacles even without pressing grab button — Just try it yourself!



[h2]Known Issues and Tips for better experience[/h2]


This version is not polished and have some bugs, glitches and lack of some content from the main game. Here is a list of known issues and some tips.

[h3]Bugs and Issues we know about and working on:[/h3]
  • Using VirtualDesktop? Check this thread to make it work.
  • Texts in Menu are not texts.
  • Only button-controlled magazine removal, no mag-hit-mag reloads or even hand reload. Only on button.
  • Guns are unbalanced, hands on the handles may not fit into poses correctly.
  • Hand pose may glitch and get unresponsive if enemy body disappeared when you were holding it — restart the scene from Pause Menu.
  • Streaming Camera may glitch on SteamVR devices and show 3D artefacts FIXED
  • Some guns may share same sounds.
  • No gun stealing from enemy holsters.
  • Enemies have issues with hand poses when holding guns. FIXED
  • Various sound glitches.
  • Objects in Lobby may glitch and have strange weights.

[h3]Mechanics from main Hard Bullet game that are not here yet:[/h3]
  • No Dismemberment.
  • No Disctructible objects.
  • Basic enemy AI.
  • No two-handed grab for pistols.
  • Magazines are not physical.
  • No wall jumps.
  • No Music on arenas.
  • Lack of sounds in general.
  • No Break-action weapons.
  • No brutal machines exept Grinder and Loader.
  • No cuts, only piercing.
  • Baths and Action in blockout state, no Kowloon, no Office.
  • No Wave/Endless system.
  • No Custom Ammo and Toy Soldiers.
  • Lack of most options.

[h3]Tips & Hints for better experience in PhysicsBeta[/h3]
If you're getting such hand glitch, probably your controllers are out of range. Get them first and then put on your VR helmet.


Check the settings on launch, you can select a different Grip function (stick guns or press grip constantly).


In the Graphics you can set blood effect to be more realistic and make blood puddles effect stay forever — that will increase your CPU calculations, so be carefull. You can turn them off anytime in the Settings during the game.


Well in Baths arena do not respawn player and do not kill bots who fall there. Use Pause Menu to respawn.


[h2]Your feedback and ideas[/h2]
As we start this Physics open beta, we count on your will to improve Hard Bullet and make it one of the best physics games out there.

We want to hear what you think about everything that happens, your ideas about future level design, weapons and enemy interactions. Find together the best ways to apply all these new possibilities that new Hard Bullet brings.

Use Steam Forums or join our Discord to stay in touch and talk directly to the developers!

Thank you all for your support, your comments, and for waiting for so long for this milestone — your belief in our small team helps us to move further!

🔧How to switch to Beta


Importnat: after switching to beta it will wipe the current Steam version so you'll have to download it again if you want to get back to old experience.

  • Go to Steam and find Hard Bullet in there.
  • Click with your Right Mouse Button and select Propreties.
  • Go to Beta tab and in drop-down list select PhysicsBeta.
  • After this download of 6Gb will start.
  • Run game from Steam, no need for SteamVR if you use Oculus devices.
  • That's it! have fun!


If you want to go back to old version, just go to Beta tab in Properties and select None. it will initiate a download of old version.

[h2]Related Devlog Posts:[/h2]


Enemies and Interactions Player Body and New Lobby Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab




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Devlog: Blood and Gore, New Physics and Enemies Interactions

Edit from 31-05-2021:
Update will come on the 1st of June (tomorrow), still need a couple of things to be done. Thank you all for your support!



Hi all, it took a lot of time and finally we can present you new enemy interaction system, that will bring new layers to Hard Bullet gameplay. Whole parts of the game were reworked and are still in production, but it's already impressive how you interact with the enemies.

These new enemies will come with other cool things we prepared for the biggest update yet. Don't forget to check the other blog posts about it in the end!

[h2]Various Enemy Outfits and Armor Amount[/h2]



With system like this we'll be able to make decent challenge progression in Rouge mode we are designing and give you more instruments for your own brutal creativeness in the Sandbox.

This is not just a cosmetics option — different armor types and weapon holsters amount will affect how the enemies behave and hold your attacks.

[h2]Gun Grab and Easier to Punch[/h2]


Added this long-awaited ability. Now you can grab enemies' guns right from their hands (you can kick them off too), steal from their holsters or take away magazines right from the guns!

[h2]Eye Movements[/h2]


While faces are still in work (the current one is a placeholder), we finally added moving eyes to make those guys more alive.

Right now it's more like creepy staring, but plans are to add eyeball micro movements, reaction to meele atacks and blinking from time to time.

We plan to showcase more natural reactions and all-new animations closer to the release of this Update.

[h2]New Blood and Gore work-in-progress[/h2]


Trying to work out the best solution for gore on new models. We brought back blood traces on the bodies and surrounding models, so no more clean dismembered limbs or shiny dead bodies with gun holes! Expect more brutal effects in the future:


[h2]Performance Optimisation[/h2]


We try to improve every aspect of enemies and performance issues are very important. While we increased quality of enemy models — rised it from about 10K triangles up to 20K — we also dramatically improved CPU calculation effectiveness.

Reworked limb system, new animation system and better body rig gave sagnificant performance improvements. It's still a work to do, cause we gonna add more stuff and effects to enemies, but we hope to stick to this new optimised engine.

Right now the Minimal Recommended specs from Steam page can support up to 10 active enemies in test chamber. Probably this amount may decrease as we add more complex things to arenas in the future.

And about game engine — everything you see in these Devlog Posts were made with Unity 2019 version that eliminated a lot of Oculus and runtime issues, so it's fair to say that technically new Hard Bullet is completely another game inside.

[h2]Physics Progress[/h2]


Using grabbable pipe to move to the second floor, then using it again to slide down (slowing the movement with my left hand) while shooting from SGM from another hand.



Some physics fun: using those two boxes to bounce off the wall while in the air.


[h2]Related Devlog Posts:[/h2]



Player Body and New Lobby Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab




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Content Update: Kowloon Arena

[h2]Welcome to new Kowloon Arena[/h2]


As you may know, our hero was a cop once. And a good one. On these streets he relentlessly fought ungly crimes until one day changed everything… Remember Kowloon?

This new location is not just a new place to shoot heads off and put bad guys on the hooks, spilling blood all around.

This is how the Hard Bullet surrounding will look (at least its "street" parts) and what you'll see in the future story/rougelite mode, on which we are tirelessly working on.



[h2]Updates and Fixes[/h2]
  • Added some blood on the floor under Gory Machines in Sandbox.
  • Fixed bug when enemies stayed alive on the ground after being pierced.




[h2]Devlog: Physics Update Progress[/h2]
Everything is fine, we are following our plan and going to deliver this update in May. More good news? You can bounce from the wall with your hands or any object!




[h2]GexagonVR — 5 Years creating VR experiences![/h2]


Today we launch our custom sale and want to remind about our newly launched GexagonVR Blockbusters Bundle. Now you can get a complete set of our top-sellers with 10% discount.




[h2]Latest Physics-Related Devlog Posts:[/h2]


Latest Physics Progress Recap Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab








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