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Hard Bullet News

Devlog: Blunts and Knives



During last week we had a breakthrough with blunt weapons physics that will help us improve not only them:
  • Add bladed weapons much sooner that we expected.
  • Let your off-hand hold weapons by handguard while you reload with your main.
  • Hold pistols with both hands.


[h2]Blunt weapons: new physics and effects[/h2]


Now all the blunts will jump in your palm just like the guns do.
You can hold them with both hands, threw away, keep in holsters and deal visible gory damage to emenies and surrounding.

We also made a new type of blunt weapon — taser baton! It does extra damage and special effects when touch emenies!

[h2]Bladed Weapons Work-In-Progress[/h2]
[h3]Spear Test:[/h3]


[h3]Axe Test:[/h3]


[h3]Knives Test:[/h3]


[h3]Awesome! When?[/h3]
We'll roll this update this month as well as planned puppet update which will get an own devlog post too.

Don't forget to join our Discord were we show some WIP footage and answer your questions!

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Language Update 2.0



[h2]Check your settings cause this Update could set them to Defaults![/h2]

New languages added!

Welcome to Hard Bullet family:
  • РУССКИЙ
  • 中文
  • FRANÇAIS
  • DEUTSCH
  • ESPAÑOL
  • ITALIANO
  • POLSKI
  • PORTUGUÊS-BRASIL
  • ΕΛΛΗΝΙΚΆ


With this Update we'll be able to add more and more new languages. So stay tuned!

If you notice any typos or misunderstandings, please, leave your feedback in this thread. We are not native speakers and could left some.

Big thanks for your help in translating! Let us know if you can help translate Hard Bullet to you native language.

UI Improvements
  • Reworked some screens in the Settings Menu.
  • Added more context writings to Acade/Tactic switcher.



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Smooth Turn and Optimization

[h2]Smooth Turn[/h2]


You spin me right round, baby
Right round like a record, baby
Right round, round, round.


[h2]Sandbox Optimization[/h2]
  • Armory hides when not in use — this gives good FPS boost for all systems! Expect 15-30% less GPU usage so nothing distructs you from the puppets.
  • Limited light sources.


[h2]AI[/h2]


Sight Improvements — much less situations where enemies could not see you if you approach from the sides.

FIXED: Enemy got stuck is he could not find any good weapon around.

[h2]Other improvements:[/h2]
FIXED: Oculus drift issue. Again. Thanks for feedback!

Thank you all for your feedback and ideas! Join us on Discord!

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Discord Remodeled!

Hello everyone!

We just wanted to make a short announcement announcing the complete remodeling of our Discord!
Please join the Discord as we host frequent giveaways, announce all the latest and greatest news about the game and have areas to give feedback, make suggestions or even just talk to fellow players!

Join today! https://discord.gg/QDrUWsJ



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VFX Settings Update



[h2]VFX Settings:[/h2]
Added more settings for muzzle flashes and bullet trails to make them less annoying for some users.

Now you can select the way YOU think it looks the best:
  • Muzzle flash: None, Small, Normal, Big (like it used to be).
  • Air Bullet Trails (Distortion): none, only in Slow Motion (looks great!) and always (like it used to be).
  • See a Bullet Tracer: always (like it used to be), only in slow motion and no traces at all.

Notice, muzzle flashes will get a big update during this year with different types according to gun you use.

[h2]Oculus Rift controlls update:[/h2]
Fixed stick movement issues on Touch controllers.

[h2]Other improvements:[/h2]
Fix: Elbows and arms disappearing sometimes.
Fix: In Tactic: Lock not putting the bullet inside during the Slow Motion.
Fix: In menu options shows YES instead of real options names.


We read all your feedback and watch all videos! Thank you for your help!

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