1. Hard Bullet
  2. News

Hard Bullet News

Bugfixes & Improvements Update

Happy Independence Day to all USA players!


A bunch of bug fixes and improvements for the latest major update. Thank you all for your feedback and bug reports!

[h3]UI Updates[/h3]
  • Physical Elbows: Moved to a separate setting, visible only if Full Body is activated.
  • Experience Bar: Removed "0 exp" under the experience bar if no new points are received.



[h3]Firearms Fixes & Improvements:[/h3]
  • Rifles: Lowered inertia and recoil when holding rifles with both hands.
  • Wicked: Fixed visual issue where empty shell didn't eject when pulling the slide.
  • Coyote: Fixed issue with empty magazines still showing bullets.
  • Automatic Shotguns: Added missing sounds.
Current game version: EA 0.6.3.12




[h2]Related Devlog Posts:[/h2]









Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Firearms Update: Gun Weight, Inertia, New Recoil, Spread and Impact effects

Second major update, huh? Those who participated in our Public Beta test already have an idea of what's coming. Thank you to everyone who took the time to help us test the new physics and weapon inertia during last month.


[h2]Firearms Updated[/h2]
[h3]Weight & Inetria[/h3]
We've added noticeable weight and inertia to all weapons. Now, it won't be as easy to quickly wave big, heavy guns in your hands, making gameplay and handling more realistic.

[h3]Recoil & Spread[/h3]


We've updated the recoil and spread for all Hard Bullet weapons, adjusting the recoil for both one-handed and two-handed grips. Now all firearms has their own spread pattern too.

Summing up the significant improvements to the firearms in Hard Bullet:
  • Unique Spread and Recoil: Each firearm now has its own spread pattern and recoil.
  • Extensive Collection: Nearly 100 firearms in the game.
  • Unique Characteristics: Each gun features unique sounds, spread patterns, and recoil.
  • Realistic Handling: Guns now have weight and handle differently.
Balancing all these elements is a complex task and we hope you will be impressed with the results!


[h2]Other Weapon Updates[/h2]
[h3]Lights on Impact[/h3]


Added a quick real-time light effect to particles when bullets hit metallic surfaces. It shouldn't impact performance significantly, but if you experience FPS drops, you can turn it off in the Graphics settings.

[h3]New and updated guns[/h3]


Automatic 12 gauge
  • Sisu — grandfather of all automatic shotguns.
  • Wicked — don't hesitate, Mr. Wick.
7.62 Rifles
  • Rupert Mini
  • Coyote
Three more guns have been updated with new highly detailed models:
  • CS75 — deadly eastern handgun in all its beauty.
  • Samuel 911
  • Muller 45 SMG
  • Maverick — new model, kept the old shell holsters for now.
  • Moss Shorty — came to change older low-poly Cruiser shotgun.


[h3]Adjusted Weapon Unlock Order[/h3]


Slightly changed weapon unlock order in RIDE to make it more balanced. This will prevent overwhelming players with new weapons and gradually add new ones to the collection.

The changes are minor, so they won't affect early- or late-game players and should be smooth for those at mid-level too.


[h2]Player Body[/h2]
[h3]Elbows Physics Changes[/h3]
Elbow physics is now off by default. After research, we've concluded that additional physics simulation in players' elbows isn't necessary for most of our players, because mostly firearms and melee weapons are used to kill bots.

Today, we're adding a new option to Player's Body Settings. You can now choose between two full body modes:
  • The old mode with elbow physics.
  • A new mode with a visible full body model but only hand physics, similar to most VR physics games.

If you prefer close combat martial arts gameplay, you can switch on the old mode to deal damage and push enemies with your elbows. For the rest of the players, the "no elbow physics" mode will be the default. This should reduce instances of elbows getting stuck and improve movement through locations.

[h3]We recommend all Hard Bullet players choose the No Elbow Physics option to enhance your shooting experience.[/h3]

[h3]Mirror Feature[/h3]


Can ragdolls recognize themselves in the mirror? That's the question we're going to answer today!

We've added a work-in-progress mirror, currently available only in the Lobby location. In future updates, we plan to add more features to it, including the ability to switch between different outfits without needing to visit Player Settings in the menu.

[h2]Other Improvements[/h2]
  • Fixed an issue where enemy weapons could disappear in the player's hands, causing the hands to get stuck in the air.
  • Arena Spawns: Fixed Starways and Rooftop waves menu.
  • Inner code refactoring for Armory and UIs.
Current game version: EA 0.6.3.11

[h2]Nearest Development Plans[/h2]
  • We're working on new baked lighting to enhance the atmosphere in our locations. While GIFs can't fully capture how gorgeous it will be, they should give you a small preview.
  • Working on new outfits and gloves for player model.
  • We're starting work on optimization and player body improvements. This complex process will take the entire summer, but we have big plans to significantly improve FPS and player movement.
  • Work on Challenges is progressing well, and we plan to roll them out in the next update this summer.






[h2]Related Devlog Posts:[/h2]








Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements Update

[h3]RIDE[/h3]
  • Limited enemy dead bodies to 2 to prevent hallway blockages.
  • Fixed Mighty Eagle not unlocking the first skin.
  • Fixed issue where kills were not counting during some RIDE waves.

[h3]Streamer Cameras:[/h3]
  • Fixed Action Cameras not switching with number keys on PC keyboard.
  • Fixed Action Cameras go into "Switch to Player" mode when live preview window is on.

[h3]Backstreet Arena[/h3]
  • Added colliders to some walls to prevent clipping and falling under textures.

[h3]Other Improvements[/h3]
  • Pause Menu: Added Backstreet to fast location selection.
  • Inner refactoring for clearer Player-Log records.


Current game version: EA 0.6.1.27


[h2]Related Devlog Posts:[/h2]




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements Update

[h2]Skin Unlocks[/h2]
  • Fixed an issue where unlocking one skin in a skin family would unlock all associated skins for all guns. Your save file should now reflect the correct skins.

[h2]Arena Fixes[/h2]
[h3]Backstreet[/h3]
  • Fixed some invisible walls for enemies.

[h3]Pool[/h3]
  • Fixed some parts of the level where players could fall under textures.

[h3]Stairway[/h3]
  • Removed second doors in Armory during RIDE.
Current game version: EA 0.6.1.19


[h2]Related Devlog Posts:[/h2]




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements Update

[h3]Armory Distant Grab Improved[/h3]
  • It's now much more convenient to grab weapons from the Armory. Switching between the pointer and grab ability happens on-the-go. All weapons should be equally accessible now.

[h3]Skin Unlocks[/h3]
  • Fixed dismemberment not counting as limb kills, which resulted in not unlocking corresponding weapon skins.

[h3]Sound Fixes[/h3]
  • Fixed the lack of sound distortion during slow motion.

[h3]Backstreets[/h3]
  • Fixed some grab zones (including the balcony glitch) and added more to upper levels.



Current game version: EA 0.6.1.14


[h2]Related Devlog Posts:[/h2]




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬