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Bugfixes & Improvements for Recent Update



Calibration: We've added a Standing/Sitting mode selector before calibration. If you've previously deactivated this at start-up, you can always switch between modes and recalibrate via the General Settings.

Controller Offsets: The button to open the Offsets Menu has been returned to the Controls screen.
Holster Offsets: Fixed an issue where one of the leg holsters would not move.

Lever Action: Now, the lever only moves after you press a button and it won't open itself — only if you set choose option in Interactions Menu.

Revolvers: Resolved an issue with placing the Bodyguard (small black revolver) into holsters.

Tips: Added a Tip for Lever Action reloading.
Tips: Increased the font size and provided more space for text.

UI: Made several improvements throughout the user interface.


[h2]Related Devlog Posts:[/h2]
Lever Action Rifles, Virtual Cameras, New Outfit, UI Updates



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Lever Action Rifles, Virtual Cameras, New Outfit, UI Updates

Hi all! We wanted to thank everyone who participated in our Open Beta and everyone who sent us bug reports during these weeks. Folks, you are awesome!

Today we're closing the Preview Beta branch until next time and launching this major update. Let's check it out together!


[h2]Lever Action Rifles[/h2]


We're introducing a new weapon type to Hard Bullet — the kind that makes you feel truly awesome! Get ready to do some serious loading with these bad boys.



We plan to add more lever action rifles during future updates.


[h2]Virtual Cameras[/h2]
We've built several Virtual Cameras that will help you showcase your gameplay from new perspectives. You can adjust all of them using settings, create your own presets, and even switch between them with your keyboard!

[h3]Action Camera[/h3]
This is a spawnable, small camera that you can place in the air or attach to physics objects. All created cameras share a single settings preset, which you can change.



Camera will stay in the air where you place it. You can pull it like a weapon from a distance.



To weld Action Camera to a physics object, bring the camera closer until the welding line appears. Release the camera and it will stay welded to the chosen object.



Each Action Camera appears with a number on it — switch between them in the Camera Settings or your assistant (lucky you!) can switch between them using the same numbers on PC keyboard.



The Action Camera has the following settings. Note that all Action Cameras share the same preset, meaning you cannot modify settings per camera — changes apply to all cameras at once:
  • Switch to player — The broadcast will automatically switch to the nearest action camera to the player.
  • Return to position — If the camera loses sight of the player, it will rotate back to its original direction set when placed.
  • Turn after player — The camera will pivot to follow the player in place until they leave its view.
  • Horizontal Auto-Alignment — The camera automatically aligns to the horizon, parallel to the ground. Disabling this feature allows you to set the camera at any angle.

[h3]3rd Person Camera[/h3]

This one shows player from the side. We made several presets for you and you can make up to 5 more.

Perhaps the most interesting option is the Follow Camera — an AI-controlled camera that follows the player and keeps them on screen. While it may not be as sophisticated as in some true 3rd person games, and it has its flaws, we are actively working on improvements.

Our goal was to eliminate the need for a live preview window, allowing you to simply enjoy your bullet hell fun in Hard Bullet, while the Follow Camera handles the rest.

[h3]Forehead Camera[/h3]


This one is an updated version of Wide FOV Camera we had before. Now you can change the FOV and camera positions.

[h2]Updated UI and Launch[/h2]
[h3]New First Launch[/h3]


Upon launching, you'll now be asked to choose a language and perform a body calibration.

We've reworked the hand length calculation, aiming for more realistic player body proportions. You can always disable this feature in the Settings.

You can choose to skip these steps and jump right into the lobby after launching Hard Bullet. These settings can always be adjusted later in the Menu.

We've replaced country flags with country names for easier navigation and better language selection. All missing translations have been added, so now everything, including Help/Tips menus, can be read in your preferred language.

[h3]New UI Elements[/h3]
Help Tips
Hover over a question mark sign next to some settings names to get a brief description. Please, let us know which in-game settings or mechanics you would like to see explained.

Units
Where necessary, height is shown in metric units and all scale proportions now display percentages.

Checkbox and Hidden Options
We've replaced Yes/No options with checkboxes. Sometimes checking a box may reveal additional options.

Stick Scroll and AutoScroll
We've added a scroll feature for long lists — you can use it with a pointer or the Stick on your controller. For some long Tip texts, we've implemented an auto-scroll feature that slowly moves the list up after a while.



[h2]Player Updates[/h2]

[h3]New Hero Outfit[/h3]


This is the first version of our hero's appearance. We plan to add more outfits as well as facial expressions in future updates.

We've retained the option to switch to the old jungle outfit, wear a paper bag in place of a face, and of course, you can always disable the body entirely.

[h3]Movable Holsters[/h3]


You can now detach holsters from the physical body and adjust their positions. You can change positions for chest, leg, and belt ammo holsters.

[h3]Body and Hands Calibration[/h3]
We added more complex calibration to better align your virtual and real body.


[h2]Other Improvements[/h2]


Lighting: We've improved lighting at all locations and added new light effects on metal gun parts.
Force Feedback: Added feedback when howering weapons you can grab.
Options: Added the possibility to switch off artificial turn entirely.
Options: Added option to keep or remove thrown magazines. You can choose to remove all, remove only empty ones, or keep them on arenas in any state.
Revolvers: Updated fastloader models.
Sounds: Added ambient sounds to some arenas and sandboxes. We'll keep adding more sounds to arenas in future updates.
New Languages: हिंदी (Hindi), עברית (Hebrew), Norsk (Norwegian), Română (Romanian) and Magyar (Hungarian).


[h2]Bugfixes:[/h2]


Bruises: Returned flesh deformation, so enemies will display visible skin damage rather than just color changes.
Ragdolls: Removed the invisible volume in enemy mouths, allowing guns to be placed inside again.
Pistols: Magazines can now only be removed by pressing the DropMag button (B). You won't be able to remove it with your other hand.
Pistols: Fixed a bug where grabbing a locked pistol slider could invert its movements.
Pistols: Corrected an issue where grabbing with the second hand didn't work if you had passed the pistol between your hands beforehand.
Revolvers & Break-Action: Fixed excessive "loading" when using fast-loaders or inserting extra shell blocks.
Break-Action: Now, thrown shell blocks divide into separate shells you can use.
Break-Action: Thrown shell block ammo won't glitch on the ground anymore.
Pump Shotgun: Forend could get stuck if moved without any shells inside.
Wave Spawner: Minimum dead body count is now set to 1 to prevent awkward enemy disappearance after death.
Wave Spawner: Fixed a bug where enemies would appear in T-poses under certain Wave settings.
Violence: Fixed an issue where volumetric blood did not appear from torso wounds.


[h2]Related Devlog Posts:[/h2]
Public Beta Launch



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Public Beta Launch: Virtual Cameras, Lever Action Test, New UI and more!



Hi, today we launch Open Update Preview with lots of new stuff for players and content makers. Some things are so complex that we still have not decided wether they will get into the final version or not.

How to switch: in Steam open Hard Bullet Properties, go to Betas tab and select preview - Public Beta.

Bring your feedback and ideas to our Steam Forum and Discord Community

This is first time we do such public preview of upcoming updates, hope we'll continue this practice in the future.

Soon you'll find what else is in this beta and what's planned for furture May Update (this May, no strict date), but for now let's dive into two most important features!

[h2]Virtual Cameras[/h2]
We built several Virtual Cameras that will help you show your gameplay from new perspective. You can tune all of them using settings, create your own presets and even switch between cameras with your keyboard!
[h3]3rd Person Camera[/h3]

This one shows player from the side. We made several presets for you and you can make up to 5 more.

Probably the most interesting option is Follow Camera — this is an AI controlled camera that follows the player and keeps they on screen. Maybe it's not so complex like in some true 3rd person games and has its flaws, but we are working on them.

Our idea here is to get rid of live preview window, so you can just have your bullet hell fun in Hard Bullet and Follow Camera will do the rest.

[h3]Action Camera[/h3]


This small cute camera will stay in the air where you place it. You can use built-in Spawn Tool or just grab it with your hand. You can't weld it to objects yet.

Action Camera appears with a number on it — switch between them in the Camera Settings or your assistant (lucky you!) can switch between them using the same numbers on PC keyboard.


[h3]Forehead Camera[/h3]


This one is an updated version of Wide FOV Camera we had before. Now you can change the FOV and camera positions.

[h3]Still in work[/h3]
And this is not all! Some cool cameras we are still working on:
  • AI-controlled Action cameras that will turn on when the player is nearby, letting you move through arena and always stay in focus.
  • Welding for Action Cameras so you can attach them to guns and enemies.
  • More keyboard controls for creator's IRL assistant to switch between cameras.
  • Tracking Camera to keep player in the viewport.



[h2]Lever Action Reloading Test[/h2]


We've been experimenting with lever action weapons to find the better way to reload them in Hard Bullet style.

Please, tell us what do you think — reloading may feel unintuitive at first (especially with two hands), but it becomes easier as you learn. Probably. Or not. That's why we are doing this tests huh.

You'll find a lever action gun in the Dead Box sandbox over a green cube in the center of the arena.

There are some options similar to those we have for pump action shotguns to choose better mechanic for you. Visit Interactions Settings to choose.



[h2]Other Changes[/h2]
A few words about other interesting things you'll notice in this beta:
[h3]New UI and Launch[/h3]


Starting options are still work-in-progress as we plan to add more complex height calibration. You can set checkbox to skip them and jump right into lobby after you launch HB. You can always find those in General the Player settings.

Changed country flags to country names so it's more convenient to find familiar words and make the right choice. Also, let's all welcome new languages: हिंदी (Hindi), עברית (Hebrew), Norsk (Norwegian), Română (Romanian) and Magyar (Hungarian)!

Tips translations are not ready, but all the other UI elemetns are here. Please, contact us if you think you have a better idea for some options on you native language.

[h3]New UI Element — Tips[/h3]


Hover over a question mark sign near some settings names and you'll get a short description. Please, let us know what options in game settings or mechanics you'd like to see explained.

[h3]New lighting on weapons[/h3]


Last graphics update cut the guns visuals a little and they started to feel more blank or saturated. Today we adding new awesome visual and lighting reflections to weapons and arenas.

This is the most optimized and good-looking setup we've ever done to Hard Bullet and we are very satisfied with these results.

Bring your feedback and ideas to our Steam Forum and Discord Community


[h2]What else will be in May update:[/h2]
  • Lever Action firearms;
  • New switchable player outfit and face;
  • AI Cameras that turn on when player is nearby;
  • Welding for Action Cameras;
  • Sitting mode improvements
  • New height and body calibration;
  • Controller feedback when grabbing guns;

...and hopefuly all the improvements we come up with during this beta!


[h2]Sharing some progress[/h2]


Just teasing new hairs that are in work. Won't get into May update, but probably will go to the next one.

[h2]Related Devlog Posts:[/h2]







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Hand Poses, Performance Update, QoL Improvements and What's Next

[h2]Arena Performance Improvements[/h2]
Huge rework of lighting on all arenas, improved visuals, added some details and the most important — FPS boost. Here are some noticable examples:

Dead End Sandbox

Stairs

Baths


[h2]Hand Poses[/h2]


Custom poses for all game firearms are here! No more wacky grabs, clipping fingers and other immersion-breaking visual glitches. Hold your guns like you should.




[h2]Sound Updates[/h2]

It took a while but we finally find a new partner to help us with sounds — Volkov Studio! Check out their Youtube or website.

Guys already did a good job with break-actions and are adding brand new sounds for Hard Bullet revolvers today.

This is just the start as sound team is full of great ideas and clever solutions, so prepare to hear some changes in the future updates!


[h2]Other Bugfixes & Improvements:[/h2]
  • Revolvers: Added Recoil;
  • Revolvers: Added two new revolvers — Bodyguard and Rhino;
  • Pistols: Now can be hold for the second hand grab point alone;
  • Gore: 9mm deal more visible damage to enemy head;
  • Gore: Shotgun body damage effect depth increased;
  • Ammo Workshop: Revolvers can be used too;
  • Armory: Tuned distance to show/hide weapons on stands;
  • UI: Added a scroll element to some Settings tabs;
  • Reduced size on drive from 18Gb to 15Gb;


[h2]Things we are working on[/h2]
Here are some cool things we are working on right now, some you'll see quite soon, but some will take months, let's dive into our plans together!

[h3]More Virtual Cameras[/h3]


More tools for content makers to create impressive machinimas and show Hard Bullet from new angles. We plan to add possibility to switch between several cameras that you can place on arena. We also are working on innovative AI camera that should follow player as he goes though levels.

And of course we'll finally be able to see the main character's face reactions!


[h3]Lever Action Rifles[/h3]


After delivering you break action and revolvers, the most tricky type of firearm is left — the lever action rifle. We plan to ship those during March-April period.


[h3]Raid* Game Mode[/h3]
Our try in large arenas like City Rooftops gone quite well so we decided to move further and started working on new game mode with working title Raid. *It does not mean we want you to assult somehting, it just sounds nice.

This also includes long-awaited AI update and some narrative so we'll be a step closer to more complex things like Story mode in the future.

There is no strict date for this new game mode, we'll show some progress in Devlogs when we'll be ready.




[h2]Related Devlog Posts:[/h2]







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Bugfixes & Improvements

  • Wave Spawner: Fixed spawn issues for bots;
  • Enemy Generator: Fixed permanent immortality;
  • Dead End Sandbox: Fixed Optimisation issues;
  • Speedloader: Now UI shows correct options;




[h2]Related Devlog Posts:[/h2]







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