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Physics Based Update — Hard Bullet Reworked. New start for all.

Totall rework of original Hard Bullet


It's here. Groundbreaking and innovative yet so familiar — sandbox physics experience that blends gunfights, cinematic effects, brutal melee encounters with insane tools and fun modifiers to create unique violent experience.



[h2]New Gun Physics and Enemy Models[/h2]
[h3]Enemy's Gun Grab[/h3]

You can take enemy weapons out of their hands (some force needed though). Enemy holsters are not affected yet.

[h3]Gun Hold Physics[/h3]

Hold your weapons for any part you want! This allows you to perform creative tricks, deadly hits,
impressive reloads and brings a lot of realism into close quarter fights.

[h3]New Weapons and Layout[/h3]


Dozens of new weapons are avaliable for arenas and sandbox fight. You can take a look at the full list of real world analogs for firearms and melee weapons we have here.

We had to remove break action rifles but be sure we'll return better versions them in future updates.

[h3]Enemies and Gore[/h3]


New models with moving eyes and new animations will make you question your sanity when putting one of those under a giant drill.



Returned blood traces, added volumetric blood particles and endless blood puddles because it was not enought blood before. You can turn those On in the Settings.



[h2]New Sandbox[/h2]


Now Sandbox has several presets in which we can better showcase game mechanics

To make it easier and more fun for gamers and content makers we decided to include defferent locations into one scene. You can switch between different collections on-the-go and keep spawned enemies with you.

[h3]Enemy Workshop[/h3]


You can change enemies size and create true giants or dwarfs. You also can decide if they will stay immortal or will die from damage like regular enemies.



Enemies with scale more than 1.7 will allow you to climb on them:



[h3]Ammo Workshop 2.0[/h3]


With this new Ammo Workshop you'll be able to create more crazy weapons of all sizes. Large pencils and micro pitchforks going to deal a lot of pain to your enemies!
  • If object gets bigger it becomes heavier too.
  • Firearms damage does not scale.
  • Does not work with enemy limbs yet, will be added later.
  • Does not work with welded.


[h3]Welded Prototypes[/h3]


Results of freaky experiments, these hybrids are anticipating new feature that will come soon. It's not as innovative as others and probably you met welding in other games, but we'll try to bring it to a new level in the next updates.

Until then enjoy those shooting and cutting monsters we created.

[h2]Player Body and New Interactions[/h2]
[h3]Player Body Physics[/h3]

Player's body now has phisical impact on surrounding. It works so well, you do even not need to press grip to climb on some obstacles. However, we still have special climbing things so you'll have even more fun:
  • Meat hooks on chains
  • Rusty Pipes
  • Big Climbing Scene in Sandbox presets


To say more about new body, we also gave special attention how guns work with it. Big gun's buttstock should not interfere your aiming but will hit enemies as usual.

[h3]More Holsters[/h3]
We polished holster mechanic so it almost never allows missclicks and always gives you the gun you wanted from the right place.

Now player has four front holsters — chest and hips — and one on the back.

[h3]Better Distance Grab and UI[/h3]


So many new things needed new interface and user experience improvements. We decided to move closer to regular 2D layouts.

To make Distance Grab mechanic more intuitive we added more presets for better visualisaion of what interactable object you are targeting right now. You can tune how it looks in the settings, even turn it off completely when you are ready.



[h3]Oculus Runtime[/h3]
For all Oculus users added launch option, so if you have your Oculus device connected, game will ask if should run in native Oculus mode or with SteamVR support.

If you still using Virtual Desktop, you should select SteamVR launch, or just have SteamVR running before launching the game.

We recommend to use official Oculus solutions like Air Link or cable connection.

For all non-Oculus users: if you ever see such option, just select SteamVR launch, obviously.

[h3]Wide FOV Camera[/h3]


We want to thank everyone who creates videos and helps us show Hard Bullet to bigger audience. Whout content creators we won't be able to bring all these innovative features and keep going further.

Hope you all enjoy this new feature!

[h2]Temporal Limitations[/h2]


We tried our best but still not all original Hard Bullet features are here yet. Here is a list of most noticable. They will return rewoked and improved — some are almost here, others will take time.
  • No Soundtrack and lack of sounds.
  • No Destructions.
    Blunts do not deal visible damage to skin.
  • Basic Enemy AI.
  • Inserted mags are not physical.
    Most languages removed.

[h2]Old Hard Bullet stays too[/h2]
We decided to keep old October 20' - March 21' Hard Bullet available too. Due to new launch options it controls may have issues with Virtual Desktop streaming for Oculus Quest and probably with any other VR hardware too.

You can switch back to old version in the Beta tab, select OldHB and finish download.

[h2]Physics Beta is closed[/h2]
Thanks everyone who participated, that was quite a ride. Happy to see so many new Hard Bullet users, please, join our socials to stay in touch!

[h2]Related Devlog Posts:[/h2]


Enemies and Interactions Player Body and New Lobby Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Devlog: Teasing Physics Update and short 20% off sale



We've been working hard and soon will be ready to bring you completely reworked Hard Bullet game. Some of you already experienced our new physics based setup and other features during Open Physics Beta and knows how far we've gone.

Now let's talk about big improvements that will come with Physics Update very soon.

[h2]New Gunplay[/h2]


Once again we tweaked gun handling to make gun control more responsive and get rid of some small glitches that came with physics player body we are using.

Update makes two handed guns much more manageable as we tried to reach comfort level of most popular VR shooters but still keep the physics on.

Return of off-hand grab for pistols and ability to pass weapons from one hand to another, new settings for more comfort and control for all firearms.



[h2]Player's Body[/h2]
Even more physics in your body! All your body parts will become fully physical!

Head, shoulders, chest, even hips and legs — they are here to punch, kick and hit everything they can reach!

Use you body to get over obstacles, control your falling and perform overpowered tricks in slow motion.

[h2]Updated Sandbox and Kowloon return[/h2]


While general Sandbox UI will stay almost the same, we are bringing back some old torture machines and going to showcase a new climbing location. The last one is designed to test your physical body and get maximum of it.



[h2]When?[/h2]
We have intentions to move everyone to Physics Based Hard Bullet in the end of THIS month. If it won't be possible, we'll ship it during the first week of August (two weeks from now).

Stay tuned and thank you for your support during Beta, your reviews and videos!


[h2]Hand Offset Reminder[/h2]


Just a friendly reminder for all PhysicsBeta users.

If you do not feel comfortable with contoller positions or gun angle, you can tune it personally youself!
Visit Hand Offset tool in the settings if needed.


[h2]DREAMHACK SALE — 20% OFF[/h2]

From today and for a few days we are taking part in DreamHack Sale!

Check out the DreamHack Website to have a chance to visit online exhibition, watch streamers or even take part in cybersport tournaments!

If you are still thinking about getting Hard Bullet — today is the day! 20% off before the biggest update we've ever made — that's a steal!

Our other top-sellers are also available with large discounts:

Nevrosa: Escape — ardeco roomscale horror is 50% off!

Find your way out of strange lab and meet creatures from another world.

Ultimate Booster Experience — extreme ride and other height experiences with 60% discount.

Ultimate party starter and fun for the whole family!

Come check other our games with significant discounts! Various bundles and different combinations are available for your convenience.


[h2]Related Devlog Posts about PhysicsBeta[/h2]


Ammo & Enemy Workshops Dismemberment in Physics Beta Physics Beta Launched




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Giants, Dwarves, Crazy Weapons, Custom Ammo and Enemy Workshop



Hi all, today we add a lot of crazy things and improve what was already here. Meet Ammo Workshop 2.0, New Enemy Customization, Tutorial sequence and updated Grab System.



[h2]Enemy Workshop — Giants and Dwarves[/h2]


Now you have more possibilities to tune Sandbox enemies. And it's not just some outfit!

You can change their size to create true giants or dwarfs. You also can change if they will stay immortal or die like regular enemies.



Right now this feature is available only for spawned calm enemies and will come to Attacker Spawner too with some improvements.


[h2]Custom Ammo Workshop 2.0[/h2]


With this new Ammo Workshop you'll be able to create more crazy weapons of all sizes. Large pencils and micro pitchforks going to deal a lot of pain to your enemies!

Notice: if object gets bigger it becomes heavier too!

For now Ammo Workshop does not work with enemy limbs, this feature will be added later.



[h2]Updated Distance Grab and UI[/h2]


Reworked how Distance Grab works and looks from the player perspective.
Now you can select between three possible visual appearances to help you catch guns in the air. Overall system is more predictable during weapon selection from wall armory.

Replaced physical buttons in Firearms Wall so it's much easier to switch the presets. New pointer in Pause menu is not so annoyingly green anymore.



[h2]Tutorial Sequence[/h2]


We want our users to be prepared for basic Hard Bullet interactions so during this sequence you'll learn and customize a better experience for yourself.

We recommend everyone to visit Tutorial and leave your feedback to help us form a better knowledge of the game. This is still a Beta during Early Access so it's very far from the final result we all want to see.

[h2]Work on Gun Balance[/h2]
Now after so many things are done we can return to Gun Balance System we were building a few months ago.

Thanks to our physics based systems we use for guns and hand weapons our game designer will be able to continue his work and will bring some changes to guns in Hard Bullet.

A lot of more to come in the future for gun mechanics and gun types so this is a great start of new firearms gunplay. Stay tuned for small updates and Updates Recaps to get more info when something changes.

[h2]UPD 07/02/2021: Hand Poser 2.0[/h2]


Now you can tune your hand positions for more comfort and make better use of weapons. Changing positions will affect both hands simultaneously.

Controller Offsets Tuner is on the right during game launch sequence or you can find it in Controls in the Pause Menu anytime.

[h2]Related Devlog Posts:[/h2]


Dismemberment in Physics Beta Physics Beta Launched




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▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Dismemberment, Advanced Gore and Latest Updates Recap

Hi all! During last two weeks we've been bringing back features from the old Hard Bullet and reworking some according to new physics. Today we return one of the core features of Hard Bullet — brutal gore and dismemberment.

Before you start gory mayhem journey, let's say thanks to everyone who sends feedback and helps during bugs catching process! This community is awesome!

[h2]Gore and Dismemberment[/h2]


Returned of Dismemberment and Advanced Gore.

A lot is still work-in-progress state and we have big plans on making more complex wounds and realistic visuals.

In the Sandbox, the Default immortal soldiers are still immortal so get ready for some crazy gory situations. This is for our testing purposes, we are still in Beta!

If you spawn agressive enemies or visit Arenas, Soldiers will become vulnerable as usuall and won't try to get up when loosing their limbs. Nasty!



[h2]Gunplay and New Weapons[/h2]


Arcade Reload returned. You can switch in Pause Menu between Arcade/Tactic anytime.

Arcade makes it much easier to dualwield because it almost removes the need to change your magazines.

Just bring your guns closer to your hips and they will get a fresh portion of bullets right away! You still can drop mags with the button pressed.

Weapon List Updated. In Beta you can find a lot of new guns and we work on bringing more. Here is a List of real world analogs and inspirers of the models we use in game.

If you have cool ideas and want to see new weapons — leave your feedback on our forums or Discord.

NEW SMGs

[h2]Melee weapons reworked[/h2]


Сuts and cut wounds. Now shows more accurate cuts pojections than are in Main.

You can cut, pierce and hit with different parts of the same weapon and deal different type of damage. This will allow us to add more creative melee weapons and show correct visual effects after hits.

Holsters on the front work with small melee. Big two-handed (spear, axe etc) are still in work and will be added to back holster later.

NEW BLADED

[h2]Enemies[/h2]


Totally reworked behavior system. This will allow us to add more interesting animations and realistic reactions in the future

New Behavior: fighting with bare hands. They will try to avoid your hits and attack from the sides.
New Behavior: running in shootout. Now they can run after you and strafe while shooting.

FIX: No more snake eyes.
FIX: Enemy heads now better follow their targets (bodies still needs some work though).
FIX: Enemies won't shoot each others anymore.
FIX: Enemies won't spawn one on another.
FIX: Enemies won't fall when magazine slightly hits them.

[h2]Wide FOV Camera[/h2]


Added special option for all content creators. Switching to FOV Camera in the Pause Menu will toggle additional in-game camera that is placed at your forehead.

Notice, this will increase your PC calculations and may cause visible stuttering. Make sure everything is fine before starting your Stream.

We will continue to add features for creators to make Hard Bullet a truly cinematic experience.

[h2]Rift S Crash Issue Solved[/h2]
Game had problems on some systems than caused an instant crash for Rift S users. Now everything is fine. Please, report if you got any troubles on our forums or Discord.

[h2]Other Bugfixes and Improvements[/h2]


FIX: Spawn Menu on Arenas now works.
FIX: Default settings in Spawn Menu increased for bigger body counts.
FIX: All piercing torture objects moved to new melee setup and work fine.
FIX: Enemies hand poses for two-handed firearms.
UPD: Added some discriptions to Pause Menu.

[h2]Known Bugs and Issues:[/h2]
Enemies: When loosing pistol weapon, enemies do not go to boxing state until recieving damage.
Enemies: Visible stitch on libs.
Melee: Removed some wepons, will return soon too.

[h2]Related Devlog Posts:[/h2]
Physics Beta Launched




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Physics Update — now in public Beta! New Guns, Enemies and Tricks!

[h2]Fully Physics based interactions[/h2]


We built complex systems and inventive solutions to bring you one of the most advanced physics setups on the market.

[h2]Complex Gun Physics[/h2]


Hold guns for any part, perform one handed reloads with shotgans and pistols and any crazy trick you can come up with!



[h2]New enemy system[/h2]

New optimised ragdolls, death animations, physics interactions and much easier to punch and hit with objects!

[h2]New Narrative Lobby[/h2]


As you know we are working on Story mode for Hard Bullet and the new lobby is much closer to the story we going to tell.

This lair of our pratogonist has several very important points of interest we'd like to talk.

[h3]New Armory Layout[/h3]


Legendary weapons are grouped and we are working on new gun appearence. In the future updates we'll add more variations of how you can navigate and group firearms by types, style, ammo type etc.

Such system will allow us to bring new weapon packs and make more noticable updates for shooting side of Hard Bullet.

Press buttons below the layouts to change them.

[h3]Level Selector[/h3]


Trying to make is more user friendly and add more functionality. Right now only Sandbox, Baths and Action maps are avaliable.

Right now there is no Loading symbol, you just need to wait after you chose the Map. Just stay calm and wait a little, especially if the game is not on SSD. It's loading.

[h2]New WIP Sandbox[/h2]


Everything is work-in-progress, we going to improve user experience with every update.

[h3]Different level presets. [/h3]
We made a couple of presets to showcase a sandbox level as we see it.
To make it better and more fun for gamers and content makers we decided to include defferent location into one scene that you can controll.

Right now you can switch between different objects collections on-the-go, try different outfits on a special puppet (soon will be for all), try new guns we are working on.


[h3]Weapons and Melee collection[/h3]


We are proud to present not only greately improved weapons and melee mechanics but also whole new world of guns, blades and blunts we are adding.

[h3]Climbing Mechanic[/h3]


Now, when player has fully physical body, you can perform all kind of physics experiments!
You can climb obslacles even without pressing grab button — Just try it yourself!



[h2]Known Issues and Tips for better experience[/h2]


This version is not polished and have some bugs, glitches and lack of some content from the main game. Here is a list of known issues and some tips.

[h3]Bugs and Issues we know about and working on:[/h3]
  • Using VirtualDesktop? Check this thread to make it work.
  • Texts in Menu are not texts.
  • Only button-controlled magazine removal, no mag-hit-mag reloads or even hand reload. Only on button.
  • Guns are unbalanced, hands on the handles may not fit into poses correctly.
  • Hand pose may glitch and get unresponsive if enemy body disappeared when you were holding it — restart the scene from Pause Menu.
  • Streaming Camera may glitch on SteamVR devices and show 3D artefacts FIXED
  • Some guns may share same sounds.
  • No gun stealing from enemy holsters.
  • Enemies have issues with hand poses when holding guns. FIXED
  • Various sound glitches.
  • Objects in Lobby may glitch and have strange weights.

[h3]Mechanics from main Hard Bullet game that are not here yet:[/h3]
  • No Dismemberment.
  • No Disctructible objects.
  • Basic enemy AI.
  • No two-handed grab for pistols.
  • Magazines are not physical.
  • No wall jumps.
  • No Music on arenas.
  • Lack of sounds in general.
  • No Break-action weapons.
  • No brutal machines exept Grinder and Loader.
  • No cuts, only piercing.
  • Baths and Action in blockout state, no Kowloon, no Office.
  • No Wave/Endless system.
  • No Custom Ammo and Toy Soldiers.
  • Lack of most options.

[h3]Tips & Hints for better experience in PhysicsBeta[/h3]
If you're getting such hand glitch, probably your controllers are out of range. Get them first and then put on your VR helmet.


Check the settings on launch, you can select a different Grip function (stick guns or press grip constantly).


In the Graphics you can set blood effect to be more realistic and make blood puddles effect stay forever — that will increase your CPU calculations, so be carefull. You can turn them off anytime in the Settings during the game.


Well in Baths arena do not respawn player and do not kill bots who fall there. Use Pause Menu to respawn.


[h2]Your feedback and ideas[/h2]
As we start this Physics open beta, we count on your will to improve Hard Bullet and make it one of the best physics games out there.

We want to hear what you think about everything that happens, your ideas about future level design, weapons and enemy interactions. Find together the best ways to apply all these new possibilities that new Hard Bullet brings.

Use Steam Forums or join our Discord to stay in touch and talk directly to the developers!

Thank you all for your support, your comments, and for waiting for so long for this milestone — your belief in our small team helps us to move further!

🔧How to switch to Beta


Importnat: after switching to beta it will wipe the current Steam version so you'll have to download it again if you want to get back to old experience.

  • Go to Steam and find Hard Bullet in there.
  • Click with your Right Mouse Button and select Propreties.
  • Go to Beta tab and in drop-down list select PhysicsBeta.
  • After this download of 6Gb will start.
  • Run game from Steam, no need for SteamVR if you use Oculus devices.
  • That's it! have fun!


If you want to go back to old version, just go to Beta tab in Properties and select None. it will initiate a download of old version.

[h2]Related Devlog Posts:[/h2]


Enemies and Interactions Player Body and New Lobby Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬