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Hard Bullet News

Physics Update — now in public Beta! New Guns, Enemies and Tricks!

[h2]Fully Physics based interactions[/h2]


We built complex systems and inventive solutions to bring you one of the most advanced physics setups on the market.

[h2]Complex Gun Physics[/h2]


Hold guns for any part, perform one handed reloads with shotgans and pistols and any crazy trick you can come up with!



[h2]New enemy system[/h2]

New optimised ragdolls, death animations, physics interactions and much easier to punch and hit with objects!

[h2]New Narrative Lobby[/h2]


As you know we are working on Story mode for Hard Bullet and the new lobby is much closer to the story we going to tell.

This lair of our pratogonist has several very important points of interest we'd like to talk.

[h3]New Armory Layout[/h3]


Legendary weapons are grouped and we are working on new gun appearence. In the future updates we'll add more variations of how you can navigate and group firearms by types, style, ammo type etc.

Such system will allow us to bring new weapon packs and make more noticable updates for shooting side of Hard Bullet.

Press buttons below the layouts to change them.

[h3]Level Selector[/h3]


Trying to make is more user friendly and add more functionality. Right now only Sandbox, Baths and Action maps are avaliable.

Right now there is no Loading symbol, you just need to wait after you chose the Map. Just stay calm and wait a little, especially if the game is not on SSD. It's loading.

[h2]New WIP Sandbox[/h2]


Everything is work-in-progress, we going to improve user experience with every update.

[h3]Different level presets. [/h3]
We made a couple of presets to showcase a sandbox level as we see it.
To make it better and more fun for gamers and content makers we decided to include defferent location into one scene that you can controll.

Right now you can switch between different objects collections on-the-go, try different outfits on a special puppet (soon will be for all), try new guns we are working on.


[h3]Weapons and Melee collection[/h3]


We are proud to present not only greately improved weapons and melee mechanics but also whole new world of guns, blades and blunts we are adding.

[h3]Climbing Mechanic[/h3]


Now, when player has fully physical body, you can perform all kind of physics experiments!
You can climb obslacles even without pressing grab button — Just try it yourself!



[h2]Known Issues and Tips for better experience[/h2]


This version is not polished and have some bugs, glitches and lack of some content from the main game. Here is a list of known issues and some tips.

[h3]Bugs and Issues we know about and working on:[/h3]
  • Using VirtualDesktop? Check this thread to make it work.
  • Texts in Menu are not texts.
  • Only button-controlled magazine removal, no mag-hit-mag reloads or even hand reload. Only on button.
  • Guns are unbalanced, hands on the handles may not fit into poses correctly.
  • Hand pose may glitch and get unresponsive if enemy body disappeared when you were holding it — restart the scene from Pause Menu.
  • Streaming Camera may glitch on SteamVR devices and show 3D artefacts FIXED
  • Some guns may share same sounds.
  • No gun stealing from enemy holsters.
  • Enemies have issues with hand poses when holding guns. FIXED
  • Various sound glitches.
  • Objects in Lobby may glitch and have strange weights.

[h3]Mechanics from main Hard Bullet game that are not here yet:[/h3]
  • No Dismemberment.
  • No Disctructible objects.
  • Basic enemy AI.
  • No two-handed grab for pistols.
  • Magazines are not physical.
  • No wall jumps.
  • No Music on arenas.
  • Lack of sounds in general.
  • No Break-action weapons.
  • No brutal machines exept Grinder and Loader.
  • No cuts, only piercing.
  • Baths and Action in blockout state, no Kowloon, no Office.
  • No Wave/Endless system.
  • No Custom Ammo and Toy Soldiers.
  • Lack of most options.

[h3]Tips & Hints for better experience in PhysicsBeta[/h3]
If you're getting such hand glitch, probably your controllers are out of range. Get them first and then put on your VR helmet.


Check the settings on launch, you can select a different Grip function (stick guns or press grip constantly).


In the Graphics you can set blood effect to be more realistic and make blood puddles effect stay forever — that will increase your CPU calculations, so be carefull. You can turn them off anytime in the Settings during the game.


Well in Baths arena do not respawn player and do not kill bots who fall there. Use Pause Menu to respawn.


[h2]Your feedback and ideas[/h2]
As we start this Physics open beta, we count on your will to improve Hard Bullet and make it one of the best physics games out there.

We want to hear what you think about everything that happens, your ideas about future level design, weapons and enemy interactions. Find together the best ways to apply all these new possibilities that new Hard Bullet brings.

Use Steam Forums or join our Discord to stay in touch and talk directly to the developers!

Thank you all for your support, your comments, and for waiting for so long for this milestone — your belief in our small team helps us to move further!

🔧How to switch to Beta


Importnat: after switching to beta it will wipe the current Steam version so you'll have to download it again if you want to get back to old experience.

  • Go to Steam and find Hard Bullet in there.
  • Click with your Right Mouse Button and select Propreties.
  • Go to Beta tab and in drop-down list select PhysicsBeta.
  • After this download of 6Gb will start.
  • Run game from Steam, no need for SteamVR if you use Oculus devices.
  • That's it! have fun!


If you want to go back to old version, just go to Beta tab in Properties and select None. it will initiate a download of old version.

[h2]Related Devlog Posts:[/h2]


Enemies and Interactions Player Body and New Lobby Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Devlog: Blood and Gore, New Physics and Enemies Interactions

Edit from 31-05-2021:
Update will come on the 1st of June (tomorrow), still need a couple of things to be done. Thank you all for your support!



Hi all, it took a lot of time and finally we can present you new enemy interaction system, that will bring new layers to Hard Bullet gameplay. Whole parts of the game were reworked and are still in production, but it's already impressive how you interact with the enemies.

These new enemies will come with other cool things we prepared for the biggest update yet. Don't forget to check the other blog posts about it in the end!

[h2]Various Enemy Outfits and Armor Amount[/h2]



With system like this we'll be able to make decent challenge progression in Rouge mode we are designing and give you more instruments for your own brutal creativeness in the Sandbox.

This is not just a cosmetics option — different armor types and weapon holsters amount will affect how the enemies behave and hold your attacks.

[h2]Gun Grab and Easier to Punch[/h2]


Added this long-awaited ability. Now you can grab enemies' guns right from their hands (you can kick them off too), steal from their holsters or take away magazines right from the guns!

[h2]Eye Movements[/h2]


While faces are still in work (the current one is a placeholder), we finally added moving eyes to make those guys more alive.

Right now it's more like creepy staring, but plans are to add eyeball micro movements, reaction to meele atacks and blinking from time to time.

We plan to showcase more natural reactions and all-new animations closer to the release of this Update.

[h2]New Blood and Gore work-in-progress[/h2]


Trying to work out the best solution for gore on new models. We brought back blood traces on the bodies and surrounding models, so no more clean dismembered limbs or shiny dead bodies with gun holes! Expect more brutal effects in the future:


[h2]Performance Optimisation[/h2]


We try to improve every aspect of enemies and performance issues are very important. While we increased quality of enemy models — rised it from about 10K triangles up to 20K — we also dramatically improved CPU calculation effectiveness.

Reworked limb system, new animation system and better body rig gave sagnificant performance improvements. It's still a work to do, cause we gonna add more stuff and effects to enemies, but we hope to stick to this new optimised engine.

Right now the Minimal Recommended specs from Steam page can support up to 10 active enemies in test chamber. Probably this amount may decrease as we add more complex things to arenas in the future.

And about game engine — everything you see in these Devlog Posts were made with Unity 2019 version that eliminated a lot of Oculus and runtime issues, so it's fair to say that technically new Hard Bullet is completely another game inside.

[h2]Physics Progress[/h2]


Using grabbable pipe to move to the second floor, then using it again to slide down (slowing the movement with my left hand) while shooting from SGM from another hand.



Some physics fun: using those two boxes to bounce off the wall while in the air.


[h2]Related Devlog Posts:[/h2]



Player Body and New Lobby Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Content Update: Kowloon Arena

[h2]Welcome to new Kowloon Arena[/h2]


As you may know, our hero was a cop once. And a good one. On these streets he relentlessly fought ungly crimes until one day changed everything… Remember Kowloon?

This new location is not just a new place to shoot heads off and put bad guys on the hooks, spilling blood all around.

This is how the Hard Bullet surrounding will look (at least its "street" parts) and what you'll see in the future story/rougelite mode, on which we are tirelessly working on.



[h2]Updates and Fixes[/h2]
  • Added some blood on the floor under Gory Machines in Sandbox.
  • Fixed bug when enemies stayed alive on the ground after being pierced.




[h2]Devlog: Physics Update Progress[/h2]
Everything is fine, we are following our plan and going to deliver this update in May. More good news? You can bounce from the wall with your hands or any object!




[h2]GexagonVR — 5 Years creating VR experiences![/h2]


Today we launch our custom sale and want to remind about our newly launched GexagonVR Blockbusters Bundle. Now you can get a complete set of our top-sellers with 10% discount.




[h2]Latest Physics-Related Devlog Posts:[/h2]


Latest Physics Progress Recap Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab








Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

GexagonVR — 5 Years in VR!

Celebrating 5 years in creative VR experiences!


[h2]GexagonVR Blockbuster Bundle[/h2]

Recently, we've launched this collection of our Top Sellers so you can dive into fantastic and thrilling VR journey with 10% discount.



We want to thank everyone who supporting us through all these years — this one was really tough and we would not get through without your help, your ideas, emotions, videos and words of support.

These were awesome five years and the next ones will be even better!


Nevrosa: Escape — ardeco roomscale horror is 50% off!

Find your way out of strange lab and meet creatures from another world.


Ultimate Booster Experience — extreme ride and other height experiences with 60% discount.

Ultimate party strarter and fun for the whole family!


Nevrosa: Spider Song and Primal Ritual get 35% and 50% discounts — travel into Misty world to solve its secrets and face horrors in the dark.

New look on Nevrosa adventures, now with free locomotion, more action in expedition to the Misty World!


Qbike: Cybercycles will drive you and your friends through the Net on lightspeed with 80% discount.

Online co-op or pvp with your friends in this cyberpunk snake on steroids.


[h3]Want to save more? [/h3]
If you want to save even more on our products, you might want to check these bundles too:

GexagonVR Collection is 73% off now.

All Nevrosa games in one Bundle are 53% off!


Thank you all again, don't forget to join our communities to have a chance to speak to us and bring your suggestions.












Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Devlog: Teasing Upcoming Content Update and New Physics Progress

[h2]Upcoming: Kowloon City Arena[/h2]



With this new area we want to showcase how Hard Bullet game will look soon.

A lot of time you'll spend on these dangerous Hong Kong streets so better be prepared. Very soon you'll discover this new arena and get some taste of the upcoming fights!

Kowloon Arena with some overall game improvements and fixes will come this April.

[h2]New Physics and Player's Body Progress[/h2]


Almost finished building this new physics body.

Rewoked and built from the ground new body that adjusts to any height and totally eliminates lots of old annoying bugs:

  • No stutter when you run into a wall or any other static object.
  • Hands do not stuck in small or thin objects anymore.
  • Hands move exactly like your real hands do, no more slow hands!

New body allows us to add complex animations and realistic physics interactions like this slide I perform with my elbows and gun stock. Also expect realistic legs movements and sure we gonna use all these technologies on AI bots too!



New interaction and inventory systems. We totally reworked:
  • Stabbing and Sword wave feels natural.
  • Grabbing bodies and objects is easy.
  • Punches feel much more powerfull.
  • Distance Grab is more intelligent and presize.
New body inventory works flawelessly like never before. It's just a new level of grabbing and keeping objects in holters you need to experience yourself to truely believe it exists.


[h2]Building New Game Lobby[/h2]


Here is a work-in-progress lobby we are currently using in the DevBuild. While the room design will change, it already has some core things that you'll see in the future Hard Bullet.

Missons Map and Police Radio — placing missions and points of interest around the map brings more logic and narrative to the game. Also, we bringing back classic pointer for easier navigation!



Garage in the future your car or motorbike will play a significant role in game balance when going for a mission. Firearms in Hong Kong are prohibited so even suspended cops should keep them away from civilian eyes.



Our hero uses different vehicles to get to mission location and can store guns in the trunk. Changing cars and bikes models changes the amount of guns you can take with you.

Statistics and Achivements Every hero has his cave, so do we. In updated lobby you'll see overall story progress, achivements and binus unlocks, change music playlist from several collections.



Player Customizations — you'll be able to select different outfits that probably will affect your holsters. Still working on it.

Gun Armory will have user friendly interface and firearms are grouped according to their types for easier navigation.


[h2]Arenas Being Prepared[/h2]
Making updates to the current location to prepare them for new physics and mechanics.



[h2]Related Devlog Posts:[/h2]


Climbing in Physics Room
New Gun Grab System No Hand Clipping and Presize grab




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬