1. Hard Bullet
  2. News

Hard Bullet News

Sandbox & Arena Updates: New Machine and Arenas Refreshment

[h2]Sandbox & Arena Updates[/h2]
Today we add new content to Sandbox and Arena locations.


[h3]New Gory Machine in Sandbox[/h3]

This is the most brutal thing we've made yet! Actually it's so brutal we think it's better not to display what it does. Maybe later, when we get back to normal... Go check yourself!


[h3]Gory Machines added to all Arenas[/h3]

Machines showed themselves quite good and are ready to be added to Arenas. Now your runs will be much more gory and new situations will happen.

[h3]Updates & Fixes[/h3]


  • NEW: Surface Grinder Machine.
  • ADDED: Gory Machines to all Arenas.
  • ADDED: More melee weapons to Offices and Action.
  • UPDATE: Randomized Bots at Machine Room spawn.
  • UPDATE: Longer agony on Thin Pipes and Hooks.
  • UPDATE: New design for wooden walls in Sandbox.
  • FIXED: Drill machine not piercing sometimes.
  • FIXED: Skin damage not appearing after pierced by machines or pipes.










Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Devlog: Showcasing progress in Player Body Rework with this Physics Room

[h2]Work-in-Progress:[/h2]
[h3]Physics Showcase Room[/h3]


We are working hard to bring you this large update that will dramaticaly change Hard Bullet gameplay to AAA quality.

Here is a fresh recap of the progress we've made and have some fantastic news for Patreon top tier supporters!

Meet a room where we test new physics setup. For now it's available only for $20 tier Patreons and probably will come to regular Hard Bullet in the end of this month.

Everything here is deeeeeeply Work-In-Progress and a lot to be done yet.

This is not just a player body rework we are doing here — built form the ground, these new hands and body need every other aspect of the game tuned accordingly, adding more depth to gunplay and melee weapons, punches and the way you interact with VR world.

[h3]Physical Hands and Arms[/h3]
Player will have fully physical arms and hands, check this out — this ladder can be used only with arms and elbows and no need to press any buttons on controllers.


And watch this: hands to the sides and you can casually stop yourself from falling down. Again — just pure physics:


[h3]New Melee Tricks[/h3]
We are testing some cool tricks with melee weapons that our new physics setup brings up!

Use Knives to Climb:

Pull Up with Any Weapon:

Use Weapons to Slide:

[h3]Climbing Mechanic[/h3]
You'll be able to climb around comfortably, without annoyingly shaking body when you change hands. Our solution lets you move around without motion sickness and extreme camera movements even on the hardest surfaces:


[h3]Other body parts are physical too![/h3]
Again, I'm not pressing any buttons and can place this long thing on my shoulder. It lays there and I can move around with it with some help from palms!



[h3]Improved Punches Reaction[/h3]


[h3]Hand Piercing[/h3]


Gone really deep from the times we cut our hand in Nevrosa games!


[h2]Unfortunate Main Game Update[/h2]

Today we also rolled an Update for the main game, but encountered an annoying bug so had to pull it back.

So expect a content update for Sandbox and Arenas on Monday, next week.

[h2]Related Devlog Posts:[/h2]

New Gun Grab System No Hand Clipping and Presize grab






Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Pancake Week Sale — 20% OFF



[h2]Hard Bullet is taking part in Pancake Week Sale [/h2]

We are joining the party with 20% discount for a limited time!

We almost missed this event (were eating you know what) but nothing can stop us from bringing you the lowest price for Hard Bullet ever!

Just approved our gory sandbox shooter for the Pancake Event, big thanks to Meta Publishing guys and Steam team for taking us on board!

Don't forget to eat some pancakes and check out other VR games from EE devs out there!

And come back tomorrow for a mind-blowing Devlog post!




Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Brutal Machines Update and Sandbox Reworked



[h2]New Sandbox Design[/h2]

We want to start with words of gratefulness to all of you who shares your opinions and ideas with us, creates videos and other content — we watch every one and always listen!

Today's update makes the Sandbox more camfortable for everyone and brings more unique look.

Objects in the first room are located as if you start moving clockwise after arrival on the eleveator.

First of all you get to the office zone with basic interactions, working white board and desctructible objects.

Then you meet the Armory and Reloading switcher. As usual, you need to get closer to make the wall turn around and show all the toys.

Experimental zone will be the next, you'll find there Custom Ammo Workshop and Nailgun prototype.

Next is a large Spawn Zone — it looks like the one that was in the Melee Chamber in older version with Controls Panel on the left of it.

On the right wall we regrouped all the Melee Weapons we have for now and removed the missing ones.

[h2]Brutal Machines Showcase[/h2]
Meet the orchestra of dangerous machines from real life that you can use! We'll add some of them to Arenas during next weeks.

In the future Rougelike you'll find them along your brutal run and will be able to perform special brutal kills.

We'll keep adding new machines to this showcase and hope to get some feedback from you! We plan to change the overall Sandbox design at least once more so your ideas can become reality.

[h3]Meat Hooks[/h3]

So fun when they hanging around! Try to combine with electricity for better effect.

[h3]Drilling Machine[/h3]

The drill goes drrrrrr.

[h3]Stacker[/h3]

Take those bastards to the ride of their life.

[h3]Deadly Pipes and Sharp Spikes[/h3]

New version of spikes! Now you can rotate pinned enemies and their parts around! We keeped the old ones too.

[h3]Upcoming secret machine[/h3]
Will be added during next week.


[h2]Other Updates[/h2]
  • WARNING: May melt your PC!
    Custom Ammo: in Shotguns now EVERY pellet (shot) gets changed to custom object. WARNING: May melt your PC!
  • Added new voices to enemies in agony, brutaly dying and getting heavy injured with spikes.
  • New impact sounds for spear-like objects.
  • New sounds when bladed weapon jumps into your hand.
  • New bullet hole effect that changes on different materials.
  • Fixed Shotgun could become unloadable because of stange sphere appeared.
  • Fixed some effects could appear in wrong places.
  • Fixed weapon could jump back to the armory/melee wall when you try to grab it.
  • Fixed Custom Ammo Mag could appear empty.
  • Fixed Custom Ammo first shot could appear on the wrong place.
  • Fixed Custom Ammo snap zones could both snap one object.






Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Devlog: Teasing new physics, climbing and new level of hand interactions

Want to share the progress we made with new body physics and hand interactions.
GIFs quality is lowered to fit into Steam website image restrictions.

[h2]New Gun Grab Mechanic[/h2]

You'll be able to hold any weapon for any part, but main gun parts are still interactable and functional too — just like in real life!

And notice the enertion one hand gives to another! New arms are strong!

This opens us new possibilities to add new complex weapons and polish the current ones again. Just look at this odd thingy we turn around and play with — how many cool interactable things we can create!



[h2]Flaweless movements and arms[/h2]


You'll be able do any trick you want without your hands stuck somewhere in a box or table.
All punches and hits are so precise — it feels like you are doing them in real life with your own hands.

We are really proud to say we got very close to AAA quality physics VR top-sellers have.

You can get more info and footage about new hands from the previous Devlog post:
Devlog: Gory Machines & Body Physics



[h2]Climbing[/h2]


This is an experimental feature cause originally Hard Bullet was not supposed for this type of locomotion. We still considering adding this mechanic into Rougelite mode. Whant do you think?

[h2]Brutal Machines this week[/h2]


Had to move Brutal Machines Update to this first week of spring soo we can polish everything, sorry for delay!

This update will bring deadly instruments to Sandbox and some Arenas, also expect greatly updated Sandbox level!

All weapons will be reorganized to improve your experience, new room space, new materials will make it more unique and closer to Hard Bullet graphic style you can see on artworks.






Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬