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Hard Bullet News

Bugfixes & Improvements Update

[h2]Skin Unlocks[/h2]
  • Fixed an issue where unlocking one skin in a skin family would unlock all associated skins for all guns. Your save file should now reflect the correct skins.

[h2]Arena Fixes[/h2]
[h3]Backstreet[/h3]
  • Fixed some invisible walls for enemies.

[h3]Pool[/h3]
  • Fixed some parts of the level where players could fall under textures.

[h3]Stairway[/h3]
  • Removed second doors in Armory during RIDE.
Current game version: EA 0.6.1.19


[h2]Related Devlog Posts:[/h2]




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Bugfixes & Improvements Update

[h3]Armory Distant Grab Improved[/h3]
  • It's now much more convenient to grab weapons from the Armory. Switching between the pointer and grab ability happens on-the-go. All weapons should be equally accessible now.

[h3]Skin Unlocks[/h3]
  • Fixed dismemberment not counting as limb kills, which resulted in not unlocking corresponding weapon skins.

[h3]Sound Fixes[/h3]
  • Fixed the lack of sound distortion during slow motion.

[h3]Backstreets[/h3]
  • Fixed some grab zones (including the balcony glitch) and added more to upper levels.



Current game version: EA 0.6.1.14


[h2]Related Devlog Posts:[/h2]




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Bugfixes & Improvements for RIDE Update

Rolling out some fixes for yesterday's huge RIDE update!
Thank you for your feedback, support and Steam reviews — they mean a lot to us.

[h2]Bugfixes & Improvements[/h2]
Enemy Generator:
  • Fixed crash issue when interacting with its UI. Sorry for the inconvenience.
  • Outfit previews now display the correct images instead of dark ones.
RIDE
  • Fixed endless pump-shotgun ammo reserve.
Armory:
  • Fixed second-click issues when switching skins between weapons.
Backstreets:
  • Cleaned up to prevent enemies from getting stuck in some level objects.
Savage and Veteran 88:
  • Retuned correct interaction sounds.
Current game version: EA 0.6.0.8


[h2]Related Devlog Posts:[/h2]




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RIDE Game Mode, Player Progression, Gun Skins, New Arena and more!

[h2]Let's take a RIDE[/h2]
Introducing the New RIDE Game Mode and Revamped Hard Bullet Gameplay!



Take on the role of a ruthless contract killer, prowling the streets of a crime-infested city. Cleanse each district of its criminals, unlocking deadly new weapons as you go.

This is the first iteration of our new direction, transforming Hard Bullet from a sandbox game into a gripping narrative experience.

Let's dive into what's available now and what exciting updates are coming in the summer of 2024!

[h2]New Game Mechanics[/h2]
[h3]Limited Ammo in RIDE[/h3]
During rides, you’ll have limited ammo for each weapon from the Armory. For example, if you get two different SMGs each will have it's own ammo reserve.

When you buy a new gun, you also get a new pack of magazines to use until you clear the location or die trying.

Enemy guns won't come with extra ammo (unless you have bought the same gun in store), so you can't reload them with your own ammo. Just use what's left and then throw the empty gun at the enemy.

Check the help icon near each gun in the Armory for more details on their differences.


[h3]Armory Reimagined[/h3]


The new weapons layout makes it easier to see the variety of guns and choose between them.
Here are some new elements we added to the gun cards:
  • Information: More details will be added in future updates.
  • Gun Name: Every good weapon deserves a name.
  • Star Icon: Add guns to your Favorites.
  • Skin Preview Button: Click to set a new look or get info about unlocking skins.


[h3]Unlockable Weapons[/h3]
While sneaking into city districts, you'll earn a small amount of cash and experience after clearing the location.

We plan to add more challenges and activities related to money and experience, but for now, we're starting with simple formulas:

Player Level x100 = Starting $$$ amount

Thugs life costs too small in this city, here are the prices:
Regular Kill = 100$/exp Limb Kill = 125$/exp Headshot = 150$/exp


[h3]Skins for Firearms[/h3]
Complete challenges during RIDE to unlock skins for your guns and use them anywhere in Hard Bullet!

The current challenges may seem easy, but they will become more difficult as we introduce more skins in future updates.

[h3]Favorite Guns Page[/h3]


Quickly access your favorite guns by clicking the star icon next to a weapon's name to add it to your FAVORITES.

The FAVORITES tab will fill with chosen weapons and display them like kind of inventory, adding more pages if needed.

FAVORITES are available in all game modes, but you'll still need to progress in RIDE to access them there.


[h2]New Lobby Layout[/h2]

The RIDE launch screen is now the main screen. All previous activities are gathered under the training category, located to the left of the RIDE launch screen. They feature a convenient layout and a cool TV that provides info about the selected arena.


[h2]Backstreet Arena and some Updates[/h2]


New arena with streets, rain and lost of climbing.

Reworked all in game Armories, now they all contain a car and cool physical 3d letters which will remind you the name of the location.



[h2]Bugfixes & Improvements[/h2]
[h3]Firearms Updates[/h3]
All Weapons:
  • When holding any weapon with both hands and moving them apart, the off-hand will release, and the weapon will stay in the hand holding the handle.
Revolvers:
  • Fixed an issue where a bullet could still be loaded into a fully charged gun.
  • Fixed an issue where a speedloader could be used on a fully loaded gun.
Mighty Eagle:
  • Fixed issues with the lock getting stuck in the unhinged position.
Warthog Compact:
  • Removed the second (black) Warthog Compact model.

[h3]Player Body[/h3]
  • Fullbody: Improved checks to prevent hands from getting stuck in walls and help arms move through thin objects.
  • Rised the hands strength a bit so you can climb surfaces with just leaning on your hands.

[h3]Pause Menu and UI[/h3]
  • Added native stick scroll to all lists. Now you can scroll through vertical lists by pointing at them with the pointer.
  • Revised some option names and tips in different languages.



[h2]Nearest Development Plans[/h2]
We plan to make a few iterations of RIDE during this summer and roll out the final version by the end of it. After that, we will move on to the next, much bigger game mode.

Here is a list of things we plan to implement:

[h3]Weapons Rebalance[/h3]
  • Weapon Inertia and Weight: We plan to add inertia and weight to all weapons. An open beta is currently available for everyone to try and provide feedback.
  • Gun Rebalance: This includes new recoil adjustments and some new mechanics.
  • More Guns: We have a lot of exciting new firearms to showcase and will start adding these new pieces of gun art soon.

[h3]Ride Improvements[/h3]
  • More Challenges: Improve player progression with new challenges.
  • Random Encounters and Events: Add unexpected encounters and events to enhance gameplay.
  • Modifiers: Introduce modifiers that can significantly change the experience.
  • New Location: Test new ideas in a larger, new location.
  • Updated UI: Implement a more convenient and user-friendly interface.
Current game version: EA 0.6.0.1



[h2]Related Devlog Posts:[/h2]






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Public Beta: New Physics for Firearms and Melee Weapons



[h2]Hello and welcome to our new Public Beta![/h2]
As we are deep in work with our new RIDE game mode, we are also updating the physics related to weight and how weapons are handled in Hard Bullet.

Today we are excited to introduce a prototype of weapon inertia. The main goal of this test is to determine which inertia system suits our game better (with or without inertia).

Now, different types of weapons have varying weights, and recoil has been adjusted accordingly. Our goal is to make each class of weapon unique, and this is one of the first steps.



⚠️ ACCESS: Right-click HARD BULLET in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and choose there “Public Beta”. New game version will start downloading immediately.

📢 FEEDBACK: Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.



[h2]Firearms[/h2]
The test location features two stands with different types of inertia. The left stand has inertia, while the right stand does not. At this stage, we need to determine if this mechanic provides a more positive experience than a negative one.


[h3]Tips for best experience:[/h3]
  • Weapon Comparison: Compare two similar weapons from different stands to clearly see the differences.
  • Reloading: Use arcade reloading to focus on gun movements without needing to physically reload.
  • Shooting:
    • Start with the New Inertia Examples.
    • Shoot with various firearm types to feel the differences between them.
  • Movement: Move around, strafe, and rotate to observe how different weapon types behave.
  • Inertia: Take similar firearms and swing them in the air to understand their weight and inertia.


[h2]Melee[/h2]
You can also notice a stand with melee weapons. All of them have been updated but still need some work. Right now, we'd like to focus on testing the firearms, but feedback on melee weapons is also welcome.



[h2]Known Issues[/h2]
  • Hands can shake when starting or stopping movement, it also happens when you change direction quickly. This issue is more noticeable with new weapons, but we are working on fixing it.
  • Melee Hand Poses are not ready, so your virtual fingers won't align weapons handls perfectly. This visual glitch may be noticable on some objects.


[h2]Feedback and Suggestions[/h2]
Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.









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