Warhammer 40,000: Battlesector - 1.04.132 - Patch Notes
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.4.127
[h2]General[/h2]
[h2]Balance[/h2]
[h3]Astra Militarum[/h3]
[h2]Bug Fixes[/h2]
Changes since 1.4.127
[h2]General[/h2]
- Fixed an issue where some mid-mission saves from the Age Of Crimson Dawn campaign were not loading correctly
- Updated and adjusted some Astra Militarum SFX
- Adjusted some Astra Militarum movement animations
- Including fixing tank tracks
- Compressed the Astra Militarum Tech Tree to fit in all screen resolutions
- Fixed UI issue where some data panels were not updating properly when match options were changed/armies were updated
[h2]Balance[/h2]
[h3]Astra Militarum[/h3]
- Commissar Chainsword attacks 3 times, to match his animation
- Leman Russ (and Tank Commander) Plasma Cannons corrected to cost zero AP
- Valkyria Dropoff updated to have the same range as Valkyrie Transport
- Valkyrie Transport heals negative statuses (e.g Poison) from transported units
- Demolisher and Pulverisor corrected to have min range of 1
- Basilisk Barrage ability cooldown reduced to 2
- Fixed issue with CPP awarded from death of Shock Troops
- Updated cohesion limits for some Astra Militarum units
- Unit (Limit at 1000/2000/3000):
- Kasrkin 2/4/6
- Tank Commander 1/2/2
- Rogal Dorn 1/2/3
- Shock Troops 8/12/16
- Leman Russ 2/3/4
- Unit (Limit at 1000/2000/3000):
- Fixed issue where some Astra Militarum units had greater than 100 melee accuracy
- Standardised some Astra Militarum visibility cones
[h2]Bug Fixes[/h2]
- Fixed issue where some attack information panel would not display for some weapons
- Fixed rotation of Tank Commander muzzle flash
- Fixed Penetrating Shot ability for Heavy Weapon Squad with Lascannon
- Fixed Trygon Bio-Electric Pulse splash damage
- Fixed Pour It On ability not giving extra attacks
- Fixed eye animation for Kasrkin
- Fixed Furious Charge debuff to be flat value instead of modifier