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Warhammer 40,000: Battlesector | 25th Slitherine anniversary update

[p]To celebrate our 25th anniversay, during Slitherine Next we have announced a new update, releasing today. On top of several fixes and balances, this new update features a new brand unit: the Deffkilla Wartrike. In order to be usable in your armies, players must own the Ork Faction DLC. [/p][p][/p][p]During the event, we talked about the origin of the game, its history and also the next steps. In case you missed the event, you can rewatch it here:[/p][previewyoutube][/previewyoutube][p][/p][previewyoutube][/previewyoutube][p]As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.[/p][p][/p][p]Changes since 1.5.275[/p][p][/p]
General
  • [p]Added new unit for the Ork Faction, the Deffkilla Wartrike[/p]
    • [p]This is a HQ unit for the Orks. It requires the Ork Faction DLC to be usable in your armies.[/p]
  • [p]Added new Imperial City map biome for Crusade and Planetary Supremacy[/p]
  • [p]Added 5 new T’au themed buildings to the Map Editor for players to use in their custom maps and campaigns[/p]
[h2]Crusade[/h2]
  • [p]Rebalanced Enemy Army Sizes for all battles[/p]
  • [p]Added Uncommon and Legendary Level Up Upgrades[/p]
  • [p]Enemy Boss HP reduced to +100% from +200%[/p]
  • [p]Added a selection of Boss Army upgrades[/p]
    • [p]These will buff all of the other units in a Boss’ army[/p][p][/p]
Balance
  • [p]Updated Ork “Speedy Boyz” army[/p]
  • [p]Tweaks for some Crusade level ups.[/p][p][/p]
Bug Fixes
[h2]Crusade Mode[/h2][p]Fixes for:[/p]
  • [p]Moved objective spires in Crusade mode “Siege” games to be closer to the player spawn[/p]
  • [p]Initial T’au army was larger than the initial battle size allowed[/p]
  • [p]Some Flamer units could cause an occasional game hang on level up[/p]
  • [p]Units would face the wrong way when activating capture points in Crusade[/p]
[h2]Deeds of the Fallen[/h2][p]Fixes for:[/p]
  • [p]Mission 4 side objective does not count turns correctly after Save&load[/p]
  • [p]When Leona dies first time in mission 10 then the objective marker disappears and makes mission incompletable[/p]
[h2]General[/h2][p]Fixes for:[/p]
  • [p]Visual fx of some Adepta Sororitas abilities, which played too quickly if gameplay time speed up was being used[/p]
  • [p]Tweaked main menu button background to aid readability[/p]
  • [p]Some tech trees were placed too far to the right on the screen, obscuring the token cost icons[/p]
  • [p]Mines no longer count as units towards location capture (like in Conqueror game mode)[/p]
  • [p]AI controlled Canoness and Sister Superior will now actually use their swords[/p]
  • [p]Clarified the description for abilities that trigger a modified charge (like Devastating Charge) and require at least 1 movement point to be used[/p]
  • [p]Issue where starting Armoured Sentinel in Crusade had Plasma Cannon, not Flamer[/p]
  • [p]Some rocks in the Defence of Eonis map were badly placed and did not match the tilemap[/p]