Warhammer 40,000: Battlesector - 1.6.3 - Patch Notes
[p]We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.[/p][p][/p][p]Changes since 1.6.001[/p][p][/p]
General
- [p]This is a general bug fix and stability patch, reacting to some of the issues that we’ve seen reported since the release of the 1.6.001 patch and the Black Legion.[/p]
- [p]There are several “under the hood” fixes that address errors that we have seen reported in our analytics and aim to increase general stability.[/p]
Balance
[h3]General[/h3]- [p]Oath of Protection (Celestian Sacresant) and Bodyguard (Ogyns) updated to match Guardian Protocols (Lychguard) and not be able to be disabled.[/p]
Bug Fixes
- [p]Removed purple corruption from the trees in the Feeding Grounds map[/p]
- [p]Fixes to cover not being provided by some buildings on Despoiled Lands[/p]
- [p]Fixed description of For The Dark Gods to correctly state the 3x3 affected area[/p]
- [p]Fixing Raptors Jump Pack not giving their status effect changes immediately[/p]
- [p]Fixing issue where Havocs would sometimes get stuck in animations[/p]
- [p]Fixing some issues with Black Legion AI[/p]
- [p]Potential fix to some of the reported issues where Command Points are not capturable in some multiplayer situations[/p]
- [p]Fixing Skull Cannon and Ectoplasma Cannon being marked as artillery (they’re direct fire weapons)[/p][p][/p]