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Warhammer 40,000: Battlesector - 1.04.137 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

We want to take this opportunity to thank all the players who are constantly supporting us. We know some of you have experienced some issues with the latest Astra Militarum DLC and we have been working hard to incorporate your feedback into a series of changes that address those concerns. Your feedback allows us to deliver the best possible Battlesector experience so we hope you’ll continue to leave your comments in our forums.

We are aware that some of you have been concerned about the direction our depiction of the Lasgun has taken in Battlesector. Games Workshop have provided a detailed article about how this return to tabletop direction will be the standard going forward. You can find it here.

We hope that this latest patch should solve a large part of the problems that have emerged from your feedback in recent weeks.

Thanks once again for your support of Battlesector.

Changes since 1.4.132

[h2]General[/h2]
  • This is a balance and bug fixing patch with a central focus on responding to the first real battle-tests of the new Astra Militarum Faction
  • Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest changes being to the abilities of the HQ Units
  • We have also fixed some significant issues with the core faction abilities that meant that the soldiers of the Astra Militarum were not receiving the benefits of their training
  • Other significant updates are the training of the Cadian Shock Troops to pull the trigger more rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’s skills to be clearer and more reliable in action


[h2]Balance[/h2]
[h3]Astra Militarum[/h3]
  • Born Soldiers
    • Fixed issues with Per Momentum bonuses not being applied properly
  • Ordered Battleline
    • Receiving an order gives +10 baseline momentum whilst that unit has an Order
    • Fixed issue where Orders were not persisting into the enemy turn
  • Valkyrie Transport
    • Can now transport Ogryns
  • Commissar
    • Emperor’s Will, Bonus HP boost increased to 10% (5%)
    • Execute adds momentum to surrounding tiles as well as the target unit, and can be used to target a unit that was previously targeted (to refresh or to boost with Empowered)
    • Show Them Steel
      • Added Ranged Crit Chance +10%
      • Cooldown set to 2 turns (1)
      • Corrected Show Them Steel to use Additive maths
  • Cadian Castellan
    • Voice of Leadership, Accuracy boost increased to 10 (5)
    • Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified Status Effect length (1 turn, removes at end of casters turn)
    • Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
  • Tank Commander
    • Shock and Awe damage bonus increased to 10% (5%)
    • Battle Cannon -> Range to 1/5/9
    • Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to a nearby vehicle
    • Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or Rogal Dorns and an Incoming Graze buff to any vehicle
  • Leman Russ Battle Tank
    • Leman Russ Sponsons upgrades halved to match Tank Commander
    • Leman Russ Points to 250 (260)
    • Lascannon, cooldown to 2 (3), range to 1/5/8
    • Plasma Cannon range to 1/4/8
    • Demolisher, range to 1/3/5, AP 6 (5)
    • Vanquisher, range to 3/7/10
  • Rogal Dorn
    • Rogal Dorn Pulverisor to 0 points for upgrade
    • Sponson Multimelta to 10 points for upgrade
    • Twin Battle Cannon, range to 1/5/9
    • Heavy Bolter, attacks to 28 (24)
    • Oppressor, range to 1/6/9
    • Pulverisor, AP 5 (4)
  • Armoured Sentinel
    • Armoured Sentinel cost to 110 (125)
    • Plasma Cannon
        • Range to 1/4/8
        • Attacks to 2 shots @ 50 Damage
    • Multilaser range to 1/4/8
    • Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
  • Chimera
    • Multilaser range to 1/4/8
    • Run Over min range of 2 (1) to reflect that it's a charge
    • Fixed issue with Run Over final charge damage
  • Cadian Shock Troops
    • Cost increase to 40 (was 35)
    • Added Frag Grenade to all loadouts
    • Increased cost of Bayonet Loadout to +5
    • Lasgun
        • Range to 1/3/6
        • Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
    • Lasgun w Bayonet
        • Range to 1/3/5,
        • Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
    • Bayonet Armour Piercing to 4 (3)
    • Removed cooldown from Bayonet weapon action
    • Increased Momentum Gained when killed to 2 (1)
  • Kasrkin
    • Evasion to 10 (5)
    • Hotshot Lasgun
        • Range to 1/3/7
        • Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
        • All Unit targets single enemy model rather than spreading shots
    • Hotshot Volleygun
        • Range to 1/4/8
        • Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
        • Upgrade cost to 10
    • Moved unit accuracy bonus to weapons for consistency with other units, no gameplay impact
    • Melta Mine HP to 1 (was 10)
  • Ogryns
    • Are now Transportable by Valkyrie
    • HP to 160
    • Fixed issue with Furious Charge final damage
  • Heavy Weapon Squad
    • Lascannon
        • Range to 1/5/8,
        • Accuracy to 60 (65), falloff to 6
        • All Unit targets single enemy model rather than spreading shots
        • Removed Cooldown
    • Autocannon
        • Range to 1/5/8
        • Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
        • All Unit targets single enemy model rather than spreading shots
        • Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
        • Pour It On cooldown to 2 (1)
    • Missile Launcher
      • Accuracy to 60, Ranged Falloff to 6

  • Primaris Psyker
    • Force Staff
        • Attacks to 2 (1)
    • Nightshroud
        • Casting gives +20 momentum
        • Disabled edge case where you could still get pistol reactions against buffed unit
        • Locked at start in Planetary Supremacy
    • Mental Shackles
        • Cooldown to 3 (2)
        • Casting gives +20 momentum
        • Accuracy debuff to -30
        • Fixed maths to be additive
        • Unlocked by default in Planetary Supremacy
  • Basilisk
    • Steady Aim updated
        • Used as an ability to make an attack with the Earthshaker with +10 accuracy for every Movement Point the Basilisk has left unspent
    • Barrage Updated to target a tile not a specific enemy
        • Does not use the weapon accuracy, instead scatters 3 shots in a 3x3 area
    • Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it deals damage with an aimed Earthshaker Cannon shot
        • Stacks are lost on movement, like Set Up
        • Barrage does not add stacks (as unaimed)
    • Visual FX Tweaks
        • Increased rate of fire of Multilaser
        • Increased speed of all Las weapon projectiles
        • Added Supercharge WarmUp VFX to Armoured Sentinel
    • Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)

[h3]Orks[/h3]
  • Gretchin
    • Grot Blasta Accuracy to 75 (90)

[h3]Necrons[/h3]
  • Scarab Tempest Command Ability
    • Spawned scarabs have -1 Action Points on their first turn.
    • They can still do an initial charge on descent
  • Canoptek Scarab Swarm
    • Added extra explosive damage to the Self Destruct Protocol ability

[h2]Bug Fixes[/h2]
  • Fixed issue where graphics settings did not always save correctly
  • Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20 momentum
  • Fixed Crit Chance Per Momentum not working properly
  • Fixed Graze Chance Per Momentum not working properly
  • Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on some occasions)
  • Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie Transport
  • Fixed description for Valkyrie Transport
  • Reduced noise of Valkyrie engines on departure
  • Fixed slow firing Heavy Bolters on Demolisher

Warhammer 40,000: Battlesector - 1.04.132 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.4.127

[h2]General[/h2]
  • Fixed an issue where some mid-mission saves from the Age Of Crimson Dawn campaign were not loading correctly
  • Updated and adjusted some Astra Militarum SFX
  • Adjusted some Astra Militarum movement animations
    • Including fixing tank tracks
  • Compressed the Astra Militarum Tech Tree to fit in all screen resolutions
  • Fixed UI issue where some data panels were not updating properly when match options were changed/armies were updated


[h2]Balance[/h2]
[h3]Astra Militarum[/h3]
  • Commissar Chainsword attacks 3 times, to match his animation
  • Leman Russ (and Tank Commander) Plasma Cannons corrected to cost zero AP
  • Valkyria Dropoff updated to have the same range as Valkyrie Transport
  • Valkyrie Transport heals negative statuses (e.g Poison) from transported units
  • Demolisher and Pulverisor corrected to have min range of 1
  • Basilisk Barrage ability cooldown reduced to 2
  • Fixed issue with CPP awarded from death of Shock Troops
  • Updated cohesion limits for some Astra Militarum units
    • Unit (Limit at 1000/2000/3000):
    • Kasrkin 2/4/6
    • Tank Commander 1/2/2
    • Rogal Dorn 1/2/3
    • Shock Troops 8/12/16
    • Leman Russ 2/3/4
  • Fixed issue where some Astra Militarum units had greater than 100 melee accuracy
  • Standardised some Astra Militarum visibility cones


[h2]Bug Fixes[/h2]
  • Fixed issue where some attack information panel would not display for some weapons
  • Fixed rotation of Tank Commander muzzle flash
  • Fixed Penetrating Shot ability for Heavy Weapon Squad with Lascannon
  • Fixed Trygon Bio-Electric Pulse splash damage
  • Fixed Pour It On ability not giving extra attacks
  • Fixed eye animation for Kasrkin
  • Fixed Furious Charge debuff to be flat value instead of modifier

Warhammer 40,000 : Battlesector - Astra Militarum out now

The new Astra Militarum DLC for Warhammer 40,000: Battlesector adds sixteen units available to defend and fight for the Emperor. Available now for PC and Xbox, the eight DLC expands players’ strategy options. Playstation players have to wait until the patch is made available.

The Astra Militarum are the foundation of the Imperium's strength: a vast, loyal, and unified fighting force unmatched across the galaxy. Known for their overwhelming numbers, formidable firepower, and unbreakable loyalty to the Emperor, the Astra Militarum embodies the Imperium's power on the battlefield.

[h3]Command and Discipline[/h3]
The primary offensive punch is led by the Cadian Castellan, while the armored troops are under the Tank Commander, essential for attack management. Players will also need to keep an eye on the Commissar, who is critical for maintaining morale.

[h3]Defense Forces[/h3]
Holding ground and preventing enemy forces from advancing are the tasks assigned to the Cadian Shock Troops. Devoted and immoveable, if they are not enough, the Heavy Weapon Squad provides close fire support.

[h3]Elite Forces[/h3]
Orgyn’s are brutal, loyal and resilient, making them a powerful weapon, enhanced by the psychic support of Primaris Psykers. Alongside assault specialists, the Kasrkin, gamers can experience the attack power of the Imperium’s Elite forces. Fans will also have fun with the Chimera units, which are dedicated transports that protect and support the infantry.

[h3]Tanks and Cannons[/h3]
Crushing the enemy lines is the task of the Rogal Dorn Battle Tank, Leman Russ Demolisher, the Leman Russ Vanquisher and the Leman Russ Punisher. Their powerful firepower provides a solid solution against all types of enemies and fortifications. Players will have no problem moving between rubble and ruins, as the Armored Sentinels are the most agile vehicles of the Emperor’s hammer. But the most lethal weapons are the Earthshaker Cannons on Basilisk tanks and the Deathstrike Missile, capable of vaporizing almost everything. Last but not least, gamers will dominate the skies with Valkyrie units.

Warhammer 40,000: Battlesector - 1.4.127 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.4.98

[h3]General[/h3]
  • Added Astra Militarum as a new playable faction
  • Added Remnants of Victory, a new skirmish map
  • Added Weapon Category and Graze Chance to tooltips and combat previews.
  • Updated Map Editor and Campaign Creator with new functionality and improved user interface

[h3]Balance[/h3]
Adepta Sororitas
  • Exorcist gained Artillery trait
Tyranids
  • Biovore gained Artillery trait
Global
  • HQ Command Abilities cannot graze on impact
  • Army Cohesion bonus reduced to 10% (from 25%)

[h3]Bug Fixes[/h3]
  • Changes in AI player behavior – it should no longer overuse grenades on empty fields.
  • Fixed a bug where the Command Ability range was incorrect when targeting the caster.





Warhammer 40,000: Battlesector | Dev Diary #15

[h3]Dev Diary #15 - Form an Ordered Battleline![/h3]

+++ Transmission transcription continues +++
+++ Data Vault access logged +++
+++ Subject Matter - On the Prosecution of Battle, A Primer +++

Welcome again warriors. In our last entry we gave you an overview of the Astra Militarum forces that will be at your disposal very soon. In this diary entry we’ll give you a brief introduction into the ways and means by which this force aims to utterly destroy the enemies of the Imperium.

Firstly, the core Doctrine. These are all Born Soldiers. The massed ranks of the Astra Militarum are the mainstay of the Imperium's unending war machine. Individually insignificant men and women are gathered into an unrelenting mass of lasguns and bayonets, armoured artillery and honest Human grit.

But this is no rabble or swarm, this is an organised system of death, elevated by eternal respect for the Chain of Command, Order and Battlelines. All of the Astra Militarum forces will gain bonus momentum if they start their turn in an Ordered Battleline. Additionally, each momentum gained gives each unit a greater chance of dealing critical hits and of having graze hits upgraded to normal hits.

Astra Militarum units create a Battleline when they form a continuous line that includes a HQ unit at the start of their turn. Units in a Battleline earn additional Momentum, and gain additional bonuses from HQ units. These Officer bonuses persist throughout the player turn, even if the Battleline breaks apart to carry out their orders, reforming anew at the start of the next turn.

As seasoned commanders, you will instantly understand the added value that HQ units bring to this faction. They need to be near the front line to lend the most benefit, but in doing so they are surely exposed to enemy fire? Fortunately the massed ranks of infantry bring an extra benefit. Infantry leaders such as the Cadian Castellan gain the Embedded trait when adjacent to friendly infantry, greatly increasing their evasion, almost goading the enemy into wasting shots trying to taking them out.

Supporting the Infantry you will see, somewhere in the backline, the Earthshaker Cannons mounted on the Basilisk Mobile Artillery. These fearsome deliverers of death also bring something new to the battlefield with a new Artillery trait and Astra Militarum unique High Explosives.

Artillery (which will expand to include the Exorcist and Biovore) will gain the feature that their shots never truly Miss, they just hit something else. Each Miss of a shot from these units will scatter to a nearby tile, damaging anyone on that location instead, be it friend or foe! And with the High Explosives in the Earthshaker Cannons, there is an additional chance that damage can splash even further, hitting even more nearby targets!

Lastly, but certainly not least, what extra support options do HQ Commanders have when leading forces of the Astra Militarum. As you may have guessed from previous info, they can call down devastating strafing runs from Valkyrie Carrier-Gunships. They can also call upon these versatile beasts to transport infantry away from and onto the battlefield, creating real headaches for their opposition!

And then, to what could be counted as the 17th unit of the Astra Militarum roster. From well defended off-map support companies, the Commander of an army of the Astra Militarum can call upon, in extremis, Battlesector’s biggest weapon yet, a Deathstrike Missile. Melting away anything at ground zero, this enormous ordinance can potentially affect 25 units, damaging a 5x5 square zone of enemies, allies and everything in between.

Truly this will be an explosive release.

The Battlesector Team