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Warhammer 40,000: Battlesector News

Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.3.54

[h2]Changes[/h2]
  • Refactored the Army Management UI to use 3D models instead of 2D portrait art.
    • This UI can also be used in full screen as a model viewer.
  • Modifications to Daemonic Incursion:
    • Change waves to include a turn limit. Any remaining Daemons must be fought in the next wave.
    • There is now a minimum army size of 1000 points
    • When using the Infinite Waves settings, reinforcements are now less frequent after Wave 8
  • Added Grot Orderly companion to Ork Painboy
  • Added a momentum buff to the Painboy when using the Sawbonez ability
  • Added a new passive ability 'Da Doc Iz In' to the Painboy that boosts the health of nearby allies
  • Adjusted VFX for Stormboyz rokkit paks
  • Adjusted and improved some visual effects for Ork weapons and abilities
  • Revised some of the Ork portraits


[h2]Balancing[/h2]
[h3]Necrons[/h3]
Tomb Blades
  • Twin Tesla Carbine damage reduced to 8 (10), accuracy to 75 (80)
  • Particle Beamer shots reduced to 8 (10)
Annihilation Barge
  • Twin Tesla Destructor shots reduced to 20 (24), splash falloff to 80% (70%)
Warriors
  • Gauss Flayer damage reduced to 8 (10)
Immortals
  • Gauss Blaster damage reduced to 12 (14), accuracy falloff reduced to 5 (7)
Deathmarks
  • Synaptic Disintegrator damage reduced to 25 (30)
Hexmark Destroyer
  • Enmitic Disintegrator Pistol damage decreased to 10 (12)

[h3]Orks[/h3]
Burna Boyz
  • HP increased to 85 (80)
  • Point cost increased to 90 (85)
Stormboyz
  • HP increased to 80 (70)
Warbiker
  • Dakkagun armour piercing increased to 3 (2)
Boyz
  • Big Shoota shots reduced to 12 (14), accuracy reduced to 70 (80)
  • Rokkit Launcha cost reduced to 20 (30)
Deff Dread
  • Big Shoota damage reduced to 5 (6)

[h2]Bug Fixes[/h2]
  • FIX: Visual glitch with kombi-rokkit missiles due to delay to disappear.
  • FIX: Pressing 'A' to save the game will activate a hex tile in Planetary Supremacy when using a gamepad
  • FIX: Post processing does not reset when exiting Photo mode on Xbox One
  • FIX: [BUG] Deffkopta is too low down during loadout screen
  • FIX: Movement cursor appears over post-battle UI on gamepad
  • FIX: HQ Tech Tree UI does not reach the edge of the screen on Xbox One in Planetary Supremacy
  • Fixed issue with camera height smoothing in Scrapyard map
  • Fixed various Ork reverse animations not looping
  • FIX: "Can walk through Crate prop on trench level in Planetary Supremacy"
  • FIX: Warboss can receive "Da Boss iz Watchin'" status from other Warboss
  • FIX: "Turn does not hand over from player one to the next" in some multiplayer matches
  • FIX: "Sister Superior has the wrong sound effect on melee counterattack once again."
  • FIX: "Assault Marine Strike does not work (HQ Command ability)"
  • FIX: Skorpekh Destroyers "soft lock" when they explode with Plasmacyte Infusion
  • FIX: "Phantom units board transport, consume AP to disembark."
  • FIX: "Celestians activating and deactivating Oath of Protection constantly"
  • FIX: "Mortis Radzone does not affect units on a reload of a saved game."

Warhammer 40,000: Battlesector - 1.3.54 - Patch Notes

Changes since 1.2.49

[h2]Changes[/h2]
  • Added support for the Orks Faction Pack!
    • This pack includes 15 new Ork units that can be used in Planetary Supremacy, Daemonic Incursion, Skirmish and Multiplayer. The units in the pack include: Warboss, Painboy, Weirdboy, Big Mek, Stormboyz, Gretchin, Boyz, Nobz, Meganobz, Burna Boyz, Lootas, Flash Gitz, Warbikers, Deff Dread & Deffkoptas
  • Increased the unit cap for Skirmish and Multiplayer armies to 30 units.
  • Added the option for the host to choose whether to be the attacker or defender in Seize & Control and Siege skirmish and multiplayer matches
  • Add a hotkey to cycle through units with remaining Movement Points ( ‘[‘ - square bracket). This key is remappable.
  • Added a faction filter to the army list UI on the Army Management screen
  • Improved the timer UI displayed in Live multiplayer matches
  • Various memory and performance optimizations

[h3]Balancing[/h3]
Sisters of Battle

Paragon Warsuits
  • Reduce Paragon Heavy Flamer damage to 5 (9)
  • Increase Paragon Melta Damage to 75 (45)
  • Increase the cost of the Paragon Warsuit to 200 (185)

Celestian Sacresants
  • Increase Celestian Sacresant armour to 6 (4)

Exorcist
  • Reduced Hunter Killer missile damage to 80 (120) and 130 (200) when empowered
  • Increase Hunter Killer missile splash damage from 20% to 50%
  • Increase the cost of Exorcist to 240 (200)

Penitent Engine
  • Increase health to 250 (230)

Arco-flagellants
  • Reduce damage from Arco-flails to 7 (14)
  • Increase point cost to 60 (50)
Tyranids

Thornback
  • Increase Thornback HP to 300 (250)

Tervigon
  • Reduce the cost of Feral Spawn ability to 1AP (2AP)
  • Increase "Ammo" of Feral Spawn to 5 (3)
  • Increase the cost of Tervigon to 215 (195)

Gargoyles
  • Increased the cost of Gargoyles to 45 (40)

Tyranid Prime
  • Reduce Bonesword damage to 55 (60)
  • Increase HP to 325 (280)
Blood Angels

Assault Terminators
  • Increase Assault Terminator health to 150 (135)
  • Decrease 'Teleported' melee debuff to -25% (-35%)

Intercessors
  • Change Auto Bolt Rifle (Intercessors)
  • Change the optimal range to 2 (4)
  • Change Attacks to 16 (12)
  • Change Accuracy to 80 (85)

Lieutenant
  • Increase Lieutenant (+Carleon) health to 225 (200)
  • Decrease Thunder Hammer upgrade cost to 40 (65)


Aggressors:
  • Increased Aggressive model HP to 125 (110)
  • Reduced point cost to 120 (135)
  • Reduced Flamestorm Gauntlet upgrade cost to 20 (30)
  • Added +1 AP (Ranged) to base Hail of Fire
Necrons

Overlord
  • Added a charge time of 2 turns to Orb of Resurrection

[h2]Bug Fixes[/h2]

  • FIX: [BUG] Unnecessary faction selection functionality in Replay Campaign Mission
  • FIX: Necron Blackstone Map missing spotlight shadows

Warhammer Skulls Festival - Orks DLC & Firepower Pack

Battlesector and Gladius are taking part in the Warhammer Skulls Festival, with releases and major updates for both games, as well as a sale across the whole franchise.

But let's take a look at it, shall we?

Warhammer 40,000: Battlesector


We are glad to announce that a new DLC for Warhammer 40,000: Battlesector is available from today, introducing a new playable faction: the Orks are coming!

[h2]Warhammer 40,000: Battlesector - Orks[/h2]

[previewyoutube][/previewyoutube]

The most warlike race in the Galaxy, Orks live for the joy of battle and are always chasing their next big Waaagh! They arrive in Warhammer 40,000: Battlesector with fifteen super-killy units that are all armed to da teef and overflowing with Dakka!

[h3]Armed to da Teef[/h3]

The Bad Moons Ork Clan are notorious for having the fastest growing teef and therefore the most wealth, which also means they have the biggest and snazziest guns. As their clan momentum grows their Dakka gets more accurate and even more killy!

[h3]Waaagh![/h3]

Ork Boyz feed off the Waaagh energy of the mob, and inspire each other to even greater acts of ferocity. Ork boyz love nothin’ more than getting stuck into a good scrap and a group of Boyz, Nobz and Grots is a big green fungal momentum machine!

[h3]Might Iz Right[/h3]

Every good Waaagh needs a ferocious Warboss at its head. A towering slab of muscle and aggression, the Warboss is only rivalled in size by the Meganobz in their Big Mek built mega armour or the super stompy Deff Dreads.

[h3]More Dakka[/h3]

Orks might not be famed for their accuracy but what they always bring is the most dakka and the Battlesector boyz are no different! Lootas wield heavy-duty Deffguns, that lay down terrifying amounts of dakka whilst the Flash Gitz love to show off their snazzy weapons that are right killy and give the enemy a solid krumpin’.

https://store.steampowered.com/app/2305830/Warhammer_40000_Battlesector__Orks/

Warhammer 40,000: Gladius
Free-to-keep week

Gladius is going to be free-to-keep on Steam for the duration of the festival!

It is the perfect occasion to try Gladius if you haven't: it is the ultimate 4X strategy game set in the grimdark universe of Warhammer 40,000.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/

[h2]New Firepower pack DLC[/h2]

We are releasing a new DLC for Gladius: Firepower Pack.

[previewyoutube][/previewyoutube]

The Firepower pack brings 10 new units to the battlefields of Gladius Prime!

The new units will bring overwhelming firepower and will increase the strategic options available to all commanders.

[h3]Rogal Dorn Battle Tank - Astra Militarum[/h3]
Heavily armoured battle tank fitted with powerful weapons.

[h3]Whirlwind - Space Marines[/h3]
Artillery tank with a variety of missiles to pound enemy positions from afar.

[h3]Deathmark - Necrons[/h3]
Sniper unit that teleports to reach its target.

[h3]Deff Dread - Orks[/h3]
Heavy assault walker unit that excels in close combat.

[h3]Greater Brass Scorpion - Chaos Space Marines[/h3]
Super-heavy walker vehicle that can devastate any enemy frontline with its powerful weapons.

[h3]XV107 R’Varna Battlesuit - T’au[/h3]
Heavily armoured monstrous creature equipped with extremely powerful long-range weaponry and a multipurpose nova reactor.

[h3]Dark Reaper - Craftworld Aeldari[/h3]
Long-range anti-armour infantry equipped with a variety of missiles to deal against fast targets.

[h3]Kataphron Breacher - Adeptus Mechanicus[/h3]
Canticles of the Omnissiah infantry unit with powerful anti-vehicle armament.

[h3]Imagifier - Adepta Sororitas[/h3]
Support infantry unit that buffs nearby Adepta Sororitas infantry units.

[h3]Poxwalker - Neutral[/h3]
Light melee infantry unit able to regenerate in combat.

https://store.steampowered.com/app/2399890/Warhammer_40000_Gladius__Firepower_Pack/

Warhammer Skulls




Warhammer Skulls is the celebration of all digital games about Warhammer.

There are loads of amazing discounts and new announcements from other studios, too. So we hope that you will check them out here.

Warhammer 40,000: Battlesector - 1.2.49 - Patch Notes

We'll be releasing a new update for Battlesector on Monday April 17th. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.2.46

Changes

Below is a summary of changes made to Planetary Supremacy. Note that existing save game files from prior versions are unlikely to load with this build. A legacy branch with the current live version of the game (with the Preview version of Planetary Supremacy) will be kept available as a legacy branch/build on Steam, GOG and Slitherine Standalone.

  • Doubled the number of tiles to battle over on the Overworld Map.
  • Some tiles are vacant and can be claimed without a battle.
  • Removed the starting battle. When the campaign states, the opening animation is played. Then, the first moves occur on the overworld map.
  • The 3 main armies now start at 1500 or 2000 points (depending on difficulty settings)
  • Neutral faction armies now have more unit types in them and are larger - either 1250 or 1500.
  • The resource tiles have been renamed, and are no longer themed as Imperial assets.
    • Auxillary Force (formerly Vox caster relay) gives a 300-point bonus to the army cap.
    • Expanded Authority (formerly Manufactorum) potentially gives +1AP
      • The Expanded Authority resource now works by building up charge from performing actions on the Overworld Map. When fully charged, an extra Action Point is awarded for 1 turn. Once the Action Point is used, the resource must recharge again to provide the next Action Point.
    • Rapid Resupply (formerly Munitions Depot) reduces unit cooldowns by 1.
  • Fighting for resource tiles uses a new objective type 'Sieze and Control'.
    • The attacker gains points for each unit in a zone near a resource asset on the map.
    • The defender gains points for killing the attackers' units.
  • In Planetary Supremacy battles, all AI units are now activated when the battle starts.
  • Added a difficulty setting to control requisition cost for the enemy, separately from the player.
  • Revised the AI that controls the two AI opponents. The AI should now be more aggressive in attacking the human player.
  • Ensured that Neutral factions will always have an HQ Commander unit in their army.
  • All of the procedural maps configurations used in Planetary Supremacy have been adjusted to reduce chokepoints and support bigger armies.
  • The “Preview” label has been removed.
Other changes:
  • Added ‘Sieze and Control’ as a new objective type in single-player skirmish mode, and multiplayer.
  • Added an option to enable using melee weapons by default when attacking a unit on an adjacent tile.
    • Enable this setting in the Options menu under Controls/UI.
  • In all non-narrative battles, the HQ Commander can now be chosen from available HQ units in the army loadout phase.
    • Click on the HQ Commander icon next to an HQ unit to make it the HQ Commander.
  • Implemented a new battlefield promotion system. If your HQ Commander is killed in battle, and another HQ unit is available, they become the HQ Commander at the start of the next turn. Command Points are reset to zero.
    • This system is available in all game modes except the Age of Crimson Dawn campaign.
  • All weapon options are now displayed when inspecting a unit type in the army management UI.
  • Added the amount of momentum gained per model killed to the targeting tooltip.
  • Added support for customizing army names via the onscreen keyboard when using a gamepad. This mostly impacts consoles.
  • Improved performance of the larger Planetary Supremacy hex map on consoles.
  • Improvements to AI for transport mechanics.
  • Improvements to AI for using Adepta Sororitas HQ Commands.
Balancing
  • Changed the temporary stat modifiers apply when performing a Fallback action:
    • Evasion: 10 (35)
    • Damaged Received: -50% (0%)
    • Accuracy: -5 (-10)
    • We noticed that the fallback action was inconsistent as to when the combatants were able to score hits. These changes should make falling back more consistent and visceral.
Bug Fixes
  • FIX: Surge button can be spammed for more AP
  • FIX: Memory use is too high when loading the entire faction's Blood Angels and Daemons
  • FIX: Replay Campaign Missions not working
  • FIX: [BUG] Units can walk on props they shouldn't be able to in 'Breach in the Heavenwall'
  • FIX: Action Point cost is always highlighted in tooltip for weapon abilities.
  • FIX: Surge tooltips flicker in and out of view even while UI is disabled.
  • FIX: Models do strange twitching when on a slight slope in 'Genestealer Broods' level
  • FIX: Planetary Supremacy AI tries to capture a tile they already have.
  • FIX: Units face the wrong way when playing death animation
  • FIX: Mouse over enemy shows melee damage but should show ranged damage
  • FIX: Sisters 2CP ability (+2MP) is the first ability to research on the PS Tech Tree.
  • FIX: Might bonus not being applied appropriately in tournament scoring
  • FIX: Twin Tesla Destructor is using 'default melee attack' when on an adjacent tile
  • FIX: Possible to give units move commands while saving with gamepad.
  • FIX: AI sometimes reinforces over the point cap in PlanSup
  • Fixed bug where kills from friendly fire were tracked incorrectly, now attributed to enemy team
  • Fixed bug where resyncs in PBEM would track unit kills incorrectly causing incorrect values displayed in the post-match UI
  • FIX: Unit clipping into terrain on Tyranid map
  • FIX: Units sometimes not spending movement points while charging.
  • FIX: "Surprise Me" button in Singleplayer Skirmish UI sometimes can pick invalid matches (which requires clicking the button again)
  • FIX: Several barks audio files play simultaneously

We are joining Warhammer Fest 2023



From April 29th till May 1st we will be showcasing our Warhammer titles at Warhammer Fest in Manchester. Attendees will have the chance to play Warhammer 40,000: Battlesector & Gladius.

If you're a fan of Warhammer games, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique and engaging.

Our colleagues Anny, Francesco, Paolo and Callum will be there in person to provide guidance and answer any questions you may have. So don't miss this opportunity to join us at Warhammer Fest: We can't wait to see you there!

During Warhammer Fest we will organise a live tournament on Battlesector, so stay tuned because in the next days we will provide you all the info. 

You can access the exhibition from 08.00 am until 07.00 pm: buy tickets here.