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Sid Meier's Civilization VII News

Civ Streams: Launch Day Special - February 11, 2025

Hey, Civ fans!

In celebration of Civilization VII’s launch day, the devs are hosting another Civ Stream! Join us on 2/11/2025 at 10AM PT / 1PM ET / 7PM CEST on the Firaxis Games Twitch channel, Civilization YouTube channel, or right here on Steam.

We asked, and you answered: we’ll be diving into a game set in the Antiquity Age, as Machiavelli leading Rome. We'll also spend this stream answering top community questions, and talking through our top priorities based on your feedback.

And, for those of you busy playing, the stream will be available to watch at any time on YouTube and Twitch. We hope to see you there!

Civilization 7's new patch temporarily disables crossplay between PC and console so Firaxis can 'expedite updates to the PC'




new update for Civilization 7 aims to address "some player feedback" from the advanced access release of the game, and promises "larger, more substantive updates" on the way in the future...
Read more.

Civ World Summit concludes!

Civ World Summit concludes!

https://www.youtube.com/watch?v=okiXofc88O8

History was made in Hamburg, Germany on February 8, 2025 with the Civ World Summit event! In case you missed this exciting multiplayer showdown in Sid Meier's Civilization VII, you can rewatch the free-for-all via the VOD above!

As a refresher, listed below are the five Civ community members who participated in the Civ World Summit. We won't spoil who was victorious, but suffice to say that all our contestants played admirably and built empires that the entire audience believed in! Congrats to the winners, and thanks again to everyone who attended in-person or tuned in for the livestream!



Another chance to score the Cavalry Charge banner Twitch Drop

If you missed the Twitch Drop for the Cavalry Charge Banner cosmetic commemorating the Civ World Summit, don't fret – we're extending this campaign! From now until Friday, March 7 at 11:59 PM PDT, you can earn this Twitch Drop reward by watching eligible livestreams of Civilization VII!* Full instructions on how to earn the Cavalry Charge Banner cosmetic for your in-game profile can be found on the Civilization VII Twitch Drops page.

Civilization VII Advanced Access live now; worldwide launch on February 11

Civilization VII is now playable on all platforms if you own the Deluxe Edition or Founders Edition. If you want to start building something you believe in right away, you can still purchase Civilization VII's Deluxe** or Founders Edition to play now; otherwise, we'll see you for Civilization VII's worldwide launch on February 11!

*Requires an internet connection, a Twitch account, and a 2K Account linked to the platform account used to play Sid Meier's Civilization VII. 2K Accounts are free. One per 2K Account. Rewards must be claimed from Twitch Drops inventory within 24 hours. Rewards will be automatically linked to your 2K Account once claimed via Twitch. Void where prohibited. Terms apply.

**Early access for physical copies of Civilization VII Deluxe Edition only available at participating retailers in select territories while stocks last. See https://2kgam.es/Civ7FAQ for more details.

1.0.1 Patch 2 - February 10, 2025

First off, a big thank you to all of the players that have reached out to us with bugs, comments, and suggestions during the Advanced Access period for Civilization VII. We are reading and collecting all of your feedback, and will continue to do so as we roll out improvements going forward.

Today’s 1.0.1 Patch 2 for PC/Mac/Linux/Steam Deck addresses some player feedback received during Advanced Access and is the first in a series of upcoming patches intended to do so. Stay tuned for larger, more substantive updates to come in the future.

Please continue to send us your feedback on the Steam Discussion forums or our official Civilization Discord Server.


Patch notes


[h2]Gameplay
Windows PC/Mac/Linux/Steam Deck[/h2]
  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.


[h2]AI
Windows PC/Mac/Linux/Steam Deck[/h2]
  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology.
  • Other Leaders now have an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.



[h2]Camera
Windows PC/Mac/Linux/Steam Deck[/h2]
  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.


[h2]UI
Windows PC/Mac/Linux/Steam Deck[/h2]
  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.

New Civilization 7 leaders and a huge fourth Age may be hidden in Firaxis' code

While the initial Civilization 7 Steam launch has been a bit rocky owing to some pretty damning user reviews, Firaxis' new 4X game still has every chance to be a huge success. The XCOM developer has already promised that it will support Civ 7 for years and assured that fixes for the widely derided UI are currently its top priority. But what about new material? For almost ten years, Civilization 6 was expanded and overhauled with fresh leaders, DLC, and myriad improvements and additions. It seems almost certain that Civilization 7 will get the same treatment - and based on some very intriguing files buried in the game's code, we now have a clearer idea of what Civilization 7 DLC may look like.


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