Lord - Victory through Economy
[p]Only 2 days remain before the release of Next Run, and today we present a new class - the Lord. [/p][p]The Lord is a unique class for both RPGs and roguelikes, combining the gameplay of strategy and role-playing. [/p][p]More than any other class, the Lord focuses on capturing and developing regions through various buildings. [/p][p]Villages, Sawmills, Mines, and Farms provide a steady income of resources. These resources can be invested in constructing buildings such as Barracks and Mage Guilds, which in turn enhance the Lord’s Skills and open new opportunities. [/p][p]Players will face strategic choices: [/p][p]- Build new structures or upgrade existing ones? [/p][p]- Expand territories or focus on controlled regions? [/p][p]- Invest in resource production or in improving Skills? [/p][p]Some map locations enhance building efficiency - for example, the Necrocastle dungeon increases the efficiency of all nearby Mage Guilds by 50%. [/p][p]Class features: [/p][p]- First Talent - Stewardship: +2 controlled Villages or Buildings. [/p][p]- Second Talent - Dexterity: speeds up Construction and Upgrading. [/p][p]- Starting assets: 20 Gold, Basic Hammer. [/p][p]- Starting Blueprints for various Buildings. [/p][p]- Ancestral estate: starts the game with one region already under control, providing +1 Gold per day. [/p][p]Weaknesses: [/p][p]- Requires time and planning before investments start to pay off. [/p][p]- Low effect from Strength and Endurance - direct leveling is almost useless. [/p][p]- Unlocks after completing the game as the Crafter. [/p][p]Lord - the perfect choice for those who prefer strategy and economy, yet wish to experience them in the pace of a roguelike. [/p][p][/p][p]
[/p]