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  3. Patch 0.5.0.0 (beta branch) is ready for testing

Patch 0.5.0.0 (beta branch) is ready for testing

Patch 0.5.0.0 is ready for testing on the beta branch "buildtest"!

If you want to join the testing, right-click Draconia in your Steam library and go to "Properties > Betas > Beta Participation" and select "buildtest - public developer build branch".
You can only join the testing server "[US] Draconia - Test Server #1" while you are on the testing branch.

We are primarily looking for feedback on:

- The new character + camera movement (movement has not been reworked entirely, only the character camera which is movement based!)
- The new targeting system (Use "t" to target enemy AI)
- Render distances of level assets e.g., foliage, rocks, etc. (please include your video settings)
- Performance

However, if you notice anything else new in this patch that doesn’t feel right, feel free to mention it here.

Patch notes for this beta patch:

Added: New NPCs and story bits
Added: New daily quest
Added: Interactive level art
Added: Experimental collision check when turn offset is being applied to avoid wallhack
Added: New targeting system core c++ classes
Added: New major story location (currently inaccessible until the first world event is ready)
Added: Experimental LODs to larger level assets
Added: Upscaling methods
Updated: Made further performance improvements
Updated: to Unreal Engine 5.5.1
Updated: Several locations to be ready for more storyline implementation & the addition of first major world event
Updated: Interaction animations and default idle state of some already existing NPCs
Updated: Fae dragon egg description
Updated: First and second island
Updated: Newly installed game's default video settings will be set to low instead of epic (only if no config file found in AppData)
Updated: Misc. Settings got renamed To "Gameplay"
Updated: Reduced interaction trace size to avoid interaction through thin colliders, e.g.: landscape
Updated: Increased render distance of large level assets
Refactored: Camera system (part 1);
Fixed: Various code changes/errors/warnings caused by engine version switch
Fixed: Silent assert error caused by old and deprecated code usage in our gameplay system
Fixed: Simmatress missing its opacity
Removed: Old targeting components