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Patch 0.5.3.0

[p]Added: 3 additional target indicator styles (can be changed in the 'Gameplay' Settings > Target Indicator)[/p][p]Added: simple target hit animation to all target indicator types[/p][p]Updated: Reduced fog and lighting intensity on main map [/p][p]Updated: Jungle foliage types[/p][p]Updated: Backported/refactored all nameplate UI bp code to C++ to support multiple / different nameplate widgets in the future[/p][p]Updated: Nameplate UI widget class settings moved from character class to gameplay data asset (hud | nameplate)[/p][p]Updated: Nameplate system now supports different nameplate UI types based on actor classes / child classes[/p][p]Updated: Nameplate now updated natively in C++ from a container widget[/p][p]Updated: Craftingdb now auto-selects itemdb when new ingredients are being added to the ingredient array / ingredient set array[/p][p]Fixed: Large nameplate issue when player is joining[/p][p]Fixed: Large leafy corals having collision[/p][p]Fixed: Photo mode widget[/p][p]Fixed: Crash caused by the new nameplate / health bar system[/p][p]Fixed: Crafting ingredient sets issue[/p]