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  3. Patch 0.2.11

Patch 0.2.11

Added: New map which is currently in testing phase (join the "Broken Shore" servers to check it out)
Updated: Doubled stash slots.
Updated: EXP gained from harvestable actors like sand piles and ores has been decreased significantly. The amount gained will also vary based on rarity.
Nameplate refactor: Better / optimized nameplate UI construction / removal method
Nameplate refactor: Nameplate UI location/positioning/calculation code completely remade, results are much more consistent nameplate positioning regardless of the character type
Nameplate refactor: nameplate UI fades out smoothly over distance before removed
Improved: Head look at trace ignore collision hits actually behind the head
Improved: Head look at IK now follows camera instead of hit trace result if camera is front of the dragon
Improved: Changed head turn interpolation to adaptive interpolation: head turn interp is slower if head rotation delta is above threshold, also interp accelerates when difference gets smaller (to avoid sudden 180 degree head turns and visual artifacts)
Improved: Interaction distance if character cam is colliding with something
Possible Fix: Underwater effects not being bound to their volumes