Patch 0.2.24
Added: Clans (testing phase)
Added: Missing highlight effect when storage containers & documents are being targeted
Added: Notification when player changes construction's pvp state
Added: Show remaining time in construction info UI when pvp is being changed to pve
Added: Two new variables to constructiondb
Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world
Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx
Added: 2 new gameplay effect variable in bp draconiacontroller base
Added: New Ka'sai structures
Added: New light sources
Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends
Updated: Tied gameplayabilitysystem and construction system together
Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay
Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier
Updated: Altuis map (first island)
Improved: Light source performance
Fixed: Properly fade out character attachments/accessories if camera is clipping into the character
Fixed: A bug where interactables were targetable while construction mode was active
Added: Missing highlight effect when storage containers & documents are being targeted
Added: Notification when player changes construction's pvp state
Added: Show remaining time in construction info UI when pvp is being changed to pve
Added: Two new variables to constructiondb
Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world
Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx
Added: 2 new gameplay effect variable in bp draconiacontroller base
Added: New Ka'sai structures
Added: New light sources
Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends
Updated: Tied gameplayabilitysystem and construction system together
Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay
Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier
Updated: Altuis map (first island)
Improved: Light source performance
Fixed: Properly fade out character attachments/accessories if camera is clipping into the character
Fixed: A bug where interactables were targetable while construction mode was active