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  3. Patch 0.3.2.2

Patch 0.3.2.2

Added: -LogChat=1/0 to enable/disable chat logging
Added: -MaxPlayers=65 command line parameter to control the maximum online player num (check updated dedicated guide)
Added: startwinserver powershell script to the win64 build
Updated: Save subsystem refactor
Updated: Save subsystem now saves everything inside the "draconiadata" dir
Updated: Dedicated servers are now using "serverfiledirectory"/draconia/saved/draconiadata + serverid as save location by default (instead of %appdata%)
Updated: World actor data saving (like available random quests etc.) now uses our save subsystem instead of unreal engine's save game system
Updated: Chatlog now disabled by default (dedi's can turn on/off via command line)
Update: Server/client (sp) now creates multiple serversettings.ini based on the launch mode (dedi, listen, sp) to make different server settings available if multiple servers launched (check updated dedicated guide)
Updated: maxplayers= cline arg now properly works, player gets kicked if server is full
Updated: Cleaned up old savegame related codes
Updated: Readable stories are now character tied (every player lost their previously unlocked stories)
Updated: Further minor refactors