Patch 0.3.2.2
Added: -LogChat=1/0 to enable/disable chat logging
Added: -MaxPlayers=65 command line parameter to control the maximum online player num (check updated dedicated guide)
Added: startwinserver powershell script to the win64 build
Updated: Save subsystem refactor
Updated: Save subsystem now saves everything inside the "draconiadata" dir
Updated: Dedicated servers are now using "serverfiledirectory"/draconia/saved/draconiadata + serverid as save location by default (instead of %appdata%)
Updated: World actor data saving (like available random quests etc.) now uses our save subsystem instead of unreal engine's save game system
Updated: Chatlog now disabled by default (dedi's can turn on/off via command line)
Update: Server/client (sp) now creates multiple serversettings.ini based on the launch mode (dedi, listen, sp) to make different server settings available if multiple servers launched (check updated dedicated guide)
Updated: maxplayers= cline arg now properly works, player gets kicked if server is full
Updated: Cleaned up old savegame related codes
Updated: Readable stories are now character tied (every player lost their previously unlocked stories)
Updated: Further minor refactors
Added: -MaxPlayers=65 command line parameter to control the maximum online player num (check updated dedicated guide)
Added: startwinserver powershell script to the win64 build
Updated: Save subsystem refactor
Updated: Save subsystem now saves everything inside the "draconiadata" dir
Updated: Dedicated servers are now using "serverfiledirectory"/draconia/saved/draconiadata + serverid as save location by default (instead of %appdata%)
Updated: World actor data saving (like available random quests etc.) now uses our save subsystem instead of unreal engine's save game system
Updated: Chatlog now disabled by default (dedi's can turn on/off via command line)
Update: Server/client (sp) now creates multiple serversettings.ini based on the launch mode (dedi, listen, sp) to make different server settings available if multiple servers launched (check updated dedicated guide)
Updated: maxplayers= cline arg now properly works, player gets kicked if server is full
Updated: Cleaned up old savegame related codes
Updated: Readable stories are now character tied (every player lost their previously unlocked stories)
Updated: Further minor refactors

Swimming animations
Walking backwards - Yes, this means other characters will be able to walk backwards too in the future!
The wyvern is getting a facelift. This time you will be able to choose between a version with or without lips in the character creator. However only the appearance changes. The animations will be the same and we won't have to redo any of them!
The goliath crabs are being modelled right now and we are looking forward to replacing the old crabs as soon as they are ready!
A rare preview of our new upcoming cover art.
