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Draconia News

Patch 0.3.2.2

Added: -LogChat=1/0 to enable/disable chat logging
Added: -MaxPlayers=65 command line parameter to control the maximum online player num (check updated dedicated guide)
Added: startwinserver powershell script to the win64 build
Updated: Save subsystem refactor
Updated: Save subsystem now saves everything inside the "draconiadata" dir
Updated: Dedicated servers are now using "serverfiledirectory"/draconia/saved/draconiadata + serverid as save location by default (instead of %appdata%)
Updated: World actor data saving (like available random quests etc.) now uses our save subsystem instead of unreal engine's save game system
Updated: Chatlog now disabled by default (dedi's can turn on/off via command line)
Update: Server/client (sp) now creates multiple serversettings.ini based on the launch mode (dedi, listen, sp) to make different server settings available if multiple servers launched (check updated dedicated guide)
Updated: maxplayers= cline arg now properly works, player gets kicked if server is full
Updated: Cleaned up old savegame related codes
Updated: Readable stories are now character tied (every player lost their previously unlocked stories)
Updated: Further minor refactors

Patch 0.3.2.1

Updated: Clan & crafting UI
Updated: Player admin flag loading / saving (removed from gameusersettings and moved to serversettings.ini) check updated dedicated server guide doc on our Trello board
Fixed: Rubenite granting 2 items per use
Fixed: Some minor level and vfx issues
Fixed: Glitching map parts

Dedicated Server Tool now available!

Hello Draconians!

The dedicated server tool is now available in the Tool section of your Steam library.



You can find the dedicated server guide as well as all admin commands here!
Please let us know if you encounter any problems so we can take care of them as soon as possible!

You can also join our Discord to get in contact with us directly: https://discord.gg/draconiagame

Patch 0.3.2.0 - Dedicated Server Support, Tutorials & more.

Added: Dedicated server support (dedicated server guide + all admin commands can be found on our Trello board - link below!) Added: New harvestable material: Rubenite
Added: Custom interaction passthrough to make item pickup available in certain situations (example: if item is underwater and targeted, ignore "drink water" interaction)
Added: Serversettings.ini (saved/config/serversettings.ini) to make generic settings available for server owners (dedicated/listen/single)
Added: Send server announcement chat message after login
Added: Tutorial system
Added: "Reset popup tutorials" button to misc
Added: Enable/disable popup tutorials options to misc
Added: New admin commands:
/announcement (available with Mod permissions as well; example: /announcement "don't eat brick, it harms the teeth"; quotation marks is important for this one because of the spaces)
/SetAnnouncement (works the same way as the /announcement command but permanently modifies the initial server announcement)
/kill
/heal
/damage

/modifystat admin command now supports "MaxHealth" changes (example: /modifystat [target:PlayerName/SteamID] [Stat Name] [Value] (supported stats: Health/MaxHealth/Stamina/Thirst/Hunger/Mana)
/settime 0-2400 (1250 = 12:30pm)
/setweather (example: /setweather weather type (available weather types: clear, cloudy, foggy, overcast, partlycloudy, rain, rainlight, rainthunder, sandduststorm, sanddustcalm, snow, snowblizzard, snowlight)
Fixed: Azulite crystal cluster not having a placement preview
Fixed: Custom channel messages being sent in default channel
Fixed: Main menu under map spawn issue
Fixed: Main menu crash reported via sentry
Fixed: Crafting queue issue when queue is full but removes ingredients
Fixed: Typo in odd-looking bone description
Updated: Character overlay UI refactor #1
Updated: The second island on Altuis, added lava biome
Updated: Finetuned replication graph and AI replication
Updated: Max inventory size now hard capped at 255 slot
Updated: Refactored a variety of gameplay related parts
Updated: Exposed bunch of gameplay related settings to serversettings.ini
Updated: Loading screen to stay visible until client/game fully loaded

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Wyvern rework, crabs, lava zone and more.

Hello Draconians!

It has been less than a week since our latest post but we have made more progress which we wanted to show you!

New Ka'sai animations Swimming animations

Walking backwards - Yes, this means other characters will be able to walk backwards too in the future!

Wyvern rework The wyvern is getting a facelift. This time you will be able to choose between a version with or without lips in the character creator. However only the appearance changes. The animations will be the same and we won't have to redo any of them!

Goliath crab model The goliath crabs are being modelled right now and we are looking forward to replacing the old crabs as soon as they are ready!

New European Dragon illustration A rare preview of our new upcoming cover art.

Lava zone
A new biome made it into the game: The lava zone! Legacy players already had a chance to explore the volcanic area on our old map. However the new lava zone is much larger than it has been before and will play an important role in the life of one particular dragon species. While it has more of a visual functionality right now, it will come with up and down-sides for various species later down the road.

Tutorials
New players have been depending on the help of others and guides for a while now but we finally started to work on the in-game tutorial to cover the basics of the game. We aim to roll out the first part with the next patch and update it as we add new features and mechanics.

This is it for now. We hope to release the next patch in roughly a week and we might have more news for you by then!

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!