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Draconia News

Kirin, Crabs & Buildings

Hello Draconians!

Today's news are going to be very short as we are busy working on fixes and a lot of backend stuff as well as admin tools for dedicated servers.


A new very large building for our capital city which will be located on the second island. The exterior is done for the most part and we are now working on the details on the inside as well as interior assets.
We don't want to reveal the purpose of it yet but we can tell you some of you will spend quite some time in this new place.


The crabs are getting an overhaul and they are getting bigger!
We have already shown you the baby crabs in a previous post. To end or at least reduce the crab slaughter they will get some help of their adult versions in the future to prevent them from going extinct.


The Kirin model has also been finished and our modeler will now move on to working on the crabs!
The new Kirin will come with a few more customization options than shown in the screenshot.

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.3.1.0, New Kirin Model, Crab Concept Art

Added: Option to disable/enable outlines of building parts
Added: Option to disable/enable building part health bar
Added: Nameplate scale modifier slider to UI settings
Added: Chat font size setting (currently affecting new messages only)
Added: Show compass UI option
Added: "Reset Camera" button to character creator
Added: Decay protection info to totem inventory UI
Updated: Set character stat bars to 100% when leveling up
Updated: Disabled health bar for every non player owned constructions (e.g. level design)
Updated: Doubled ore world model size
Updated: Water caustics effect
Updated: Dropped stashes now use the crystal model instead of cube model
Updated: New character creation disabled if player has 15 or more characters
Updated: Decay system now uses material based decay energy method (eg. rock, stone etc. based constructions are able to decay faster or slower per tick )
Updated: Decay system settings / variables moved to user settings in order to make it alterable by server owner / admin
Updated: Game Engine to Unreal Engine 5.2
Fixed: Photo mode's hide overlay (H) made photo mode UI permanently non-interactable
Fixed: Networking issue: Send characters in multiple bunch/packet instead of single bunch/packet if player's character count exceeds engine's array size limit (should fix connection timeout issue when a player has a lot of characters on a server)
Potential Fix: For disappearing story actors
Removed: Old decay system


And a little bonus: A few screenshots of other things that are in the making:

Concept art of our new crab.

The new Kirin model (work in progress)

You can find more on our Discord server along with a few clips of the new Ka'sai & Wyvern animations.

Found a bug? Report it here: Our Trello Board

Patch 0.3.0.4

Added: New level art
Added: 2 Waypoint alt models
Added: 6 new fast travel points
Added: New rare item drop to bone piles
Updated: Meat models & textures
Updated: Keep inventory when buildings are being upgraded (incl. totems)
Updated: Slightly increased drop rate of Ancient Tooth from bone piles
Updated: Group system & group system UI
Fixed: Static loot storage double-spawn issues

New character model, textures, level art and music!

Hello Draconians!

We wanted to give you a brief update on what is being worked on at the moment apart from further improvements of the mechanics that are already in the game.


New Lindworm Model and Texture


The new Lindworm model has been finished and will soon land on the waiting list of models that need to be textured.
The old model was based on medieval paintings but for the sake of realism we decided to give the new Lindworm actual wings instead of stumps this time. However it won't be able to glide or fly!

Below is a work in progress image of the new default skin.




European Dragon


We have made further progress on the skin of the new European Dragon and are close to completing it!


Waypoints


Waypoints now come in different shapes and sizes! The default waypoint model has been rather large and required a lot of space so we worked on a couple of variants which are smaller and can also be added to areas with limited space to make it easier for non-fliers to travel. So if you hear a humming sound in the middle of nowhere a waypoint might be nearby!


Level Art


An important part of our modeling work is currently designing and modeling new level art which is needed to develop the second island and its main location players will frequently travel to but we will tell you more about the new place in the future!


Soundtrack

Vindsvept is back at work and is currently producing new music for the game.
Below is an early preview of the first ambient track.
[previewyoutube][/previewyoutube]


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.3.0.3

Added: New level art
Added: Glass to craftable items
Added: Custom constellations to sky sphere
Added: The crab population has expanded to the Broken Shores
Updated: Glass item description & consumption debuff
Updated: Group invite / invite answer replication is more reliable... (should fix group function issues)
Updated: Revert key bindings/input settings if input version number changed (to avoid missing key binds if any new have been added and player has their own input binds on those keys) Updated: Increased Drake camera zoom range
Fixed: Disappearing lake water
Fixed: Floating sand piles
Fixed: Construction limit issue was miscalculated if relogged with a new character
Fixed: Totems not being auto-repaired
Fixed: Unchecking "Show Chat" in the settings not working - the chat gremlins really wanted to be seen
Fixed: Input lock caused by editing chat tabs
Fixed: Messages sent in custom chat tabs being sent in global chat instead
Fixed: Chat tab name not being changeable
Fixed: Deleting chat tab locking mouse cursor
Fixed: Chat tab changes not being savable
Fixed: Not being able to open the group member right-click context menu
Fixed: Camera getting stuck in the character creator
Fixed: Golem colors partially not being customizable
Fixed: Replication issue affecting carry-able objects which have been dropped
Fixed: Server crash

Note: This patch will reset your key bindings to fixe some issues introduced with the last patch!

Found a bug? Report it here: Our Trello Board