Patch Notes for v1.1.10
Hey everyone! We have a new bugfix-focused patch for you. Don't worry, Act 4 will be next✨
We're adding fixes for a number of longstanding issues in the game. Namely, multiple softlocks have been addressed, brick peg bounce prediction has been fixed, and fixes for occasional issues where the game would not save Cruciball progression properly have been added as well.
The patch will be available in our experimental branch on Steam until early next week!
[h2]Changes[/h2]
[h2]Bugfixes and Small Changes[/h2]
We're adding fixes for a number of longstanding issues in the game. Namely, multiple softlocks have been addressed, brick peg bounce prediction has been fixed, and fixes for occasional issues where the game would not save Cruciball progression properly have been added as well.
The patch will be available in our experimental branch on Steam until early next week!
v1.1.10 Patch Notes
[h2]Changes[/h2]
- The shields that Kite Knight’s hold now visually show the status effects they have.
- Changed the art for enemies in the upcoming enemy preview scroll.
- Altered the new Brick Slime and Plant fight to be easier by adding 3 bombs to the board, making the 2nd Plant start close to you, and delaying the spawn of the final Brick Slime.
- Added new art in the bestiary for the Domesticated Battrap and both the icon and loot art for the Euphorbia.
[h2]Bugfixes and Small Changes[/h2]
- Our backup system was sometimes causing issues where Cruciball progression wouldn’t be properly matched up with backup files, and the game was overwriting the main file with the backup save. To address this, we have changed this for a non-destructive merge of data instead. This means that those of you who have seen instances of Cruciball progression not stick will no longer see this affect you.
- Fixed a softlock in the Slenderlin fight where orbs would bounce against the wall forever.
- Fixed the softlock in the Shield Mage fight where its Ballwark icons could get duplicated.
- Fixed softlock in the Thesaurosus fight.
- Fixed Status Symbol from not properly tracking its highest Cruciball completion level.
- Fixed a long-standing bug where, when using Unicorn Horn, brick peg prediction did not match the outcome of the shot. Other additional prediction issues with Unicorn Horn (bouncing off of walls, for instance) should be fixed with this change as well.
- Fixed issue where the player would take 2 turns of damage at the beginning of a fight despite having the Round Cheese combo.
- Fixed bug with the prediction line when you aimed a Summoning Circle while you had the Matryoshka Shell.
- Fixed the navigation of the buttons in the Corrupted Save File warning when using a controller.
- Fixed the interaction between Instigatorb and Memorb not giving you Memorbs bonus damage when it attacks all enemies.
- Fixed bug where Pincer Maneuver’s second attack wouldn’t fire when you used a Summoning Circle to fire a targeted orb.
- Fixed a bug where destroying dull pegs in the Pigment of Imagination fight would cause improper prediction for those pegs.
- Fixed the prediction line passing through pegs in the Peg-ta fight sometimes.
- Stopped relic keyword tooltips from overflowing off the bottom of the screen.
- Fixed prediction issues with the Flickering Pegs pegboard in the Mines
- Fixed the relic collection sound effect not playing in peg minigames.
- Slightly reduced the volume of the relic collection sound effect.
- Fixed the brown map getting misaligned when it’s open while you destroy all the bombs in a chest.
- Fixed the Assemball not displaying properly in run summaries when you have multiple of them.