Peglin v0.5.37 Patch Notes
It's been a little while since we've taken the time to share some notes, so some of these new features will have been out for a little while but others are brand new.
We did put out an update yesterday with a bunch of the new changes but it caused a few core bugs, so apologies if you played v0.5.36, the version which will forever haunt me.
[h2]New Relics:[/h2]
[h2]Features/Improvements:[/h2]
In other news we're part of the DreamHack Beyond Indie Playground this week. It's a great opportunity to find some other interesting Indie Games!
We did put out an update yesterday with a bunch of the new changes but it caused a few core bugs, so apologies if you played v0.5.36, the version which will forever haunt me.
[h2]New Relics:[/h2]
- Lucky Penny - 3x crit pegs instead of 1!
- Monster's Pact - Deal 2x damage when below 25% health.
- Super Boots - The previous effect for Super Boots was very underwhelming, so they've been overhauled. Now, for each peg you hit during navigation you will heal 1 on successful navigation. But if you hit pegs and then misnavigate you will take that as additional damage...
[h2]Features/Improvements:[/h2]
- Visible orb levels at a glance! It's now much easier to select orbs based on their levels, and to share your deck loadout with us if your game gets attacked by the v0.5.36 gremlins
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- Mid-run saving! This is still very much in beta so if you run into weird issues please send them our way so that we can fix it up! We've seen a few oddities that we haven't been able to reproduce consistently yet, but we promise we're keeping our eyes peeled.
- The Bramble orb has been buffed up a bit: enemies that pass through a brambled enemy will now take some damage!
- Altar Scenario was only ever pulling your first 2 available orbs. Now it is more random.
In other news we're part of the DreamHack Beyond Indie Playground this week. It's a great opportunity to find some other interesting Indie Games!