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Updated Roadmap to 1.0!

Hello everyone!

Apologies for the lack of updates on what we've been working on behind the scenes, the team has been heads down working on the Cruciball update and a smaller follow-up bugfix and content update. Please don't hesitate to keep submitting bugs and feedback (we have best practices pinned in a discussion thread) and we'll keep fixing things up as best we can!

Now that the Cruciball update is out, we thought it would be great to clear up some confusion and give you a better idea of what to expect on the way to the v1.0 release. So exciting, right!?

The following are some of the things we have in the pipeline:


[h3]Second Mine boss[/h3] - There will be a second Mine boss added named the Super Sapper!



[h3]Slime Synergy Update[/h3] - For people that love the splatorb, we'll have a bunch of new orbs and relics made to synergize to make the slimy loadout you've always dreamed of!


[h3]Store & Currency System[/h3] - Gold will be earned through peg board clear percentage, and you’ll be able to spend it on new Orbs or Relics, or to remove orbs from your satchel! The store will help reduce some of the randomness that is only going to increase as we add more and more content. And you’ll get to meet Haglin, the cutest shop-owner!



[h3]Third Castle miniboss[/h3] - Keep your eyes on the appearance of a Third Castle miniboss, Shield Mage~.



[h3]Bestiary[/h3] - The Bestiary is a guide which you’ll fill out by encountering and defeating enemies. It’ll allow you to see stats and descriptions of the enemies you have fought and will have unlocks paired with particular challenges on enemies.



[h3]Classes[/h3] - Yes! We can choose a class for our little Peglin friend. There will be three available: Balladin, Roundrel, and Spinventor. The three will give different bonuses and statuses that could be of help during your runs.



[h3]Run History and Stats[/h3] - In the main menu, we will be adding an option where you can view the stats of your previous runs. For example, you will see what nodes you found along the way, the time it took for you to complete (or lose) a run, what orbs and relics you had, and more!


[h3]General Content [/h3] - We’ll continue to add new enemies, encounters, scenarios, and minigames regularly on our road to 1.0. Each area will have a total of 3 bosses, 5 minibosses, and roughly twice as many battles as are currently in the game!



[h3]Challenge Boss[/h3] - After the third area, we will be adding a mini Eldritch horror hole! It'll be shorter than other areas with only 3-5 nodes, but this will be the home of an extremely challenging optional boss.


Those are are some the biggest things to look forward to on our road to 1.0. The team has been working tirelessly behind the scenes to make Peglin better and better, and your feedback and suggestions have been incredibly helpful to us. Thank you for your continued support, we are truly grateful for it!

Until next time,
Cassie & the RNG Team