v0.7.36 Small Bugfix Patch Notes
Hi all! We're still working away on a bigger content update that will come out in late July/early August, but in the meantime we wanted to roll out another small bugfix update to address some of the most reported or most severe issues on our radar.
[h2]v0.7.36 Bugfixes:[/h2]
[h2]v0.7.35 Changes (last week's update):[/h2]
[h2]v0.7.36 Bugfixes:[/h2]
- Refresh limit added so that Refreshorb + Gift That Keeps Giving + Moving Pegs should no longer cause softlocks
- Boss minions should no longer take an extra turn after the boss has been defeated.
- Safety check added for enemies that have had their health reduced to 0 but haven't died yet (we are still working to identify the exact cause of this but it is framerate dependent and quite difficult to reproduce unfortunately)
- Crit Brick Pegs were not being reset to non-crit after the shot had completed.
[h2]v0.7.35 Changes (last week's update):[/h2]
- Jack-Orb-Lantern Orb and Attack art updated
- Safety Net art update (begone programmer art!)
- Fixes for Brick Pegs trapping certain orbs and causing softlocks.
- Map View Scrollwheel improvements (still not perfect, but should be better for now at least!)
- Refresh SFX was sometimes not playing when the board was refreshed via a Crit Peg