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v0.7.56 - Balance Pass

Hey all! It's been a little too long since we've done a big balance pass (since we've been pretty heads down working on the big Shop Update), but we definitely understand that the game has been growing increasingly frustrating as we throw more content at the wall without solid ways to mitigate the increased RNG that comes with it (ie not being able to get the pieces needed for a particular build because the content pool has grown so much).

We do have solid plans for how Haglin's Shop and classes will help solve that issue in the future, but we also have to be cognizant of keeping the game fun while we get to that point, and that's something we've been slipping on a little bit lately.

So: this update is purely to sand off some of the difficulty that has been creeping up higher than we've intended (especially outside of the Cruciball). We're a tiny team working our absolute butts off to make the best game we possibly can, so we deeply appreciate you all sticking with us through the growing pains and for all of the feedback and encouragement you provide as we perform the balancing act of building the game for tomorrow vs keeping it entertaining and fresh today (even when we have a few missteps or start to stray a bit from what makes the game a fun experience).

[h2]v0.7.56 Patch Notes[/h2]

[h3]New Content[/h3]
  • [Rare Relic] Critikris - Whenever a Crit is activated, deal damage to all enemies equal to your orb's current Crit damage.
  • [New Orb] Restorb - A low damage orb with a small amount of healing when fired that can be used once per battle. At lvl 3 the Restorb also increases your Max HP by a small amount.
  • Ukrainian support has been re-added to the game! (Thank you to the team at IndieArk for helping us out with a non-CJK language and adding the missing elements to our pixel fonts, and a huge thank you to our localizers!)


[h3]Balance Changes[/h3]
  • Every map is now guaranteed to have at least 2 minibosses and 2 additional treasure chests
  • Super Sapper Pegboard has been made denser
  • Rigged Bomb self-damage has been reduced to 3
  • Qaballistic Ruins HP reduced in non-Cruciball runs
  • Bouldorb's Overflow has been converted back to Pierce at all levels
  • Orboros damage has been increased
  • Orblation self-damage reduced (and its orb and (absolutely gorgeous) attack art has been added)
  • Constricting Chains Crit damage boost increased
  • Salt Shaker and Gardener's Glove relics removed from random relic pool
  • Two archers removed from Castle Knight Miniboss encounter
  • Number of brick slimes reduced in both encounters
  • Plant Trio Miniboss HP reduced for Cruciball 3+
  • Additional bombs added to Shield/Archer/Cleric Castle battle


[h3]Bugfixes[/h3]
  • Bullyball now correctly gets boosted by Orboros Discard self-damage.
  • Refreshorb should now always correctly have its level 3 upgrade available
  • Sapper Boss Grid cells no longer incorrectly stick around when they should be cleared
  • Matryorbshka multiballs no longer get stuck on the Main Menu