v0.8.6 Patch Notes
Thank you so, so much to everyone that has written in feedback and left reviews recently, we knew the update might be a bit hard to swallow since it was such a drastic change, but we're so happy to see that it's being enjoyed overall! We've still got a lot of supporting content to roll out, and now that the major systemic changes are complete we're going to aim to get back to updating every 1-2 weeks. Our next focus is going to be on shoring up the different builds/synergies, which will help pave the way to rolling out classes in the new year!
Thanks again, and without further ado here's the first update addressing feedback and bug reports that we received :)
[h2]Patch Notes[/h2]
[h3]Content Changes[/h3]
[h3]Bugfixes[/h3]
And one leftover patch note that was missed from v0.8.4:
Thanks again, and without further ado here's the first update addressing feedback and bug reports that we received :)
[h2]Patch Notes[/h2]
[h3]Content Changes[/h3]
- [New Relic] Molten Gold - Battles start with 5 more gold available.
- When playing with Cruciball off, or up to Cruciball 7, players now get a small amount of starting gold.
- Haglin orb removal cost has been reduced to 30 (increased by 15 with each orb removed)
- Several early battles have been tweaked to allow for easier collection of gold or more gold added in those particular battles.
- Bullyball now updates its displayed damage when used with the Wand of Skulltimate Power.
- Pausing no longer sets the timescale back to 1x
[h3]Bugfixes[/h3]
- Controller button hookups have been fixed across several screens.
- New Helpful Spirits event no longer breaks when encountered with a Mirrorb as your only level 1 orb.
- Brick Refresh Pegs can no longer be shielded.
- Custom Start Catalogue no longer duplicates orbs when reopening it.
- Shops can now properly appear in '?' spaces.
- Peglin's health should now appear properly in Scenarios in Cruciball 14+ when the player reaches one before taking any damage.
- Brick Pegs refreshed by Necorbmancer now properly receive its buff, and all revived pegs should now properly display crit highlighting.
- Fixed Electorbmagnet Attack visual (no longer appears as a stone).
- Magnetic orbs should no longer get stuck on dull pegs.
- Credits page has been fixed.
- Post-Battle Upgrade Button should no longer visually overflow its text in longer languages
And one leftover patch note that was missed from v0.8.4:
- If the Shield Mage reaches over 300 Ballwark it will remove all Ballwark, break all Shield Pegs on the board, and perform a special attack. This is to prevent soft-lock scenarios where the Shield Mage is gaining too much shield every turn but is unable to defeat the player for one reason or another.