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Aimer Improvements are here! v0.5.45 Patch Notes

[h2]Aimer Improvements![/h2]

We are really really excited to share this one with everyone. We know that aiming has been a steady source of frustration for you all so we've improved it in a few key ways:

  • Aimer now accurately simulates collision with pegs. You no longer need to worry about the aimer telling you you're all clear just to graze a peg and have it completely sabotage your shot! You can now see the exact collision point that your orbs will have against the first peg you would hit. This even works to show the pierce effect of the ice orb!
  • New common relic (Unicorn Horn?) that doubles the aimer and makes it simulate a bounce! (pictured below) It's just... it's just so beautiful :')
  • Fine-tune aiming controls: Mouse-wheel or Controller d-pad will now let you make tiny adjustments to really line up those shots how you want them!
  • Click outside of the pegboard - this should probably be higher up considering how much it was requested but it's now possible to click outside of the pegboard to make it easier to counteract gravity in your shot. Enemy targeting still works how you'd expect, so if they're getting in your way then you're just gonna have to take them out first ːsteamsadː (or use the keyboard, or fall-back to aiming left or right within the pegboard. Options!)




As with all new features there may be edge cases that we haven't found, or just some rough edges that we need to work out - if you notice anything please share it with us in the Steam Forums or in our Discord! We genuinely love this game and want to make it the best we can!

[h2]The other big(ish) ticket items:[/h2]
  • Upcoming Orb Levels! This one was definitely a little overdue, but now it's true - you'll notice the level in the upcoming list without having to hover over each of them. Time for strategy.
  • Icons in relic and orb descriptions! (These are kind of live already but now it's officially official!) This should hopefully make it easier for us to describe certain topics. Or if not then at least it saves us all some readin'!
  • Save bugs - down with save bugs!! We've taken out another chunk that should be some of the bigger hindrances. We will make your saves safe before too long I promise - they're just so tasty that the bugs can't help but snack on them. If you still see your save jump you to the win screen after reloading please let us know!
  • Map and Deck icons instead of MAP and DECK text - they even animate when you open them! Game changing!
  • An Apple a Day and Wall Chicken both buffed by 5 HP (15HP and 25 HP respectively now (and remember that these also boost how much you heal after battle!))
  • Keyboard hotkeys visible when using mouse - Hey did you know on PC you can use a mouse and a keyboard at the same time? Crazy...
  • Minotaur Art tweaks - We didn't change it too drastically but some people might've noticed that the minotaur came from the moon the internet and it didn't match our art-style 100% but now our artist has arted and the minotaur is "One of us! One of us!" (are we not chanting? why aren't we chanting?)


[h2]Miscellany and [/h2] smnall bugs

  • Super Boots downgraded to common relic, now affected by Spurious Necklace as a slight buff.
  • Decoy Orb bugfix - Decoy Orb now works as it should when you discard your last orb before reloading (there is still a similar bug with the buckler that will be fixed in the next update).
  • Pocketwatch now deals full damage every 2 seconds. (It breaks my heart to take this off of a clock-like cadence but it's just easier to explain than having it contribute 1/2 damage every second)
  • Spurious Necklace returned to 100% damage per bounce - After putting this relic through its paces we've determined that it is definitely strong and good, but not insane, so it's been re-buffed (or de-nerfed?)
  • Save System + Apple/Wall Chicken/Power Glove would repeatedly boost health/damage when reloading. I'm not sure if anyone was exploiting this too hard but it was there and now it is no longer there. RIP boosty bugs ːsteamsadː
  • New font for simplified chinese - these patch notes aren't localized so this bullet point probably doesn't mean much but hey feel free to play a run in simplified chinese and ooh and ahh at the new font maybe?!