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v0.9.47 Patch Notes + New Makeship Plush!

Hey all! Got another Peglin update for you here, this time with another wacky miniboss and the last batch of Roundrel tweaks for a little while (probably). This update is currently available on the experimental branch, and will be coming to default in the next couple of days :)
Our friends at Makeship have also been hard at work on another plush for us: Avogadro, the Forest Mole Boss! If you'd like your own little fluffy foe you'll have two weeks from this announcement to grab yours before they're gone forever!



v0.9.47 Patch Notes

[h2]New Content[/h2]
  • [New Status Effect] Transpherency - Projectile attacks hitting enemies with Transpherency X will pierce through the enemy with X% damage
  • [New Roundrel Common+Starting Orb] Evasive Maneuvorb - A low damage orb that provides a reliable source of Ballusion
  • [New Roundrel Uncommon Orb] Glass Half Ball - An orb that applies Transpherency to hit enemies, allowing future shots to pierce through them
  • [New Roundrel Rare Orb] Spinny Bank - Doubles the number of coins on each unique peg hit in a shot, gains bonus damage depending on how much gold is held when attacking
  • [New Rare Relic] Clear the Way! - Attacks apply 15 Transpherency to enemies on hit
  • [New Rare Relic] Haglin's Hat - Heal 10 whenever 100 coins are collected
  • [New Rare Relic] Spiffy Crit - All attacks apply Exploitaball 1 (2 if the attack is a crit)
  • [New Common Relic] Flaunty Gauntlets - Gain 1 Ballusion for each coin collected
  • [New Common Relic] Subtraction Reaction - Add 1 Damage Reduction slime to the board for each time you took damage on the previous turn.
  • [New Castle Miniboss] Resistance Knight - An adaptive (yet unintelligent) foe, ready for anything you have to throw at him (to a fault)


[h2]Balance Changes[/h2]
  • Rainbow Slime health increased to 200/300 but starts with 100 Transpherency
  • Chopping Ballock and Forbification shield peg synergies have been increased dramatically
  • Cleavorb can now pierce through more enemies depending on how many crits have been triggered.
  • Spinterest Payment damage per coin has been reduced slightly to reflect increased coin synergies
  • Sporeshrooms now have a ranged attack on every second turn, they also have a chonky new look
  • Mines Ghost Miniboss pegboard now fills more slowly
  • Mines shade now increases its Muscircle and Intangiball after performing a melee attack
  • Lightning Rods no longer need to be defeated to win fights they are in
  • Slime is now powered up for every -3 debuffs instead of -5
  • Double Damage Slime now doubles the boost that it previously got from debuffs (so a -5 debuffed peg will gain +20 damage)
  • Ballusion no longer triggers on orb or relic self-damage, rigged bomb damage, or dragon's fire peg damage. Dodging an attack prevents the enemy from applying status effects to you. (We want Ballusion to be used on bigger sources of damage like enemy attacks, not self-inflicted chip damage).
  • Self-buff orbs now still grant their buff to you if their shot would do 0 damage and whiff
  • Pocket Sand blind increased to 15
  • Pebballs now cost 15 gold to buy in Haglin's shop
  • Beckoning Crit has been changed to Rare to reflect increased coin and crit synergies
  • Orbsium changed to Rare on Spinventor to account for increased buff synergies
  • Max player health is now limited to 999 to avoid display and demon wall issues


[h2]Bugfixes and Small Changes[/h2]
  • Loading improvements - Aside from the loading text at the beginning of the game this one should be an "invisible" change for most people in that everything in the game should behave the same way. If you're playing on an older device though you will hopefully notice much much faster load times while playing!
  • Radia Atlas event will now properly appear with the correct amount of upgradeable Pebballs (for real this time)
  • Softlock fixed with Reorbanizer + Duplication Potion causing endless reloads and stuck orbs
  • Cauldron Bubball now correctly utilizes Exploitaball damage increase
  • Critiball no longer incorrectly spawns temporary Refresh pegs when drawn
  • Mirrors more reliably reflect fast-moving pierce projectiles (bug introduced in previous update)
  • Assemball now levels up as more pieces are collected (just a visual change)
  • Improve Peg Buff text visibility when slimed
  • Unicorn Horn will now be active during shop navigation when purchased in that shop
  • Castle peg layout with circle of refreshes are now visually marked as temporary refreshes
  • When Cruciball is off, current floor display text is now anchored to the bottom of the screen
  • Flickering pegs with more than one coin on them will now properly fade the coin text