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v0.7.27 General Content Update

Hi everyone!

This update took us a little longer than we would've liked but we've been burning the midnight oil and we're happy to finally have it in everyone's hands! It was meant to be a small & simple content update, but we liked some of the new mechanics quite a bit and let ourselves get carried away starting to lay the framework for new synergies and builds. So without further ado, here's what you'll find added and changed in v0.7.27:

[h2]New Features[/h2]
Speedup Mode!
This has been requested a lot and we've heard you loud and clear! In the options menu you can choose between a 1.5x, 2x, or 3x toggle or hold, and in-game you can speed up map movement, peboard action, and enemy turns!

[h2]New Content[/h2]

[h3]New Encounters[/h3]
There's a new-old enemy that's been hinted at in our art for quite a while, and 3 new Forest encounters featuring it!

[h3]New Orbs[/h3]
The meat and potatoes of this new update, there are 7 new orbs to use against your foes:
  • Sworb: A simple but effective damage dealer.
  • Sphear: A simple attack with increasing pierce each level.
  • Critiball: A low-damage (usually..) orb that can fill the board with crit pegs to enhance your next few shots.
  • Morbidorb: (Yep we caved, it's finally morbin' time..) An orb that Activates previously popped pegs that it passes through.
  • Necorbmancer: Only collides with popped pegs, and refreshes them back into unpopped pegs. Tricky to use but it can be a good way to set up your next shot, and it has pretty high damage to boot!
  • Concentrication: Pierces through all regular pegs and only bounces off of Refresh, Crits, and Bombs. Perfect for hitting a hard-to-hit refresh, or for showing off your style shots.
  • Ohmygorb: The Omegorb's angry cousin. Attacks all enemies with high damage, but destroys any peg it hits...


[h3]New Relics[/h3]
  • (Common) Spiral Slayer: Start each combat with 1 Muscircle (+1/+0 for all attacks)
  • (Common) Shrewd Scales: Gain 1 Ballance on each reload (+1/+1 for all attacks)
  • (Common) Pocket Sand: When you take melee damage, apply Blind 10 to the attacker.
  • (Rare) Smoke Mod: Bombs apply Blind 1 to enemies when dealing damage.
  • (Rare) Intentional Oboe: Whenever you would lose HP, reduce that amount by 1
  • (Rare) Betsy's Hedge: Attacks get +1/+0 for each Crit peg on the board.
  • (Rare) Short Stack: -1/+1 for each Crit peg on the board.
  • (Boss) Consuming Chalice: All attacks get +0/+4 but -1 Refresh peg on the board.
  • (Boss) Unpretentious Pendant: All attacks get +2/+0 but -1 Crit peg on the board.
  • (Boss) Haglin's Satchel: Add 2 random orbs to your deck and then randomly upgrade orbs 4 times.


[h2]Content Changes[/h2]
  • Pegboard improvements for Mines Moving Diamonds and Minotaur miniboss. Minotaur health and movement updated to compensate.
  • Damage slightly lowered in Duplication & Removal mirror scenarios
  • New keywords (Hit, Activate, and Pop) to make certain content more understandable.
  • Overflow and Echo have been given their own keywords.
  • As part of the above, Orbsium now applies Glorious SuffeRing boosts multiple times (but not all relic effects have been moved to the new Activate logic yet)
  • Orboros now deals 4 self-damage on discard.
  • Blind Status Overhaul: Blind now provides (10+X)% miss chance, and the effect no longer diminishes over time. Blind granting items have had their Blind Intensity increased to help compensate.
  • Bats & Shadow Bats are now immune to blind.
  • Infernal Ingot now has a scenario interaction.
  • Sped up the Mines initial map camera pan.
  • Updated art for several orbs and relics.


[h2]Bug Fixes[/h2]
  • Save System improvements: you should now have a much more recent save when your game closes due to a crash.
  • Dumb Bell relic changed to grant 2 Muscircle on reload.
  • Fixed issue where players would be unable to fire their orb when entering a battle
  • Refillibuster now correctly counts hit long pegs when dealing its refresh damage.
  • Allorbnothing Lvl3 bonus has been fixed (again, the stubborn jerk)
  • The info popup appearing for upcoming orbs has been made more reliable.
  • Reduced the odds of triggering a pegboard slot and being thrown out of it (affecting things such as Weighted Chip and navigation)
  • Haglin and Scary Haglin navigation treasure bonus unlock SFX now properly respects your set SFX volume (wow that one was a mouthful. How about: "bonus chest celebration chime no longer loud as heck")
  • Turned Knight Miniboss death animation no longer loops
  • Map View 'X' button now reliably responds to mouse in Castle and Mines
  • "It was not your time" achievement now correctly triggers only when caused by attack damage (not with chip damage, like the Mental Mantle)