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Peglin News

Peglin week is upon us!

Hey everyone!

Wow, coming up on one year in Early Access already huh? This has been such a crazy year and the team and I are so thankful to have the opportunity to work on Peglin full-time for so long. We still have a good amount of work to go to get it to 1.0, but we're excited to be turning the corner and releasing v0.9.0 this week :)

[h2]v0.9.0 Release Details[/h2]

That said, I do want to provide a small update on what to expect in the next release, as we haven't been able to cram as much content in as we would've liked to. All of the content that we teased in The MIX trailer will be coming sooner rather than later, but it hasn't all been ironed out and we're still working frantically to get the other big pieces ready to go. On Tuesday we'll be launching:
  • The new Mines boss and one new Mines encounter (was going to be a miniboss but we wanted to balance it to be more fun instead of particularly challenging).
  • 2 new classes (Balladin and Roundrel) which add a ton of new orbs and a few spicy new relics into the game.

We'll be launching the update into experimental around 20:00 GMT on the 25th. Ideally we would've been able to sneak more in there but we had a few unexpected delays and a week where the entire team (except one person, damn you Cassie) was sick and almost bedridden. We should've made an announcement earlier but we thought that if we burned some midnight oil we'd be able to get back on track but we didn't quite fully make it there unfortunately.

After this update goes out to experimental we'll be turning our focus solely onto the Spinventor and then we'll be adding in the enemies and battles that were teased in the MIX trailer. Depending on how stable the Balladin/Roundrel content is or how much love it needs we may push it to default after a few days, or we might stay in experimental until we can get all of the classes ready to go out together. Not the happiest news update unfortunately but I can promise that we're busting our butts over here trying to get out as much content ready to go for this update and very shortly after, and we're looking forward to getting back onto a more regular update cadence to push out more orbs, relics, and encounters as we create them.

[h2]Other News[/h2]
[h3]Mini Plushie![/h3]
We've partnered up with Makeship again to release another plushie, this time a little keychain Peglin! It is actually one of the cutest things I've ever seen and I'm really looking forward to getting my hands on a few too many of them. They'll go on sale on the 25th (Peglin day!) or you can enter Makeship's giveaway until 2pm EST tomorrow over on Twitter!




[h3]Mobile Releases[/h3]
We were originally going to release these after 1.0 and consoles had been released, but they were requested so often by existing players that we bumped them up and decided to bring mobile into the Early Access fold. If you're interested, you can pre-register to download the game (free to download, one-time purchase to unlock the full game) on Google Play and the Apple App Store.

[h3]Strategy Bundle[/h3]
We usually avoid joining larger bundles since they're a little less convenient, but some of our indie friends were putting together a bundle of strategy games and we're big fans of the ones we've tried so we decided to join in! It's definitely a bit hefty but it is complete-the-bundle so if you already own Peglin (and/or any of the other games) then you can get the rest at an additional discount!
https://store.steampowered.com/bundle/31972/_/

[h3]Peglin OST[/h3]
We're also going to be releasing the OST on Steam this week if you're interested in purchasing it to support the team and especially our composer, we'll have a separate announcement when that goes live, likely sometime in the next day or so :) If you'd just like to get your hands on the tracks themselves you can also find them on Crashtroid's Bandcamp.

Until next time!

v0.8.30 Patch Notes + Peglin @ The MIX!

Apologies for the late patch notes, this update went live on Mar. 12 but I've been pretty scattered lately with a lot of exciting things in the works and I pushed it off longer than I should've 😅

First things first, we'll have an updated Peglin trailer airing in The MIX Online showcase today at 10am PST! Catch a glimpse of some of the new content in action and see the name & release date for our next major update! (The MIX will have a ton of other awesome indie games showcased as well, it's definitely worth checking out!)

The MIX Direct Spring Showcase

There's also an in-person component to the showcase in San Francisco on Monday, come say hi if you're around! (And thanks to everyone that came by to say hi at ECCC earlier this month, it's always great to get a chance to chat with you!)


[h3]v0.8.30 Patch Notes[/h3]
This is another mostly-bugfix release with just a little bit of new content, but I promise we've got our noses to the grindstone and have some really fun stuff in the works :)
  • New Rare Relic: Branch of Ember - When adding brambles to enemies, also apply 2 blind. When adding blind to an un-brambled enemy, also apply 1 bramble.
  • Shiny new options menu!
  • Post-battle healing display changed to only display how much health it will actually heal you for.
  • When adding an orb post-battle, if the Perfect Forge reduces your health from maximum the heal option should now properly display.
  • Forge Scenario should no longer error out when you have no more orbs left to upgrade.
  • Visual improvements made to reduce flickering with the shot prediction line, especially with Unicorn Horn active.
  • Slime on moving pegs should no longer display above the bottom bouncers when peg moves behind them.
  • Several misc keyboard/controller UI navigation fixes.

v0.8.29.1 Hotfix release

  • Fixed a bug that would seemingly cause a crash or a stuck client sometimes when unlocking achievements

v0.8.29 Hotfix Patch Notes

  • Aimer behaviour should no longer be wonky (and should work well on Mac touchpads unlike pre v0.8.28 builds)
  • Dungeon Die can now properly buff up to +3 (instead of just +2)
  • Perfect Forger displays the proper damage amount in its description
  • Forge event should no longer occur if you've taken the forge in your custom loadout

v0.8.28 Patch Notes

Hey all! I know it's been a while, apologies for that. We've been pretty bad at keeping regular updates going while working bigger updates (and juggling.. everything) but we've got a decent-sized update of fixes that we've been accumulating while working on the big one and we've added a few fun things in as well. We're going to try and keep updates rolling out more regularly as well and we're getting ridiculously excited to show off what we've been cooking, but it needs some more time on the stove since there is a lot to release all at once.

Before we get into the patch notes, if you're in the Seattle area and are thinking of attending Emerald City ComicCon, some of the team will be there with Peglin (and Peglin swag!). Feel free to swing by and say hi, we might have an experimental build running but no guarantees :)

[h2]Patch Notes[/h2]
[h3]New Content & Content Changes[/h3]
  • Three new events have been added! An advanced Orbelisk scenario, more orb removal through a mysterious atlas, and a portable forge should help (or hinder?) you on your journey(s).
  • Dungeon Die (New Rare Relic): When your deck is shuffled, each of your orb's Damage and Crit stats are given a randomly rolled modifier between -3 and 3.
  • Basalt Toadem (New Common Relic): If you have full health at the end of battle, your heal option is replaced with the ability to increase your Max HP.
  • Perfect Forger (New Scenario Relic): ??????
  • Sash of Focus has been changed to trigger every battle to make it a little more useful.
  • The Slime Boss has had its eating damage reduced slightly (but the attack is now unaffected by blind) and Avogadro (the mole)'s plants have had their health increased slightly on C10+ to slightly rebalance the difficulty between the 2 bosses.
  • New Bomb/Rigged Bomb icon to help make some orb and relic interactions more clear.


[h3]Bugfixes[/h3]
  • Gardener's Gloves should now correctly protect you from the Bramble Tree again.
  • Fix for incorrect "Left Bumper" icon appearing on the custom game orb select screen when playing with controller.
  • Prime Rod of Frost should now correctly stack with overflow, applying pierce effects before any potential overflow.
  • Poltorbgeist should now be able to correctly hit the Super Sapper again when fired with low damage.
  • When playing with custom relics added, the events that exist solely to grant those relics should no longer appear.
  • Display fixes which should help with legibility, especially at smaller resolutions and should also help our pixels look a little nicer.
  • Worbhammer should now work better with grabby hand, and should no longer miss its targets
  • Menus behind the map should no longer accept input, which should help prevent things like camera issues when accepting relics.
  • It should now be easier to aim in the Treasure scenario, as you no longer have to click inside the pegboard to fire
  • Dying in a text event no longer allows you to continue from the same save (which was causing other issues with save data).
  • Pegs that are shielded at the start of battle should now display correctly if they have coins (no more z-fighting!)
  • Font fixes to add missing/broken Ukrainian characters
  • Fix for some pegs being hidden in one of the plant battles when some of the bombs were destroyed.
  • Fix for some bombs appearing reversed in the sapper battle (you know the one)
  • Slight tweak to the Slime Miniboss Pegboard to make it symmetrical



p.s if you're looking for other fun roguelike games to play in-between Peglin updates, these are some of our current favourites!

Die in the Dungeon: (inspired 2 of the new relics :) ) https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/

Tower Escape: (just came out in Early Access and is a neat roguelike twist on a reverse tower-defense)
https://store.steampowered.com/app/2009860/Tower_Escape/

Backpack Hero: (a perennial favourite of the team and they've announced their 1.0 release will be coming in May!) https://store.steampowered.com/app/1970580/Backpack_Hero/